Commit graph

69 commits

Author SHA1 Message Date
Erik
3cf6437617 fix(auth): populate request.state.user inside loopback-bypass branch
The Docker-bridge / loopback bypass in AuthMiddleware was short-circuiting
the whole auth flow without ever decoding the session cookie. Result: /me
and other endpoints reading request.state.user got 401 for real logged-in
browsers (because nginx → docker-proxy makes them look like 172.x).

Symptom: dashboard admin UI invisible even for admin users — useCurrentUser
saw 401 from /me and treated everyone as anonymous.

Fix: in the bypass branch, still try to decode any session cookie present
and populate request.state.user. The bypass still permits anonymous
internal calls (overlord-agent's MCP tools), but real authenticated browsers
now get their user correctly resolved.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-05-15 20:17:22 +02:00
Erik
0745aefdb9 fix(auth): trust internal Docker/loopback connections in AuthMiddleware
Same pattern we already use for /ws/live (host-side Discord bot bypass).
Lets the new overlord-agent service call any tracker HTTP endpoint
without forging a session cookie. Safe because port 8765 is bound to
127.0.0.1 in docker-compose.yml — only the host or other compose-network
containers can reach it.
2026-04-25 20:47:47 +02:00
Erik
aeddaf9925 fix(ws): per-character lock for inventory_delta to prevent FK race
The previous commit moved inventory_delta handling to fire-and-forget
asyncio tasks. That removed the WS-loop blockage but introduced a race:
when the same character generated multiple deltas in quick succession
(mana burn, ID refresh, loot bursts), the tasks ran concurrently and
inventory-service's DELETE-then-INSERT path raced on the items table:

  asyncpg.exceptions.ForeignKeyViolationError:
  update or delete on table 'items' violates foreign key constraint
  'item_combat_stats_item_id_fkey'

The 500 errors caused inventory_delta updates to be dropped silently
(likely the source of the 'items in wrong container' bug the user
reported earlier — every delta returning 500 means the DB never updates).

Fix: per-character asyncio.Lock — deltas for the same character serialize,
deltas for different characters still run in parallel. Restores correctness
without losing the non-blocking-WS-loop benefit.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-25 00:47:59 +02:00
Erik
e512c1c296 fix(ws): non-blocking inventory_delta + better disconnect handling
Two issues causing plugin WS disconnects on heavy-loot characters:

1. inventory_delta processing was awaiting an httpx POST to inventory-
   service inline within the WS receive loop. Each delta also created a
   fresh httpx.AsyncClient (no connection pool reuse). When inventory-
   service was slow under load, the receive loop blocked, keepalives
   stopped flowing, and the connection eventually dropped (especially
   for characters spamming deltas: Elliot was reconnecting ~every 4 min).

   Fix: process each delta as an asyncio.create_task() — the WS receive
   loop returns immediately to read the next message. Use a shared
   httpx.AsyncClient with connection pooling.

2. websocket.receive_text() raises RuntimeError ("Need to call accept
   first") instead of WebSocketDisconnect in some race conditions when
   the connection closes mid-await. The receive loop only caught
   WebSocketDisconnect, so RuntimeError propagated up as an exception
   traceback in logs.

   Fix: catch RuntimeError and log as a clean disconnect.

Also: log close code/reason on WebSocketDisconnect so we can tell apart
clean closes (1000/1001) from network drops (1006) etc.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-25 00:36:01 +02:00
Erik
926e912c57 Server load optimization: spawn_events retention + log spam fix
Database cleanup:
- Converted spawn_events to a TimescaleDB hypertable with 7-day retention.
  Previously a regular table growing unbounded — had reached 482M rows/66GB
  from June 2025. Manual migration copied last 7 days (12M rows) to a new
  hypertable, swapped names, and dropped the old table.
  Result: DB shrunk from 77GB → 12GB.
- Dropped server_health_checks table entirely. It was write-only (850K rows,
  134MB) — only current state in server_status is actually read. Eliminated
  the insert from monitor_server_health().

Telemetry handler cleanup:
- Removed 4 per-message INFO log lines (TELEMETRY_RECEIVED, DB_WRITE_ATTEMPT,
  DB_WRITE_SUCCESS, PROCESSING_COMPLETE). At 60+ chars × every 2s = hundreds
  of log lines/sec. Replaced with single SLOW_* warnings above 500ms/1000ms
  thresholds.
- Removed redundant pool-size introspection (try/except + hasattr) on every
  telemetry message — useless noise in the hot path.
- Removed debug cache-miss and kill-delta logs.

