MosswartOverlord/frontend/src
Erik 2095f54d79 fix(v2): player zoom no longer locks the map
The zoom-to-player effect was re-triggering on every telemetry
update (every 2s) because selectedPlayer stayed set and players
array kept changing. Now tracks lastZoomedRef — zoom only fires
once per selection. Map is immediately free to pan/zoom after.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 10:07:19 +02:00
..
api fix(v2): comprehensive bug fix round — all reported issues 2026-04-12 18:31:06 +02:00
components fix(v2): player zoom no longer locks the map 2026-04-14 10:07:19 +02:00
contexts feat(v2): Phases 2-6 — trails, heatmap, portals, windows, effects 2026-04-12 15:58:58 +02:00
hooks fix(v2): player zoom + dot blink + version + sidebar links + dungeon radar + rare emojis 2026-04-13 12:04:27 +02:00
styles fix(v2): version display — top-left inside sidebar above header 2026-04-13 13:32:25 +02:00
types feat: v2 dashboard — React + Vite parallel implementation 2026-04-12 15:07:11 +02:00
utils feat(v2): Phase 1 — map-first layout matching v1 2026-04-12 15:38:14 +02:00
App.tsx perf(v2): comprehensive performance optimizations 2026-04-12 22:46:54 +02:00
DashboardView.tsx perf(v2): comprehensive performance optimizations 2026-04-12 22:46:54 +02:00
main.tsx feat: v2 dashboard — React + Vite parallel implementation 2026-04-12 15:07:11 +02:00