Full Go port of suitbuilder.py's ConstraintSatisfactionSolver (the LIVE solver
behind the suitbuilder UI; main.py's /optimize/suits is legacy/unused):
- suit_model.go: CoverageMask + reductions, SuitItem/ItemBucket/SuitState,
SpellBitmapIndex, ScoringWeights, SearchConstraints, CompletedSuit.to_dict,
ItemPreFilter, set name<->id maps. Every sort carries (character_name, name)
tiebreakers for deterministic results.
- suit_solver.go: the 5-phase pipeline — load_items (fed in-process by the Go
/search/items), create_buckets (+multi-slot/generic-jewelry expansion),
apply_reduction_options, sort_buckets, and the depth-first recursive_search
with both Mag-SuitBuilder pruning rules, can_add_item constraints (set limits,
jewelry spell contribution, strict spell mode), scoring, and finalize.
- suit_http.go: POST /suitbuilder/search (SSE: phase/log/suit/progress/complete),
GET /suitbuilder/characters, GET /suitbuilder/sets.
- search.go: refactor handleSearchItems -> shared runSearch (the solver reuses
it so both see identical rows); emit slot_name (get_sophisticated_slot_options
+ translate_equipment_slot); fix the trinket slot_names clause to exclude
%bracelet% (matches Python).
- slotname.go: the EquipMask-based slot translation, loaded from the enum DB.
Validation: 9/9 scenarios stream byte-identical suits vs the Python service on
production data (no-spell, multi-character, locked slots with/without spells,
spell constraints, alternate set pairs, primary-only). ~45x faster than Python.
Three subtle bugs found and fixed during validation:
- slot_name is load-bearing, not display: jewelry's computed_slot_name is empty,
so load_items falls back to slot_name to bucket rings/neck/wrists/trinket.
- Python scoring uses floor division (total_armor // 100); total_armor goes
negative (non-armor items carry armor_level -1) so Go's truncation was +1 off.
- the trinket fetch must exclude bracelets or they duplicate the Wrist buckets.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adds the remaining search-result enrichment that the suitbuilder solver (and the
item-detail UI) depend on, validated byte-exact against the Python service on
production data:
- Load the SpellTable (spells.values, 6266 entries) from the enum DB and port
translate_spell (id -> {id,name,description,school,difficulty,duration,mana,
family}, Unknown_Spell_<id> fallback, "" defaults).
- Emit `spells` (full dicts) and `spell_names` from the ordered passive Spells
array (original_json->'Spells', array order + duplicates preserved), exactly
as enrich_db_item/extract_item_properties do — NOT from item_spells. Only set
when the item has spells. A jsonb_typeof guard keeps non-array Spells safe.
- Add the shirt_only / pants_only / underwear_only filters as CTE-body WHERE
injections (coverage-bit logic on key 218103821), mirroring main.py.
Validation (char Plant Enjoyer, all chars): spell_names 0 mismatches (8 spell
items), spells[].name 0 mismatches, shirt_only/pants_only item sets identical
(0 only-py / 0 only-go). Normal-search total_count still matches Python.
Note: for shirt/pants/slot filters Python's total_count is inconsistent with its
own items (separate count CTE lacks the injection); Go uses one CTE so the count
is self-consistent. Deliberately not replicating that Python bug.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Wires the validated item-processor into the ingestion endpoints, writing to an
isolated inventory-go-db (never production):
- schema.go: faithful 7-table replica of inventory-service/database.py.
- ingest.go: /process-inventory (full replace), POST/DELETE single item, with the
exact delete-then-insert flow, dynamic INSERT builder (quotes reserved "unique"),
spell union (is_active), and item_raw_data verbatim. enhancements always inserts.
- compose: isolated inventory-go-db (postgres:14, 127.0.0.1:5435) + read-write
inventory-go-shadow (:8773) that owns it; schema init on boot.
