Add DEBUG flag and gate console.log behind debugLog helper
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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1 changed files with 42 additions and 38 deletions
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@ -22,6 +22,10 @@
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* 6. Rendering functions for list and map
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* 7. Event listeners for map interactions and WebSocket messages
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*/
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/* ---------- Debug configuration ---------------------------------- */
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const DEBUG = false;
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function debugLog(...args) { if (DEBUG) console.log(...args); }
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/* ---------- DOM references --------------------------------------- */
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const wrap = document.getElementById('mapContainer');
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const group = document.getElementById('mapGroup');
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@ -97,16 +101,16 @@ function createNewListItem() {
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chatBtn.className = 'chat-btn';
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chatBtn.textContent = 'Chat';
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chatBtn.addEventListener('click', (e) => {
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console.log('🔥 CHAT BUTTON CLICKED!', e.target, e.currentTarget);
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debugLog('🔥 CHAT BUTTON CLICKED!', e.target, e.currentTarget);
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e.stopPropagation();
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// Try button's own playerData first, fallback to DOM traversal
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const playerData = e.currentTarget.playerData || e.target.closest('li.player-item')?.playerData;
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console.log('🔥 Player data found:', playerData);
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debugLog('🔥 Player data found:', playerData);
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if (playerData) {
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console.log('🔥 Opening chat for:', playerData.character_name);
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debugLog('🔥 Opening chat for:', playerData.character_name);
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showChatWindow(playerData.character_name);
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} else {
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console.log('🔥 No player data found!');
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debugLog('🔥 No player data found!');
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}
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});
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@ -114,16 +118,16 @@ function createNewListItem() {
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statsBtn.className = 'stats-btn';
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statsBtn.textContent = 'Stats';
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statsBtn.addEventListener('click', (e) => {
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console.log('📊 STATS BUTTON CLICKED!', e.target, e.currentTarget);
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debugLog('📊 STATS BUTTON CLICKED!', e.target, e.currentTarget);
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e.stopPropagation();
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// Try button's own playerData first, fallback to DOM traversal
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const playerData = e.currentTarget.playerData || e.target.closest('li.player-item')?.playerData;
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console.log('📊 Player data found:', playerData);
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debugLog('📊 Player data found:', playerData);
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if (playerData) {
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console.log('📊 Opening stats for:', playerData.character_name);
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debugLog('📊 Opening stats for:', playerData.character_name);
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showStatsWindow(playerData.character_name);
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} else {
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console.log('📊 No player data found!');
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debugLog('📊 No player data found!');
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}
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});
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@ -131,16 +135,16 @@ function createNewListItem() {
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inventoryBtn.className = 'inventory-btn';
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inventoryBtn.textContent = 'Inventory';
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inventoryBtn.addEventListener('click', (e) => {
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console.log('🎒 INVENTORY BUTTON CLICKED!', e.target, e.currentTarget);
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debugLog('🎒 INVENTORY BUTTON CLICKED!', e.target, e.currentTarget);
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e.stopPropagation();
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// Try button's own playerData first, fallback to DOM traversal
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const playerData = e.currentTarget.playerData || e.target.closest('li.player-item')?.playerData;
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console.log('🎒 Player data found:', playerData);
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debugLog('🎒 Player data found:', playerData);
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if (playerData) {
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console.log('🎒 Opening inventory for:', playerData.character_name);
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debugLog('🎒 Opening inventory for:', playerData.character_name);
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showInventoryWindow(playerData.character_name);
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} else {
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console.log('🎒 No player data found!');
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debugLog('🎒 No player data found!');
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}
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});
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@ -560,7 +564,7 @@ async function fetchHeatmapData() {
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const data = await response.json();
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heatmapData = data.spawn_points; // [{ew, ns, intensity}]
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console.log(`Loaded ${heatmapData.length} heat map points from last ${data.hours_window} hours`);
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debugLog(`Loaded ${heatmapData.length} heat map points from last ${data.hours_window} hours`);
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renderHeatmap();
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} catch (err) {
