docs(render): chunk 4 inventory re-checked after chunk 3

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-09-03 10:18:09 +02:00
parent 38b5adc523
commit 0b770afc11

View file

@ -668,7 +668,11 @@ sections, the shadow uniform) plus one ring allocation and one MDI.
`GameSky::Draw(sky, 1)` @0x00506396 runs ONCE after the blocks with only
the `is_player_outside` gate (§9 R5).
### 10.2 acdream inventory (at `edb32783`; names, not lines)
### 10.2 acdream inventory (at `edb32783`; names, not lines — RE-CHECKED at `38b5adc5` after chunk 3:
`DrawTerrainSlice` and `_walkTerrainInViewLandcells` are already gone; `DrawLandscapeSliceLate`,
`SetTerrainClip`, `BeginDoorwayScissor`, `BindTerrainClip`, `SetCellShellClipRouting`,
`VisibleClipSlotsInLookInTurn`, `UseIndoorMembershipOnlyRouting`, `ClearClipRouting`, the
sky-post-scene `clipSlot:` and the six remaining `ProbeCathedral*` members/rows still exist)
KEEP (translated clips with a retail CPU counterpart — each gets a
CPU/GPU equivalence pin if it lacks one):