Validated by ingesting a recently-ingested character's items (from production's
original_json) into the shadow DB and diffing vs production: byte-identical —
items 243, combat 243, enhancements 243, ratings 6, requirements 19, spells 52
all match; 0 per-column mismatches across 243 items.
Finding: older production normalized rows can be STALE (predate the code reading
Decal keys 218103832/218103835); Go matches the CURRENT Python code, so validate
ingestion against recently-ingested characters.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Ports the core item processing: raw item JSON -> normalized columns for all 7
tables, with the exact per-table sentinel->NULL rules, material/item_set string
translation, the Spells/ActiveSpells union (is_active), and compute_base_values
(the spell_effects buff-reversal for base_armor_level/base_max_damage/
base_attack_bonus/etc., with the data embedded and the 167772170-vs-167772172
attack-bonus id discrepancy preserved). loadEnums now also loads MaterialType.
A loopback POST /debug/process returns the normalized columns for validation.
Validated against production's STORED rows (read-only, no writes): 0 mismatches
across 200 items for every sampled column of items, item_enhancements (incl.
translated material + set), item_combat_stats (incl. base_* values), and
item_ratings.
This unlocks ingestion (the processor produces the rows) and the remaining
search-response enrichment (spells/weapon/mana from the same extractor).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Loads the ObjectClass enum map and adds object_class_name via translate_object_class,
including the context-aware Gem(11) classification (crystal/mana stone/gem/aetheria
by item name, using the original name before the material prefix). The rare
aetheria-by-IntValues path is documented as not reproduced (needs original_json).
Validated vs Python: 0 mismatches over 600 rows (3 queries incl. a 'crystal' text
search that exercises the gem context) for object_class_name, name, material_name,
item_set_name, value.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
enrichRows now applies the material-name prefix to name (material is already a
translated string in the DB), sets material_name + original_name, and resolves
item_set_name via the AttributeSetInfo enum (fallback "Set {id}").
Validated vs Python position-by-position: 0 mismatches across 60 armor + 60
jewelry rows for name, material_name, item_set_name, original_name, value,
object_class. Sample names match exactly (e.g. "Gold Alduressa Coat").
Remaining enrichment slices: object_class_name (gem context), spells/spell_names
(needs the spells enum map), slot_name (sophisticated), weapon damage/speed/mana,
rating gear-total fallbacks.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adds the full computed_slot_name CASE (EquippableSlots decode, jewelry by
wielded-location, weapons, cloak) and the remaining SQL filters: weapon_type
(skill-id EXISTS), slot_names (per-slot OR clauses), item_set/item_sets
(translate_equipment_set_id, bug-for-bug).
Validated vs Python (total_count EXACT): weapon_type heavy/bow/caster (473/138/
474), slot_names ring/neck/cloak (1286/1428/220), item_set 13 (526). The
computed_slot_name VALUES match exactly (slot distribution identical: Head 721,
Hands 458, Feet 403, Chest 376, ...).
Two documented edge-case discrepancies, both Python main-vs-count CTE
inconsistencies (Python's count query uses a SIMPLIFIED slot CASE where armor ->
'Armor', so its own total_count disagrees with its item list): slot_names with
armor slot names, and sort_by=slot_name empty-string ordering. Our consistent
single-CASE implementation is arguably more correct; reconcile to Python's count
CTE later if strict parity on those is required.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Ports the search CTE (items_with_slots: combat/req/enh joins + the rating
extractions from item_raw_data.int_values JSONB via GREATEST/COALESCE, coverage
mask, computed_spell_names), the SQL filters, sort mapping, pagination, and the
DISTINCT count query. Returns each row's direct DB columns + computed booleans
(is_equipped/bonded/attuned/rare, condition_percent).
Validated vs the Python service on the production DB: total_count EXACT across
13 filter combinations (armor/jewelry/min_armor/min_damage/text/material/
min_value/is_rare/rating/equipped/character/workmanship), and 50-row alignment
with 0 direct-column mismatches (same SQL sort order, same rows).
