- Replace range dropdown with smooth scroll-wheel zoom on canvas
- Click dot on canvas to select it (white ring + name label)
- Click row in entity list to select on canvas
- Click again to deselect
- Selected row highlighted with blue accent in list
- Auto-scrolls list to keep selected row visible
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
AC heading is standard clockwise (0=N, 90=E). Both compass labels
and object rotation need positive heading — previous negation broke
the compass while fixing objects. Now both use the same sign.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
AC's Actions.Heading uses opposite rotation from standard math
angles (confirmed by UtilityBelt's HeadingToQuaternion negation).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Compass is now always heading-up: player facing direction is fixed
pointing up, N/E/S/W labels rotate around the edge as player turns
- Fix: reopening a closed radar window now resends start_radar command
so streaming resumes without needing a full page refresh
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Browser can open a radar window per character that streams nearby
monsters, players, NPCs, portals, and other objects in real-time.
On-demand activation via start_radar/stop_radar commands through
the existing WebSocket command channel.
- Backend: nearby_objects event handler with in-memory cache and broadcast
- Frontend: canvas mini-map + entity list table in draggable window
- Radar button added to player list alongside Chat/Stats/Inventory/Char
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Widen the inventory layout so the backpack column no longer crowds the paperdoll, and base mana active/inactive display on the live data currently available from inventory payloads.
Grow the inventory window and mana panel dynamically based on tracked item count so all mana entries remain visible without introducing a scrollable panel.
Adjust the inventory mana panel to fit beside the backpack column without overlap, prevent the panel from scrolling, shrink composite icons correctly, and refine mana-state derivation using existing item spell data.
Move the Mana panel to the right of the backpack column, widen the inventory window, and switch to a smaller Mag-Tools-style row layout with compact icons and status dots.
Derive equipped item mana state and time-remaining data in inventory-service, then render a Mana panel inside the inventory window with live icon, state, mana, and countdown display.
- Fix remaining f-string SQL injection in process_inventory (same pattern
as single-item endpoints: parameterized ANY(:ids) queries)
- Add null guard for item_id in backend delta remove handler
- Add response status logging for inventory service HTTP calls
- Fix frontend ID fallback consistency in updateInventoryLive
- Replace debug print() with logger.debug()
- Add comment for Decal Slot_Decal magic number
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Replace f-string SQL interpolation with parameterized ANY(:ids) queries
- Populate slot column from IntValues[231735296] (Decal Slot key)
- Add startup migration to add container_id/slot columns to existing DB
- Extract createInventorySlot() for reuse by initial load and live deltas
- Add updateInventoryLive() handler for WebSocket inventory_delta messages
- Add inventory_delta case to browser WebSocket message dispatcher
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace the AC stone-themed single-scroll character window with a TreeStats-
style tabbed interface. Two side-by-side tab containers: left (Attributes,
Skills, Titles) and right (Augmentations, Ratings, Other), plus an Allegiance
section below. Exact TreeStats color palette (#000022 bg, #af7a30 gold
borders, purple specialized, teal trained). Backend accepts new properties
and titles fields in character_stats message for JSONB storage.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Refactor showStatsWindow, showInventoryWindow, and showChatWindow to use
a shared createWindow() helper that handles existence checks, z-index
management, header/close button creation, and makeDraggable setup. Each
function now only contains its unique content creation logic.
Added .window-content CSS class to style.css, style-ac.css, and the
christmas theme to maintain flex layout through the new wrapper div.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add POLL_RARES_MS, POLL_KILLS_MS, POLL_HEALTH_MS, NOTIFICATION_DURATION_MS,
GLOW_DURATION_MS, MAX_HEATMAP_POINTS, and HEATMAP_HOURS constants to replace
hardcoded values throughout script.js for better maintainability.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Implement element pooling system for dots and list items
- Reuse DOM elements instead of recreating on each render
- Add performance tracking for element creation/reuse stats
- Change window behavior to always show (no toggle)
- Add user interaction tracking to defer renders during clicks
- Optimize render loop with O(1) player name lookup via Maps
Achieves ~5ms render time and 100% element reuse after initial render.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Total kills now comes from the /total-kills/ API endpoint which includes
ALL characters in the database, not just currently online players.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>