From 113569b482c0de5ec9be58e2e53459b735a40bdb Mon Sep 17 00:00:00 2001 From: Erik Date: Fri, 10 Jul 2026 09:49:19 +0200 Subject: [PATCH] =?UTF-8?q?docs(#138):=20record=202026-07-10=20partial=20g?= =?UTF-8?q?ate=20=E2=80=94=20enter+navigate=20confirmed,=20exit=20gate=20p?= =?UTF-8?q?ending?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit User re-confirmed the ENTER + NAVIGATE half of the dungeon round-trip works (retail-UI session). The EXIT half (portal-out to outdoor, esp. far-town where #145-residual lurks) wasn't exercised, so #138 stays open and M1.5 does not land until the exit gate passes. Marks exactly where next session resumes. Co-Authored-By: Claude Opus 4.8 --- docs/ISSUES.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/docs/ISSUES.md b/docs/ISSUES.md index 144a61a2..d42c58e0 100644 --- a/docs/ISSUES.md +++ b/docs/ISSUES.md @@ -2119,6 +2119,8 @@ Both are the **entity-lifecycle/render path across a teleport**, NOT the streami **Acceptance:** portal out of the 0x0007 dungeon → full outdoor world streams (trees/scenery present), **server objects (doors/NPCs/portals) render**, **own avatar renders across repeated round-trips**, collision works, position tracks (no avatar-vs-camera desync). +**2026-07-10 gate progress:** the ENTER + NAVIGATE half re-confirmed working by the user (retail-UI session — dungeon streams, renders, collides, navigable, doors work). The EXIT half of the round-trip gate — portal OUT to the outdoor world, and specifically a FAR-town exit (where the `#145-residual` far-town arrival cascade could surface) — was NOT exercised this session. #138 stays OPEN pending that exit gate; M1.5 does not land until it passes. + --- ## #137 — [DONE 2026-07-08] Dungeon collision incorrect at doors and wall openings