Deferred to later slices: deep per-row enrichment (extract_item_properties:
material_name/spells/slot_name/object_class_name/...), and the enum-dependent
filters (has_spell/spell_contains/legendary_cantrips, slot_names, item_set,
weapon_type, underwear).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
First slice of the inventory-service port, running in parallel READ-ONLY against
the production inventory_db (never written):
- main.go/store.go: pgx pool (forced read-only), enum-DB loader extracting
AttributeSetInfo for set-name resolution, /health, /sets/list, /characters/list.
- Dockerfile + compose service inventory-go (127.0.0.1:8772, enum JSON mounted).
Validated vs the Python service on the same DB: /characters/list 167 chars exact
counts; /sets/list 76 sets EXACT match (ids, names, counts).
Remaining (large): /search/items (40+ filters + enrich_db_item), inventory
fetch, item-processing ingestion (extract_item_properties), and the suitbuilder
solver.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- share.go: cross-machine vital sharing (share_subscribe/unsubscribe/share_*),
faithful port of the peer-state snapshot + plugin fan-out + /vital-sharing/peers.
The last ingest handler — the Go tracker now handles every plugin event type.
- shadow consumer: drop the outbound keepalive ping (the firehose is never idle)
and tighten the read-deadline watchdog to 12s for faster reconnect after the
upstream's periodic eviction (full-firehose browser clients get evicted ~every
90s; the watchdog recovers it, ~90% duty cycle). Production-bound /ws/position
is unaffected (plugins connect to us; no eviction).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Completes the Go tracker as a cutover-ready drop-in:
- wslive.go: browser broadcast hub with per-client subscribe filters (nil=all),
request_dungeon_map replies, and command routing; auth = internal-trust or
session cookie. The ingestor broadcasts every handled event to it.
- wsposition.go: plugin ingest server with X-Plugin-Secret/SHARED_SECRET auth
(constant-time, fails closed, legacy fallback), register -> plugin_conns, and
dispatch into the shared Ingestor. plugin registry for backend->plugin commands.
- main.go: statusRecorder.Unwrap() so coder/websocket can hijack through the
logging middleware (WS handshakes failed without it); /ws/ bypasses HTTP auth.
Shadow consumer robustness (the harness was being evicted under the full
firehose): decouple socket read from processing — the read loop only copies raw
frames to a queue; a worker unmarshals + dispatches. JSON parsing in the read
loop was slowing it enough that Python's broadcast send errored and evicted us
(Read then blocked forever). Added a 25s read-deadline watchdog to self-heal.
Validated live: shadow /live online = 73 = production; telemetry sustained ~12/s,
0 drops, no eviction; and the shadow's /ws/live re-broadcast stream is IDENTICAL
to production's (TOTAL 2150=2150, every event type exact).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Ports main.py's _combat_session_delta / _combat_merge_into_lifetime (incl. the
documented "offense/defense use latest, additively" quirk) and the combat_stats
handler (session delta -> DB-backed lifetime merge -> delete-then-insert of
combat_stats + combat_stats_sessions). Read handlers gain the live combat
overlay (union live + DB), like Python.
Validation:
- combat.go `combat-merge` CLI folds snapshots through the accumulator; diffed
against the Python functions on identical input -> byte-IDENTICAL.
- combat_test.go golden test runs in the build (go test now part of the tracker
Dockerfile).
- Live: 40 combat lifetime rows + 40 session snapshots + rare_events flowing in
dereth_go via the shadow consumer.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Implements the plugin event handlers (the /ws/position write logic) as a shared
Ingestor, validated against real traffic by replaying Python's /ws/live firehose
into an isolated dereth_go DB (no production write, no plugin stolen).
