fix(ui): Campaign CT5 fix round — Normal-state row media, geometry test, padding, doc corrections
Opus review of CT5 (f532f28c) found 0 blockers, 4 SHOULD-FIX, 6 NOTEs; all
applied here.
SHOULD-FIX 1 (visible retail gap): unselected attribute/skill rows now draw
the row template's Normal-state media (0x06004CC2 — pinned by
CharacterPanelLiveDatTests.AttributeRowTemplate_...) instead of drawing
nothing. Independently decoded against the installed DAT: PFID_A8R8G8B8,
48x48, uniform (0,0,0,175) — a ~69%-opaque black tile the native-size
copy-or-tile blit repeats across the row. Wired at all three sites
(HandleRowClick, ApplySkillSelectionVisuals, AddRow). Selected rows keep
0x06000F93 (RowHighlightSprite) unchanged.
SHOULD-FIX 2: added Bind_AttributeRow_/Bind_VitalRow_/Bind_SkillRow_
geometry tests asserting the authored template pixels against BUILT rows
(not DAT pins) — width, height, icon/name/value column positions. The
skill-row case reproduces the real production scrollbar (X=281, per
CharacterPanelLiveDatTests.StatListBox_AuthorsFiveRowTemplatesInSharedLayout)
to prove the documented 281px clamp (scrollbar.Left - list.Left), one pixel
short of the attribute/vital rows' 282px ceiling.
SHOULD-FIX 3: AddRow's name-column Padding corrected from 1f to 0f — the
authored template carries no margin on 0x1000012A; Padding=1f re-created
the X=26 glyph-start bug this slice existed to fix.
SHOULD-FIX 4: reworded both UiPanel.BackgroundSprite doc comments — the
draw is a native-size copy-or-tile blit (UV-repeat), never a stretch.
Decoded 0x06000F93 as exactly 282x20 (matches the row natively, draws as a
plain copy) vs 0x06004CC2's 48x48 tile. Retail's UIRegion::SetImageByDID
(@0x0069F960) decompiles to a pure BlitMode selector switch — param_2==2 ->
Blit_3Alpha, ==3 -> Blit_4Alpha, else Blit_Normal — with no width/height
touched anywhere in the function, answering CT1's open "draw mode 3"
question: it's an alpha-blend selector, not a resize flag.
NOTEs:
a. AddRow's nameEl now sets OneLine=true so the authored VJustify=Center
takes the same single-line vertical-centering path the value column
already uses.
b. Tempered the "row width is 282" wording in the SkillContentWidth /
RowContentWidth doc comments — that's a ceiling attribute/vital rows
land on, not a fact true for skill rows (281, via SkillViewportWidth's
scrollbar-gutter measurement).
c. Reworded the section-header (RowPadX) comment — CT1 verified only the
four header SPRITES; the caption label's own authored margins were
never checked. Recorded as an open residual, not a cleared divergence.
d. AttrRows/VitalRows are now internal (InternalsVisibleTo("AcDream.App.Tests")
already covers AcDream.App.Tests); CharacterPanelLiveDatTests iterates
them directly instead of a re-typed duplicate array, and now also
asserts the vitals 2/4/6 current-enum aliasing claim the doc comment
made but never enforced.
e. Deleted the stale pre-CT5 0x06001397 narrative in
CharacterPanelLiveDatTests; the pin's comment now describes the
post-CT5 state (a regression guard, not an open bug).
f. Unified ApplySkillSelectionVisuals' selected-branch SpriteResolve
wrapper closure with HandleRowClick's direct assignment.
Build green; full hermetic solution suite green (Release,
Lane!=InstalledDat&...&Status!=KnownFailure filter); InstalledDat lane
green (ACDREAM_RUN_INSTALLED_DAT_TESTS=1, Lane=InstalledDat&Status!=KnownFailure).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
657b84c297
commit
0a37a28e76
4 changed files with 303 additions and 75 deletions
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@ -208,14 +208,14 @@ public sealed class CharacterPanelLiveDatTests
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Assert.Equal(282f, row!.Width);
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Assert.Equal(20f, row.Height);
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Assert.Equal(0x06004CC2u, row.StateMedia["Normal"].File);
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// Row-template Highlight sprite (0x06000F93) — CharacterStatController's
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// current RowHighlightSprite private constant is 0x06001397. CT1's
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// fix round upgraded this from a flagged divergence to a SEALED
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// VERDICT (gmAttributeUI::UpdateSelection SetState(6) ->
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// InfoRegion::SetState on this exact template); 0x06001397 belongs
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// to the spellbook row's separate selected-overlay mechanism. CT5
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// fixes RowHighlightSprite for the stat rows only; see the research
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// doc's "Corrections to the plan" §3.