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console.error('Failed to fetch heat map data:', err);
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@ -645,7 +649,7 @@ async function fetchPortalData() {
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const data = await response.json();
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portalData = data.portals; // [{portal_name, coordinates: {ns, ew, z}, discovered_by, discovered_at}]
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console.log(`Loaded ${portalData.length} portals from last hour`);
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debugLog(`Loaded ${portalData.length} portals from last hour`);
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renderPortals();
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} catch (err) {
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console.error('Failed to fetch portal data:', err);
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@ -707,7 +711,7 @@ function renderPortals() {
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portalContainer.appendChild(icon);
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}
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console.log(`Rendered ${portalData.length} portal icons`);
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debugLog(`Rendered ${portalData.length} portal icons`);
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}
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function clearPortals() {
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@ -726,20 +730,20 @@ function debounce(fn, ms) {
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// Show or create a stats window for a character
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function showStatsWindow(name) {
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console.log('📊 showStatsWindow called for:', name);
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debugLog('📊 showStatsWindow called for:', name);
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if (statsWindows[name]) {
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const existing = statsWindows[name];
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console.log('📊 Existing stats window found, showing it:', existing);
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debugLog('📊 Existing stats window found, showing it:', existing);
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// Always show the window (no toggle)
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existing.style.display = 'flex';
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// Bring to front when opening
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if (!window.__chatZ) window.__chatZ = 10000;
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window.__chatZ += 1;
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existing.style.zIndex = window.__chatZ;
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console.log('📊 Stats window shown with zIndex:', window.__chatZ);
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debugLog('📊 Stats window shown with zIndex:', window.__chatZ);
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return;
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}
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console.log('📊 Creating new stats window for:', name);
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debugLog('📊 Creating new stats window for:', name);
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const win = document.createElement('div');
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win.className = 'stats-window';
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win.dataset.character = name;
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@ -783,10 +787,10 @@ function showStatsWindow(name) {
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content.className = 'chat-messages';
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content.textContent = 'Loading stats...';
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win.appendChild(content);
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console.log('📊 Appending stats window to DOM:', win);
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debugLog('📊 Appending stats window to DOM:', win);
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document.body.appendChild(win);
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statsWindows[name] = win;
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console.log('📊 Stats window added to DOM, total children:', document.body.children.length);
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debugLog('📊 Stats window added to DOM, total children:', document.body.children.length);
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// Load initial stats with default 24h range
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updateStatsTimeRange(content, name, 'now-24h');
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// Enable dragging using the global drag system
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@ -821,20 +825,20 @@ function updateStatsTimeRange(content, name, timeRange) {
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// Show or create an inventory window for a character
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function showInventoryWindow(name) {
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console.log('🎒 showInventoryWindow called for:', name);
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debugLog('🎒 showInventoryWindow called for:', name);
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if (inventoryWindows[name]) {
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const existing = inventoryWindows[name];
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console.log('🎒 Existing inventory window found, showing it:', existing);
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debugLog('🎒 Existing inventory window found, showing it:', existing);
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// Always show the window (no toggle)
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existing.style.display = 'flex';
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// Bring to front when opening
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if (!window.__chatZ) window.__chatZ = 10000;
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window.__chatZ += 1;
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existing.style.zIndex = window.__chatZ;
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console.log('🎒 Inventory window shown with zIndex:', window.__chatZ);
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debugLog('🎒 Inventory window shown with zIndex:', window.__chatZ);
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return;
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}
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console.log('🎒 Creating new inventory window for:', name);
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debugLog('🎒 Creating new inventory window for:', name);
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const win = document.createElement('div');
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win.className = 'inventory-window';
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win.dataset.character = name;
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@ -1026,10 +1030,10 @@ function showInventoryWindow(name) {
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console.error('Inventory fetch failed:', err);