- ingest.go: faithful ports of telemetry (kill-delta -> char_stats, server
received_at stamp), rare (rare_stats/rare_stats_sessions/rare_events), portal
(coord upsert), character_stats (stats_data JSONB subset + upsert), spawn, and
the memory-only handlers (vitals/quest/equipment_cantrip/nearby/dungeon). In
-memory live state + read-side overlay accessors.
- shadow.go: coder/websocket consumer of /ws/live -> Ingestor.dispatch (telemetry
matched by shape since its broadcast has no type field).
- main.go/store.go: ingest mode (READ_ONLY=false + SHADOW_INGEST_WS) wires the
ingestor; read handlers (/character-stats, /equipment-cantrip, /quest-status)
now consult the live overlay first, like Python.
- compose: shadow instance ingests ws://dereth-tracker:8765/ws/live.
Validated live: dereth_go has 73 distinct telemetry chars; shadow /live online
set == production (73=73); character_stats 5/5 exact byte-match (0 mismatch);
char_stats kill-deltas + portals accumulating. compare/compare_ingest.py.
Deferred to next pass: combat_stats (delta/merge), share_*, the /ws/position +
/ws/live servers (for cutover).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Stands up the shadow-ingest substrate without touching production:
- schema.go: faithful replica of db_async.init_db_async (idempotent DDL),
run only when an instance OWNS its DB (READ_ONLY=false). Fixes for a fresh DB:
spawn_events has no sole-id PK (so it can be a hypertable), telemetry_events
compression is enabled before its policy, and the portal unique index uses
ROUND(..,1) to match main.py's ON CONFLICT. 35/35 statements OK.
- store.go: read-only transaction enforcement is now conditional (on for
production read parity, off for ingest).
- main.go: READ_ONLY + SHADOW_INGEST_WS config; schema init on boot when owning
the DB.
- compose override: a SEPARATE TimescaleDB `dereth-go-db` (isolated volume,
127.0.0.1:5434) and a `dereth-tracker-go-shadow` instance (image reused via
dereth-tracker-go:local) that owns it. Production DB never written.
Verified: dereth_go has all 13 tables; telemetry_events + spawn_events are
hypertables; the read-side instance still serves production read-only.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Consumes the Python tracker's /ws/live firehose (subscribed to rare+chat),
classifies rares common/great, posts embeds + relays allegiance chat.
- classify.go: the 74-name common-rares set, extracted verbatim from the Python
COMMON_RARES_PATTERN (not hand-transcribed). go test runs at build time; a
server-side dump-rares vs the Python regex confirms the sets are IDENTICAL.
- poster.go: a `poster` interface with a real discordgo impl (REST sends by
channel id; gold/blue embeds, location/time fields, icon attachment) and a
dry-run log impl.
- ws.go: coder/websocket client to /ws/live with subscribe, ping keepalive,
exponential-backoff reconnect; rare/chat dispatch incl. vortex-warning + the
MONITOR_CHARACTER filter.
- SAFE BY DEFAULT: dry-run unless a token AND DRY_RUN=0 are set, so it can never
double-post to production. Deployed via the compose override
(discord-rare-monitor-go), running dry-run against the same live firehose.
Validated on the server: connects, subscribes, relays a real chat in dry-run;
classifier parity 74/74 vs the Python regex.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The agent cannot sudo (password required), so nginx deploy is a user step.
go-services/nginx/go-location.conf holds the `location /go/` block + the
`upstream tracker_go` line with apply instructions. Not required for the
parallel run (the Go service is parity-verified on loopback); this is for
browser-reachable /go/ access. Live overlord.conf has drifted from the repo
copy — reconcile by hand, don't cp-overwrite.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replicates main.py's AuthMiddleware so /go/ can be exposed safely:
- internal-trust: private source IP AND no X-Forwarded-For => skip auth
(loopback/compose callers; nginx adds XFF to all internet traffic).