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// Row-template Highlight sprite (0x06000F93) — post-CT5 state:
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// CharacterStatController.RowHighlightSprite already matches this
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// (CT5 corrected it from the former 0x06001397, which belongs to
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// the spellbook row's unrelated separate selected-overlay
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// mechanism, per the SEALED VERDICT: gmAttributeUI::UpdateSelection
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// SetState(6) -> InfoRegion::SetState on this exact template). This
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// pin remains a regression guard against that fixed divergence
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// recurring, not a still-open bug.
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Assert.Equal(0x06000F93u, row.StateMedia["Highlight"].File);
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ElementInfo icon = Assert.Single(row.Children, c => c.Id == 0x10000129u);
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@ -522,11 +522,14 @@ public sealed class CharacterPanelLiveDatTests
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/// vitals' <c>Attribute2ndInfoRegion</c> icon (verified live: the max-vital
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/// enum ids 1/3/5 that <c>CharacterStatController.VitalRows</c> already
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/// stores resolve to the SAME DID as the current-vital ids 2/4/6 retail's
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/// own decomp literally passes, so either works). Both categories route
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/// through the shared <c>RetailDataIdResolver.Resolve</c> master-map ->
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/// category-map -> value chain — this pin proves every hardcoded fallback
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/// DID in <c>AttrRows</c>/<c>VitalRows</c> already matches the live-resolved
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/// value byte-exact, the same "regression guard, not a bug pin" pattern as
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/// own decomp literally passes, so either works — CT5 fix round (NOTE d)
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/// added the 2/4/6 assertions below that actually ENFORCE this claim
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/// instead of only stating it). Both categories route through the
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/// shared <c>RetailDataIdResolver.Resolve</c> master-map -> category-map
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/// -> value chain — this pin proves every hardcoded fallback DID in
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/// <c>AttrRows</c>/<c>VitalRows</c> (iterated directly, not re-typed)
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/// already matches the live-resolved value byte-exact, the same
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/// "regression guard, not a bug pin" pattern as
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/// <see cref="SkillSectionHeaderTemplates_MatchExistingSpriteConstants"/>.
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/// </summary>
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[InstalledDatFact]
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@ -535,32 +538,34 @@ public sealed class CharacterPanelLiveDatTests
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using var dats = new DatCollection(DatDirectory, DatReaderWriter.Options.DatAccessType.Read);
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const uint attributeIconCategory = 0x10000002u;
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(uint statId, uint expectedDid)[] attributes =
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{
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(1u, 0x060002C8u), // Strength
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(2u, 0x060002C4u), // Endurance
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(4u, 0x060002C9u), // Coordination
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(3u, 0x060002C6u), // Quickness
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(5u, 0x060002C5u), // Focus
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(6u, 0x060002C7u), // Self
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};
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foreach (var (statId, expectedDid) in attributes)
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// CT5 fix round (NOTE d): AttrRows/VitalRows are now internal, so
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// this pin iterates THEM directly instead of a re-typed duplicate
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// literal array — a divergence between the two would previously
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// have gone undetected by this test.
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foreach (var (_, iconDid, statId) in CharacterStatController.AttrRows)
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{
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uint resolved = RetailDataIdResolver.Resolve(dats, statId, attributeIconCategory);
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Assert.Equal(expectedDid, resolved);
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Assert.Equal(iconDid, resolved);
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}
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const uint vitalIconCategory = 0x10000003u;
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(uint maxStatId, uint expectedDid)[] vitals =
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{
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(1u, 0x06004C3Bu), // Health
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(3u, 0x06004C3Cu), // Stamina
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(5u, 0x06004C3Du), // Mana
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};
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foreach (var (maxStatId, expectedDid) in vitals)
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foreach (var (_, iconDid, maxStatId) in CharacterStatController.VitalRows)
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{
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uint resolved = RetailDataIdResolver.Resolve(dats, maxStatId, vitalIconCategory);
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Assert.Equal(expectedDid, resolved);
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Assert.Equal(iconDid, resolved);
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}
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// CT5 fix round (NOTE d): enforce the "aliasing" claim this pin's
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// own doc comment made but never actually checked — the
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// CURRENT-vital enum ids (2/4/6, i.e. maxStatId+1) that retail's own
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// gmAttributeUI::PostInit decomp literally passes must resolve to
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// the SAME DID as the MAX-vital ids (1/3/5) VitalRows actually
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// stores, live-verified against the installed DAT.
