MosswartOverlord/frontend/src/components
Erik 2095f54d79 fix(v2): player zoom no longer locks the map
The zoom-to-player effect was re-triggering on every telemetry
update (every 2s) because selectedPlayer stayed set and players
array kept changing. Now tracks lastZoomedRef — zoom only fires
once per selection. Map is immediately free to pan/zoom after.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 10:07:19 +02:00
..
effects fix(v2): player zoom + dot blink + version + sidebar links + dungeon radar + rare emojis 2026-04-13 12:04:27 +02:00
map fix(v2): player zoom no longer locks the map 2026-04-14 10:07:19 +02:00
sidebar fix(v2): player zoom + dot blink + version + sidebar links + dungeon radar + rare emojis 2026-04-13 12:04:27 +02:00
tabs feat(v2): Phase 2 — analytics tabs (Combat, Rares, Map, Inventory) 2026-04-12 15:14:50 +02:00
windows fix(v2): player zoom + dot blink + version + sidebar links + dungeon radar + rare emojis 2026-04-13 12:04:27 +02:00
CharacterCard.tsx fix(v2): recognize Hunt/Default VTank states + show unknown states 2026-04-12 15:10:35 +02:00
CharacterGrid.tsx feat: v2 dashboard — React + Vite parallel implementation 2026-04-12 15:07:11 +02:00
GlobalStats.tsx feat: v2 dashboard — React + Vite parallel implementation 2026-04-12 15:07:11 +02:00
Layout.tsx feat: v2 dashboard — React + Vite parallel implementation 2026-04-12 15:07:11 +02:00
VitalBar.tsx feat: v2 dashboard — React + Vite parallel implementation 2026-04-12 15:07:11 +02:00