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});
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console.log('🎒 Appending inventory window to DOM:', win);
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debugLog('🎒 Appending inventory window to DOM:', win);
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document.body.appendChild(win);
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inventoryWindows[name] = win;
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console.log('🎒 Inventory window added to DOM, total children:', document.body.children.length);
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debugLog('🎒 Inventory window added to DOM, total children:', document.body.children.length);
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// Enable dragging using the global drag system
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makeDraggable(win, header);
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@ -1430,7 +1434,7 @@ function handleServerStatusUpdate(msg) {
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// Handle real-time server status updates via WebSocket
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if (msg.status === 'up' && msg.message) {
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// Show notification for server coming back online
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console.log(`Server Status: ${msg.message}`);
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debugLog(`Server Status: ${msg.message}`);
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}
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// Trigger an immediate server health poll to refresh the display
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@ -1508,11 +1512,11 @@ document.addEventListener('mouseup', () => {
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function render(players) {
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const startTime = performance.now();
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console.log('🔄 RENDER STARTING:', new Date().toISOString());
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debugLog('🔄 RENDER STARTING:', new Date().toISOString());
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// If user is actively clicking, defer this render briefly
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if (userInteracting) {
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console.log('🔄 RENDER DEFERRED: User interaction detected');
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debugLog('🔄 RENDER DEFERRED: User interaction detected');
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setTimeout(() => render(players), 100);
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return;
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}
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@ -1730,7 +1734,7 @@ function render(players) {
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// Optimization is achieving 100% element reuse consistently
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const renderTime = performance.now() - startTime;
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console.log('🔄 RENDER COMPLETED:', renderTime.toFixed(2) + 'ms');
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debugLog('🔄 RENDER COMPLETED:', renderTime.toFixed(2) + 'ms');
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}
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/* ---------- rendering trails ------------------------------- */
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@ -1798,20 +1802,20 @@ function initWebSocket() {
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// Display or create a chat window for a character
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function showChatWindow(name) {
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console.log('💬 showChatWindow called for:', name);
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debugLog('💬 showChatWindow called for:', name);
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if (chatWindows[name]) {
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const existing = chatWindows[name];
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console.log('💬 Existing chat window found, showing it:', existing);
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debugLog('💬 Existing chat window found, showing it:', existing);
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// Always show the window (no toggle)
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existing.style.display = 'flex';
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// Bring to front when opening
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if (!window.__chatZ) window.__chatZ = 10000;
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window.__chatZ += 1;
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existing.style.zIndex = window.__chatZ;
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console.log('💬 Chat window shown with zIndex:', window.__chatZ);
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debugLog('💬 Chat window shown with zIndex:', window.__chatZ);
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return;
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}
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console.log('💬 Creating new chat window for:', name);
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debugLog('💬 Creating new chat window for:', name);
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const win = document.createElement('div');
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win.className = 'chat-window';
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win.dataset.character = name;
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@ -1848,10 +1852,10 @@ function showChatWindow(name) {
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input.value = '';
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});
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win.appendChild(form);
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console.log('💬 Appending chat window to DOM:', win);
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debugLog('💬 Appending chat window to DOM:', win);
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document.body.appendChild(win);
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chatWindows[name] = win;
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console.log('💬 Chat window added to DOM, total children:', document.body.children.length);
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debugLog('💬 Chat window added to DOM, total children:', document.body.children.length);
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// Enable dragging using the global drag system
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makeDraggable(win, header);
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@ -2170,7 +2174,7 @@ updateTotalRaresDisplay = function(data) {
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}
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function triggerMilestoneCelebration(rareNumber) {
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console.log(`🏆 MILESTONE: Rare #${rareNumber}! 🏆`);
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debugLog(`🏆 MILESTONE: Rare #${rareNumber}! 🏆`);
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// Create full-screen milestone overlay
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const overlay = document.createElement('div');
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