Log level:
- docker-compose.yml: dereth-tracker LOG_LEVEL DEBUG → INFO (was dumping
  entire inventory_delta JSON payloads for every item update).
- inventory-service LOG_LEVEL DEBUG → INFO.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-15 10:08:51 +02:00
Erik
de2cc3a0e3 Add WS message filtering, idle grace period, webhook env var
- Browser WS clients can now send {"type": "subscribe", "message_types": [...]}
  to only receive specific message types. Default is all (no change for browsers).
- Discord bot subscribes to only "rare" and "chat" — eliminates 82GB+ of
  unnecessary telemetry/vitals/inventory traffic.
- Idle detection now has a 5-minute grace period before firing Discord alerts,
  preventing false positives on brief idle states.
- Added DISCORD_ACLOG_WEBHOOK env var to docker-compose.yml for death/idle alerts.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-15 00:08:55 +02:00
Erik
356c0d97b9 fix: allow internal Docker connections to /ws/live without auth
The Discord bot connects to /ws/live from the Docker internal network
(172.x.x.x) but has no session cookie, causing 4401 auth failures.

Now: connections from Docker internal network (172.x.x.x), localhost,
or ::1 skip the session cookie check. External connections (through
Nginx) still require authentication.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 21:10:02 +02:00
Erik
adb9d5feab feat: major cleanup + death alerts + idle detection + Discord webhooks
Cleanup:
- Removed 109 stale asset files from static/assets/ (was 122, now 13)
- Removed static/v2/ entirely (was duplicate of root assets)
- Removed dead dashboard code: DashboardView, Layout, GlobalStats,
  CharacterCard, CharacterGrid, VitalBar, TabContainer, CombatTab,
  RaresTab, MapTab, InventoryTab, global.css, MapTransformContext
- Removed recharts dependency (425KB chunk eliminated)
- CSS reduced from 17KB to 10KB
- Added deploy-frontend.sh script for one-command build+deploy
- Updated CLAUDE.md with combat_stats, share_*, dungeon_map events
  and React frontend architecture

Death alerts (frontend + backend):
- Frontend: DeathNotification component with red banner + sawtooth
  sound when vitae goes from 0 to >0
- Backend: detects vitae transition in vitals handler, sends Discord
  webhook to #aclog with "☠️ CHARACTER died! (vitae: X%)"
- Rate-limited: max 1 Discord alert per character per 5 minutes

Idle detection (backend):
- Background task runs every 60 seconds
- Detects: vt_state "default"/"idle" OR kph=0 while in combat/hunt
- Sends Discord webhook: "⚠️ CHARACTER appears idle (state: X, KPH: 0)"
- Auto-clears alert when character becomes active again
- No duplicate alerts for same idle period

Discord integration:
- DISCORD_ACLOG_WEBHOOK env var for webhook URL
- Used by both death alerts and idle detection
- Graceful fallback when not configured

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 16:32:14 +02:00
Erik
0112c59514 feat(v2): 13 improvements — functional, visual, UX, backend
Functional:
1. Chat: "▼ New messages below" indicator when scrolled up, click to jump
2. Combat stats: "Clear Session" button (red, with confirm dialog)
3. Inventory: live updates via inventory_delta WS (re-fetches on change)
4. Inventory: real mana time from equipment_cantrip_state WS (live
   countdown with state dot: green=active, red=inactive, yellow=unknown)

Visual:
5. Thin separator line between tool links and sort buttons
6. Selected player row highlighted with darker background (#2a3344)
7. Scroll-to-top button (▲) appears when scrolled past 200px in player list

UX:
8. Double-click player dot on map opens their chat window
9. Right-click player dot shows context menu (Chat/Stats/Inv/Char/Combat/Radar)
10. Ctrl+D keyboard shortcut toggles between map and dashboard views
11. Sound notification on rare drops (880Hz sine beep via Web Audio API)

Backend:
12. Deep-merge lifetime offense/defense per element — accumulates
    total_attacks, failed_attacks, crits, damage per AttackType×Element
    instead of overwriting with latest session data
13. Startup cleanup: deletes stale combat_stats records from before
    the lifetime fix (pre-2026-04-14T09:00Z)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 13:49:40 +02:00
Erik
17f4d4b2aa fix(combat): handle JSON string from DB (double-encoded stats_data)
The combat_stats DB column stores stats_data as JSON, but SQLAlchemy
returns it as a string (not a parsed dict). This caused:
- _combat_lifetime_cache loaded a string, merge failed silently
- API endpoints returned string instead of object for lifetime
- Frontend saw lifetime as a string, couldn't read .monsters

Fix: parse JSON string with json.loads() wherever stats_data is read
from DB — in the lifetime cache loader, single-character endpoint,
and all-characters endpoint.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 11:14:50 +02:00
Erik
0a0fdc5b3d feat(combat): backend-side lifetime accumulation from session deltas
Plugin now sends only session data (lifetime=null). Backend computes
the delta between consecutive session snapshots (new - previous) and
merges it into a persisted lifetime record in the combat_stats table.