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foreach (var (_, iconDid, maxStatId) in CharacterStatController.VitalRows)
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{
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uint currentStatId = maxStatId + 1u;
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uint resolved = RetailDataIdResolver.Resolve(dats, currentStatId, vitalIconCategory);
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Assert.Equal(iconDid, resolved);
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}
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}
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}
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@ -516,6 +516,115 @@ public class CharacterStatControllerTests
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}
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}
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// ── CT5 fix round SHOULD-FIX 2: production BUILT-row geometry ────────────
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// Load-bearing evidence for AddRow's own "hand-built-vs-template ruling"
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// doc comment: these tests assert the authored template 0x10000248 pixel
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// geometry against Bind's ACTUAL BUILT rows (not the DAT pins
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// CharacterPanelLiveDatTests.AttributeRowTemplate_... already covers —
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// those pin the template itself, these pin what the controller DOES
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// with it).
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[Fact]
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public void Bind_AttributeRow_MatchesAuthoredTemplateGeometry()
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{
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var list = new UiPanel();
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var layout = Fake((CharacterStatController.ListBoxId, list));
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CharacterStatController.Bind(layout, SampleData.SampleCharacter);
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var row = list.Children.OfType<UiPanel>().First();
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AssertRowGeometry(row, expectedWidth: 282f);
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}
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/// <summary>Vital rows (Health/Stamina/Mana) are appended after the 6
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/// attribute rows by <c>BuildAttributeRows</c> — index 6 is the first
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/// vital row.</summary>
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[Fact]
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public void Bind_VitalRow_MatchesAuthoredTemplateGeometry()
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{
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var list = new UiPanel();
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var layout = Fake((CharacterStatController.ListBoxId, list));
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CharacterStatController.Bind(layout, SampleData.SampleCharacter);
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var row = list.Children.OfType<UiPanel>().ToList()[6];
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AssertRowGeometry(row, expectedWidth: 282f);
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}
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/// <summary>
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/// Unlike the attribute/vital test above (a plain <see cref="UiPanel"/>
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/// list with no dat Width, which falls back to the raw 282px template
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/// ceiling — see <c>RowContentWidth</c>'s doc comment), this test
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/// reproduces the REAL production geometry: the ListBox's authored
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/// scrollbar (<c>0x1000023E</c>) sits at X=281
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/// (<see cref="CharacterPanelLiveDatTests.StatListBox_AuthorsFiveRowTemplatesInSharedLayout"/>),
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/// so <c>SkillViewportWidth</c> measures the viewport as
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/// <c>scrollbar.Left − list.Left = 281</c> and skill rows clamp one
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/// pixel narrower than the attribute/vital rows' 282px ceiling — the
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/// documented "282px row template overlaps the 281px scrollbar band by
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/// 1px" fact from the ground-truth doc, asserted against the actual
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/// mechanism instead of a synthetic width.