- session cookie: byte-compatible itsdangerous URLSafeTimedSerializer verify
(HMAC-SHA1, django-concat key derivation sha1("itsdangerous"+"signer"+key),
Unix-epoch timestamp, urlsafe-b64 no pad, optional zlib payload), keyed on the
same SECRET_KEY. 30-day max-age. Public allowlist (/login,/logout,login assets,
/icons/,/health); 302->/login for html, 401 JSON otherwise.
Validated on the server: internal-trust loopback 200; external no-cookie 401;
html 302; valid cookie 200; tampered 401; /health public 200; and the SAME
Python-issued cookie authenticates BOTH services (cross-compat proof).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adds the rest of the read-side endpoints to the Go tracker, all parity-checked
against the live Python service:
- DB reads: /stats/{c}, /portals, /spawns/heatmap, /server-health,
/character-stats/{c} (stats_data JSONB merged to top level),
/combat-stats[/{c}], /inventories, /inventory/{c}/search.
- 5-minute totals cache + /total-rares, /total-kills.
- Ingest-only state returned as Python's empty/default shapes (/quest-status,
/vital-sharing/peers, /equipment-cantrip-state/{c}); /issues (flat file),
/me (401 until cookie verification lands).
- Streaming reverse proxy to inventory-service (/inventory/{c},
/inventory-characters, /search/*, /sets/list, /inv/{path...} incl. the SSE
suitbuilder stream).
- compare/compare_endpoints.py: structural parity for all read endpoints +
exact-match check for /character-stats and /combat-stats on OFFLINE chars
(online chars legitimately differ — Python serves a richer live overlay that
Phase-1 Go lacks until ingest).
Verified live: 14/14 endpoints structural-match, 8/8 rich offline chars
exact-match on /character-stats.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Parallel Go reimplementation of the dereth-tracker read side, deployed
loopback-only (:8770) and reading the dereth TimescaleDB read-only. The live
Python stack is untouched (added via a compose override, not by editing the
tracked docker-compose.yml).
- Phase 0 scaffold: stdlib net/http server (Go 1.22+ method+path routing),
/health + /api-version, multi-stage distroless Docker build, and
go-services/docker-compose.go.yml override (loopback :8770).
- Phase 1: pgx v5 pool forced into read-only transactions, a 5s /live + /trails
cache loop using the exact main.py:837 SQL, and Python-isoformat timestamps
so output matches FastAPI's jsonable_encoder.
- compare/compare_live.py: parity harness vs the live Python service. Uses the
server-stamped received_at to prove same-row full-field equality and to make
the online-set diff boundary-aware.
Verified on live traffic (73 players): identical online set + 23-key schema,
identity/type parity for all, every same-row pair matches on every field, and
diff-row pairs differ only by the ~6s two-cache refresh skew.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Holiday's over — revert the Sma Grodorna frog-hop title gag back to the
original /rick.mp4 fullscreen rickroll + shake/spin it replaced.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Flip the seasonal master switch (SEASON_ACTIVE=false in useMidsummer) so the
Sma Grodorna theme is fully dormant — no rain/frogs/maypole/banner/palette,
regardless of any stored toggle preference — and remove the 🐸 toggle from the
sidebar. All theme code is kept; to bring it back next Midsummer, flip
SEASON_ACTIVE to true and re-add <FrogToggle /> in SidebarWindowButtons.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The player-count flapping was client clock skew: telemetry is stamped with the
game machine's DateTime.UtcNow (WebSocket.cs), and machines' clocks drift up to
~90s apart (proven: per-char offsets span -31s..+59s with steady 6s cadence; a
wrong server clock would shift all equally, so the SPREAD proves clients differ
from each other; a +59s future timestamp rules out lag). /live windowed on that
client timestamp, so characters whose clock sat near the 30s boundary blinked
in and out.