- _combat_last_session: tracks last-seen session per char:session_id
- _combat_lifetime_cache: in-memory lifetime per character
- _combat_session_delta(): computes diff between two cumulative snapshots
- _combat_merge_into_lifetime(): adds delta totals into lifetime record
- First snapshot for a new session = entire session is the delta
- Lifetime loaded from DB on first message, cached in memory after
- Broadcast enriched with computed lifetime so frontend gets both

This means session resets on login but lifetime persists in DB across
all sessions. The two will now show different data.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 10:58:36 +02:00
Erik
c03b1c19f2 feat: combat stats backend + frontend (Mag-Tools style)
Backend:
- db_async.py: new combat_stats + combat_stats_sessions tables
- main.py: combat_stats message handler with DB upsert (lifetime +
  session snapshots), in-memory live_combat_stats dict, broadcast
  to browser clients.
- REST: GET /combat-stats and GET /combat-stats/{character_name}

Frontend:
- index.html: new "Combat Stats" sidebar link
- script.js: full Combat Stats window with two panels:
  - Top: monster list (name, kills, dmg recv, dmg given) with
    clickable rows and "All" aggregate, matching CombatTrackerGUI.cs
  - Bottom: damage breakdown grid matching CombatTrackerGUIInfo.cs
    layout — element × attack type matrix (Mel/Msl + Magic columns),
    Attacks (hit%), Evades (%), Resists (%), A.Surges (%), C.Surges (%),
    normal Avg/Max, Crits (%), Crit Avg/Max, Total Damage.
  - Session / Lifetime toggle button
- style.css: combat-stats-toggle styles

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 09:42:11 +02:00
Erik
da4e840581 fix(vitalsharing): clear stopped peers from the NetworkUI window
Peers who unsubscribed or disconnected from vital sharing were lingering
forever in the Vital Sharing browser window because nothing ever deleted
them from the server-side state or told the browser to drop them.

Backend:
- share_unsubscribe now pops the character from _vital_sharing_peer_state
  (not just flips connected=false) and broadcasts a share_peer_removed
  envelope to browser clients.
- On real plugin disconnect, do the same: pop the state entry and
  broadcast share_peer_removed so the NetworkUI updates immediately.

Frontend:
- New removeVitalSharingPeer(name) deletes from the local
  vitalSharingPeers dict and re-renders.
- socket.onmessage now routes share_peer_removed to it.
- refreshVitalSharingPeers() reconciles against the server's list and
  prunes any local entries the server no longer knows about, catching
  any race where the broadcast was missed.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 15:25:08 +02:00
Erik
7a31469d69 fix(vitalsharing): don't evict subscribers on transient send failures
_broadcast_share_to_plugin_clients was discarding a character from
_vital_sharing_subscribers whenever a single send_json hit the 1-second
timeout or raised any exception. Under heavy load this permanently
dropped clients from the subscriber set even though their WebSocket was
still fully connected — the user had to toggle vital sharing off and on
to get peer updates flowing again.

Now we log the send failure but leave the subscriber intact. Actual
eviction still happens on real WebSocket disconnect via the finally
block in the plugin receive loop.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 15:14:37 +02:00
Erik
1973aa1547 feat: relay cross-machine vital/debuff sharing for MosswartMassacre
Accepts new share_subscribe / share_unsubscribe / share_* WebSocket
messages from MM plugin clients and fans them out to other opted-in
plugin clients (excluding origin) and to browser clients for the
NetworkUI window.

- main.py: _vital_sharing_subscribers set, _vital_sharing_peer_state
  snapshot, _broadcast_share_to_plugin_clients relay, disconnect
  cleanup, GET /vital-sharing/peers endpoint.
- static/index.html: new sidebar link for Vital Sharing window.
- static/script.js: showVitalSharingWindow with live HP/STA/MANA bars,
  per-peer status dot/tags/position, 5s /vital-sharing/peers poll, and
  share_* routing through the existing browser WebSocket handler.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 14:19:41 +02:00
Erik
52d57c9121 Security hardening: HTML sanitization, WS auth, rate limiting, constant-time login 2026-04-10 20:40:09 +02:00
Erik
8f681398ee Fix login page: allow /icons/ through auth middleware, match color scheme to AC logo 2026-04-10 20:07:06 +02:00
Erik
6e090eb4dc Fix bcrypt incompatibility: replace passlib with direct bcrypt 5.x API 2026-04-10 19:55:55 +02:00
Erik
b09169ade2 feat: add app-level authentication with login, session cookies, and admin panel
Replace Nginx basic auth with proper user accounts:
- Session cookies via itsdangerous (30-day expiry, httponly, secure)
- Password hashing with bcrypt via passlib
- Login page with AC-themed UI
- Admin page for user management (CRUD)
- AuthMiddleware exempts plugin WS and browser WS endpoints
- Issues/comments author auto-populated from session
- Sidebar shows logged-in username, admin link, and logout
- Seed users: erik (admin), alex, lundberg
- SECRET_KEY env var for cookie signing
2026-04-10 19:45:08 +02:00
Erik
f96171a345 feat: issues board - add submitter name, comments, and edit support 2026-04-10 17:36:08 +02:00
Erik
21e72b438f fix: use content-type instead of path for no-cache detection
Root "/" path doesn't match .html ending. Checking the response's
content-type header catches index.html served via html=True and is
more robust for any URL that returns HTML/JS/CSS/JSON.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 09:59:03 +02:00
Erik
4fe0977b71 fix: also apply no-cache to root path serving index.html
The StaticFiles path is empty for root "/" which served index.html via
html=True. Include root/directory paths in the no-cache match.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 09:58:13 +02:00
Erik
994bc618db fix: force browser revalidation for JS/CSS/HTML static files
FastAPI StaticFiles sets Last-Modified/ETag but no Cache-Control, so
browsers use heuristic caching and can serve stale code after git pull.

