diff --git a/docs/ISSUES.md b/docs/ISSUES.md index 144a61a2..d42c58e0 100644 --- a/docs/ISSUES.md +++ b/docs/ISSUES.md @@ -2119,6 +2119,8 @@ Both are the **entity-lifecycle/render path across a teleport**, NOT the streami **Acceptance:** portal out of the 0x0007 dungeon → full outdoor world streams (trees/scenery present), **server objects (doors/NPCs/portals) render**, **own avatar renders across repeated round-trips**, collision works, position tracks (no avatar-vs-camera desync). +**2026-07-10 gate progress:** the ENTER + NAVIGATE half re-confirmed working by the user (retail-UI session — dungeon streams, renders, collides, navigable, doors work). The EXIT half of the round-trip gate — portal OUT to the outdoor world, and specifically a FAR-town exit (where the `#145-residual` far-town arrival cascade could surface) — was NOT exercised this session. #138 stays OPEN pending that exit gate; M1.5 does not land until it passes. + --- ## #137 — [DONE 2026-07-08] Dungeon collision incorrect at doors and wall openings