Fix: stamp each telemetry row with the server's receive-time (received_at) and
window the /live 'online' query on COALESCE(received_at, timestamp) instead of
the client timestamp. A coarse timestamp bound (10 min) is kept only for
TimescaleDB chunk pruning. Column added idempotently in init_db_async; COALESCE
falls back to the client timestamp for pre-migration rows. Verified on the live
DB: query valid, 8ms, equivalent pre-population. ~free CPU (one datetime.now()
per ~14 inserts/sec).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Root cause of the player-count flapping: the plugin's debounced inventory
flush, combined with a fleet-wide relog wave (auto-update) phase-aligning the
60s flush timers, produced a synchronized burst of inventory forwards every
cycle. The burst flooded the single event loop + httpx pool (errors in
_do_handle_inventory_delta even though inventory-service was idle), periodically
starving telemetry ingest (cliff 116→5 rows/10s) so characters aged out of the
30s window and the count flapped.
- Global asyncio.Semaphore(8) around inventory forwarding: a burst can never
monopolize the loop; telemetry always gets through.
- Tighten the shared httpx client (max_connections=10, keepalive=5, 5s timeout)
so a stale/slow connection can't hold a slot.
Pairs with the plugin-side flush-timer jitter (2–5 min, re-rolled per tick) that
de-synchronizes the fleet at the source.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Every browser broadcast ran jsonable_encoder (slow recursive encode) and then
re-serialized per client via send_json — so a payload to N browsers was
encoded N+1 times, on the same single event-loop core that the telemetry/
inventory firehose already saturates.
Now serialize ONCE with json.dumps + a datetime-aware default (_json_default
mirrors jsonable_encoder for the types that actually appear: datetime, Enum,
Decimal, set, bytes) and send the prebuilt string to every client via
send_text. Verified the wire output parses identically to the old path.
Pure backend change — no plugin, no frontend, no schema change; stdlib only
so it deploys via restart with no image rebuild / dependency churn.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Per request: remove the WebAudio jingle (+ its 🔊 toggle and sound state);
replace the one-shot confetti with a continuous rain of 🌼🌸🐸🇸🇪🌿 over the
screen (MidsummerRain, gated by the theme, reduced-motion aware, leak-free);
and replace player-dot markers with frogs themselves (override the inline
dot color/border) instead of a flower-crown on top. Still toggled by the
🐸 Midsommar switch. Includes rebuilt static bundle.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Accepts one legacy secret alongside the real one so existing clients keep
registering while game machines migrate to websocket_secret.txt. Remove
SHARED_SECRET_LEGACY from .env after the rollout.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- SHARED_SECRET now read from env and fail-closed: unset/placeholder refuses
ALL plugin connections (constant-time compare). The old hardcoded
'your_shared_secret' in this public repo was no auth at all. Dockerfile
default removed; generate_data.py reads the env var.
- SECRET_KEY fails closed at startup (main.py and agent/auth.py) instead of
falling back to a publicly-known signing key; agent systemd unit now
requires /etc/overlord/agent.env (no '-' prefix).
- AuthMiddleware + /ws/live: replace the 172.x source-IP trust (which every
nginx-proxied internet request satisfied via docker-proxy — full session
bypass and unauthenticated in-game command injection) with
private-source AND no X-Forwarded-For, i.e. only genuinely internal
callers (overlord-agent on the host, compose-network services). Invariant
documented in nginx/overlord.conf: every tracker-bound location must set
X-Forwarded-For.
- /character-stats/test endpoints gated behind admin (they upsert real rows).
- docker-compose: bind 5432/5433 to 127.0.0.1 (both DBs were internet-
reachable; active brute-force observed in dereth-db logs).
- discord-rare-monitor: drop dead SHARED_SECRET constant.
- scripts/backup-databases.sh + docs/backups.md: nightly pg_dump of both DBs
(telemetry/spawn hypertable data excluded), 10MB canary, umask 077,
TimescaleDB restore procedure.
- Remove stray mangled-path css file from repo root.
