From 0b770afc1197128f0c8baec3aebf120060496c7d Mon Sep 17 00:00:00 2001 From: Erik Date: Thu, 3 Sep 2026 10:18:09 +0200 Subject: [PATCH] docs(render): chunk 4 inventory re-checked after chunk 3 Co-Authored-By: Claude Fable 5.1 --- docs/research/2026-09-01-overhaul/s3-walk-ownership-map.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/docs/research/2026-09-01-overhaul/s3-walk-ownership-map.md b/docs/research/2026-09-01-overhaul/s3-walk-ownership-map.md index c3a23104..e8fa9bb1 100644 --- a/docs/research/2026-09-01-overhaul/s3-walk-ownership-map.md +++ b/docs/research/2026-09-01-overhaul/s3-walk-ownership-map.md @@ -668,7 +668,11 @@ sections, the shadow uniform) plus one ring allocation and one MDI. `GameSky::Draw(sky, 1)` @0x00506396 runs ONCE after the blocks with only the `is_player_outside` gate (§9 R5). -### 10.2 acdream inventory (at `edb32783`; names, not lines) +### 10.2 acdream inventory (at `edb32783`; names, not lines — RE-CHECKED at `38b5adc5` after chunk 3: +`DrawTerrainSlice` and `_walkTerrainInViewLandcells` are already gone; `DrawLandscapeSliceLate`, +`SetTerrainClip`, `BeginDoorwayScissor`, `BindTerrainClip`, `SetCellShellClipRouting`, +`VisibleClipSlotsInLookInTurn`, `UseIndoorMembershipOnlyRouting`, `ClearClipRouting`, the +sky-post-scene `clipSlot:` and the six remaining `ProbeCathedral*` members/rows still exist) KEEP (translated clips with a retail CPU counterpart — each gets a CPU/GPU equivalence pin if it lacks one):