docs(render): chunk 4 inventory re-checked after chunk 3
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@ -668,7 +668,11 @@ sections, the shadow uniform) plus one ring allocation and one MDI.
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`GameSky::Draw(sky, 1)` @0x00506396 runs ONCE after the blocks with only
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the `is_player_outside` gate (§9 R5).
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### 10.2 acdream inventory (at `edb32783`; names, not lines)
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### 10.2 acdream inventory (at `edb32783`; names, not lines — RE-CHECKED at `38b5adc5` after chunk 3:
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`DrawTerrainSlice` and `_walkTerrainInViewLandcells` are already gone; `DrawLandscapeSliceLate`,
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`SetTerrainClip`, `BeginDoorwayScissor`, `BindTerrainClip`, `SetCellShellClipRouting`,
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`VisibleClipSlotsInLookInTurn`, `UseIndoorMembershipOnlyRouting`, `ClearClipRouting`, the
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sky-post-scene `clipSlot:` and the six remaining `ProbeCathedral*` members/rows still exist)
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KEEP (translated clips with a retail CPU counterpart — each gets a
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CPU/GPU equivalence pin if it lacks one):
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