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/// </summary>
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[Fact]
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public void Bind_SkillRow_ClampsToAuthoredScrollbarGutterWidth()
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{
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var root = new UiPanel { Width = 300, Height = 600 };
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var page = new UiPanel { Width = 300, Height = 600 };
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var name = new UiText();
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var list = MakeDatElement(CharacterStatController.ListBoxId, top: 112, width: 300, height: 398);
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var scrollbarShell = MakeDatElement(CharacterStatController.ListScrollbarId, top: 112, width: 16, height: 398);
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scrollbarShell.Left = 281;
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page.AddChild(name);
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page.AddChild(list);
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page.AddChild(scrollbarShell);
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root.AddChild(page);
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var skillsTab = MakeTab(CharacterStatController.TabSkillsId, left: 92f);
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root.AddChild(skillsTab);
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var layout = new ImportedLayout(root, new Dictionary<uint, UiElement>
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{
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[CharacterStatController.NameId] = name,
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[CharacterStatController.ListBoxId] = list,
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[CharacterStatController.ListScrollbarId] = scrollbarShell,
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[CharacterStatController.TabSkillsId] = skillsTab,
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});
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CharacterStatController.Bind(layout, SampleData.SampleCharacter,
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spriteResolve: id => (id, 16, 16));
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ClickTab(layout, left: 92f);
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var row = SkillRows(list).First();
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AssertRowGeometry(row, expectedWidth: 281f);
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}
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private static void AssertRowGeometry(UiPanel row, float expectedWidth)
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{
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Assert.Equal(expectedWidth, row.Width);
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Assert.Equal(20f, row.Height);
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var texts = row.Children.OfType<UiText>().ToList();
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Assert.True(texts.Count >= 3, "row must have icon + name + value children");
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UiText icon = texts[0];
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UiText name = texts[1];
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UiText value = texts[2];
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Assert.Equal(0f, icon.Left);
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Assert.Equal(20f, icon.Width);
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Assert.Equal(25f, name.Left);
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Assert.Equal(150f, name.Width);
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// CT5 fix round (SHOULD-FIX 3): the authored template's name column
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// carries no margin — Padding=0 (the former Padding=1f re-created
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// the X=26 glyph start this slice existed to remove).
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Assert.Equal(0f, name.Padding);
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Assert.Equal(175f, value.Left);
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Assert.Equal(100f, value.Width);
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Assert.True(value.RightAligned);
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}
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// ── Footer State A ────────────────────────────────────────────────────────
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[Fact]
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@ -767,8 +876,10 @@ public class CharacterStatControllerTests
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Assert.Equal(0x06000F93u, rows[2].BackgroundSprite); // selected → sprite
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Assert.Equal(0f, rows[2].BackgroundColor.W); // no tint
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Assert.Equal(0u, rows[0].BackgroundSprite); // others cleared
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Assert.Equal(0u, rows[1].BackgroundSprite);
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// CT5 fix round (SHOULD-FIX 1): unselected rows draw the row
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// template's Normal-state media (0x06004CC2) instead of nothing.
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Assert.Equal(0x06004CC2u, rows[0].BackgroundSprite); // others: Normal-state media
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Assert.Equal(0x06004CC2u, rows[1].BackgroundSprite);
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}
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[Fact]
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@ -784,7 +895,9 @@ public class CharacterStatControllerTests
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rows[2].OnClick!(); // select
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rows[2].OnClick!(); // deselect
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Assert.Equal(0u, rows[2].BackgroundSprite);
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// CT5 fix round (SHOULD-FIX 1): deselecting returns to the
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// unselected Normal-state media (0x06004CC2), not zero.
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Assert.Equal(0x06004CC2u, rows[2].BackgroundSprite);
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}
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// ── Pass 2: Raise button affordability ───────────────────────────────────
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@ -1113,7 +1226,9 @@ public class CharacterStatControllerTests
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Assert.All(rows, row =>
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{
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Assert.Equal(Vector4.Zero, row.BackgroundColor);
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Assert.Equal(0u, row.BackgroundSprite);
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// CT5 fix round (SHOULD-FIX 1): fresh unselected rows draw the
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// row template's Normal-state media (0x06004CC2) up front.
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Assert.Equal(0x06004CC2u, row.BackgroundSprite);
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});
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var rowNames = rows
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.Select(r => r.Children.OfType<UiText>().ToList()[1].LinesProvider()[0].Text)
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@ -1337,7 +1452,9 @@ public class CharacterStatControllerTests
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// needed).
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Assert.Equal(0x06000F93u, rows[1].BackgroundSprite);
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Assert.Equal(Vector4.Zero, rows[1].BackgroundColor);
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Assert.Equal(0u, rows[0].BackgroundSprite);
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// CT5 fix round (SHOULD-FIX 1): the unselected row draws the row
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// template's Normal-state media (0x06004CC2), not zero.
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Assert.Equal(0x06004CC2u, rows[0].BackgroundSprite);
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Assert.Equal(Vector4.Zero, rows[0].BackgroundColor);
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}
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