Adversarially reviewed pre-deploy (3-lens workflow): ship verdict; deploy-
sequencing blockers addressed (secret staged before enforcement, exec bit
set, cron uses bash).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The glsa_ token on the /grafana/ location was committed to a public repo.
Verified dead: Grafana's service-account and api_key tables are empty (the
data dir is ephemeral container storage, so the SA was wiped on a past
recreate) and an arbitrary invalid bearer gets identical 200 responses —
panel embeds are actually served by anonymous Viewer auth
(GF_AUTH_ANONYMOUS_ENABLED=true). The header was a no-op; removing it
changes no behavior and removes the credential from the config.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
With width:100%, the table stretched to fill the container — and the
Character column (the only one with stretchable text) absorbed all the
extra space, looking much wider than the longest name needed.
width:auto lets each column size to its content. Table now fits its
data; container still scrolls horizontally if content ever exceeds the
viewport.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Two small UX improvements to the Player Dashboard table (works in both
the new-tab fullscreen page and the deprecated in-app window since they
share PlayerDashboardContent):
1. Row highlight: click anywhere on a row to highlight it (blue tint +
thin outline). Click again to unhighlight. Single selection — useful
for tracking one character down a long sorted list.
2. Character column no longer truncates: removed maxWidth/overflow/
textOverflow on the name cell. Column now sizes to the longest
character name (still no wrapping; container scrolls horizontally
if names are extreme).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The 👥 Dashboard button used to open the player table as a draggable
in-app window, which competed for screen space with the map. It now
opens in a separate browser tab as a fullscreen page so users can put
the dashboard on a second monitor.
How:
- App.tsx branches on ?view=dashboard → renders PlayerDashboardFullPage
(new file in components/) instead of the default MapLayout.
- SidebarWindowButtons.tsx: 👥 Dashboard onClick now does
window.open('/?view=dashboard', '_blank', 'noopener'). Label shows
'↗' so users know it's an external open.
- PlayerDashboardWindow.tsx refactored: extracted the sortable table
body into a reusable PlayerDashboardContent component. The old window
shell stays registered in WindowRenderer for backward compat — just
no longer reachable from the default sidebar.
- map-layout.css: new .ml-dashboard-page rules for fullscreen layout.
Each tab gets its own useLiveData + WebSocket connection (server
already handles multiple browser clients). The new tab inherits the
session cookie from the original tab — no re-login.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The Docker-bridge / loopback bypass in AuthMiddleware was short-circuiting
the whole auth flow without ever decoding the session cookie. Result: /me
and other endpoints reading request.state.user got 401 for real logged-in
browsers (because nginx → docker-proxy makes them look like 172.x).
Symptom: dashboard admin UI invisible even for admin users — useCurrentUser
saw 401 from /me and treated everyone as anonymous.
Fix: in the bypass branch, still try to decode any session cookie present
and populate request.state.user. The bypass still permits anonymous
internal calls (overlord-agent's MCP tools), but real authenticated browsers
now get their user correctly resolved.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Logout: new sidebar link 'Log out (username)' that POSTs /api/logout
(clears session cookie) and navigates to /login. Visible to everyone.
Replaces 'no logout functionality' state where users could only get
out by deleting cookies manually.
Admin window: new 'Admin · Users' window (only shown when current
user.is_admin) lists all users in a table with:
- Add user (username + password + admin checkbox)
- Reset password inline per row
- Toggle admin per row
- Delete user per row (blocked for self)
Wraps the existing /api-admin/users CRUD endpoints in main.py.
Plumbing: useCurrentUser hook fetches /me on mount; apiPatch+apiDelete
helpers added to api/client.ts; new endpoint wrappers exported from
api/endpoints.ts; AdminUsersWindow.tsx registered in WindowRenderer
under id prefix 'adminusers'; CSS for admin table/form/buttons and
the muted-red logout link.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>