Subclass StaticFiles to add 'Cache-Control: no-cache, must-revalidate'
on .html/.js/.css/.json files. ETag/Last-Modified still work, so
revalidation returns efficient 304 Not Modified when unchanged.

Other assets (images, fonts, tile textures) are unaffected and cache
normally.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 09:57:00 +02:00
Erik
604d4376b4 feat: two-step issue resolution (resolve then delete)
- New PATCH /issues/{id} endpoint to toggle resolved flag
- Add resolved:false to new issues
- Frontend: click "✓ Resolve" marks issue green with strikethrough
- Resolved issues show "↺ Reopen" and "🗑 Delete" buttons
- Delete requires confirmation
- Sort: unresolved first, then resolved
- Issues persist until explicitly deleted

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 09:48:20 +02:00
Erik
f2b43fce0b fix: store openissues.json in bind-mounted static/ dir
Was stored at /app/openissues.json (ephemeral container filesystem).
Moved to /app/static/openissues.json which is bind-mounted to the
host at ./static/, persisting across container rebuilds.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 19:32:28 +02:00
Erik
38ca6ead12 feat: version display + issues board
Version: CalVer + git hash shown in top-right corner of main page.
Built via Docker ARG BUILD_VERSION at build time. Served via /api-version.

Issues Board: shared notepad window for tracking issues with plugin,
overlord, nav files, macros. Stored in openissues.json on server.
- GET/POST/DELETE /issues endpoints
- Draggable window matching Chat/Radar pattern
- Category tags (plugin, overlord, nav, macro, other) with colors
- Add/resolve issues through the UI

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 12:53:06 +02:00
Erik
b941a29f04 feat: add dungeon map streaming and rendering in radar
- Backend: dungeon_map event handler with permanent in-memory cache
  by landblock ID, request_dungeon_map for late-joining browsers
- Frontend: render dungeon cells as colored rectangles when in dungeon,
  multi-level Z support (current floor bright, others dimmed),
  automatic overworld/dungeon switching based on is_dungeon flag,
  raw physics coordinate positioning for dungeon objects

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 13:16:36 +02:00
Erik
3852cf205e Add real-time radar feature for nearby objects
Browser can open a radar window per character that streams nearby
monsters, players, NPCs, portals, and other objects in real-time.
On-demand activation via start_radar/stop_radar commands through
the existing WebSocket command channel.

- Backend: nearby_objects event handler with in-memory cache and broadcast
- Frontend: canvas mini-map + entity list table in draggable window
- Radar button added to player list alongside Chat/Stats/Inventory/Char

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 23:01:05 +02:00
erik
c0da36c280 fix: decouple browser broadcast from plugin WebSocket receive loop
🧝‍♂️ Fix 1: The Mailman Story

Imagine you're a mailman delivering letters. Before, you had to
knock on every door and wait for someone to answer before you could
go back to your truck and get more letters.

But your truck keeps getting MORE letters dumped in it! And if
you're stuck waiting at grandma's door... your truck overflows
and letters fall everywhere! 📬💥

The fix: Now you have a magic helper elf! You hand the letters to
the elf and say "you go deliver these!" while you run back to the
truck to grab more. The elf handles the doors, you handle the truck.
Nobody waits! 🧝‍♂️

🍕 Fix 2: The Pizza Party Story

Now let's talk about that elf. The elf had a problem too!

Imagine you have 5 friends at a pizza party and you're handing out
slices. Before, the elf would:

1. Give pizza to Tommy → wait for him to take a bite 🍕
2. Give pizza to Sally → wait for her to take a bite 🍕
3. Give pizza to Bobby → wait for him to take a bite 🍕

So boring! Everyone's just sitting there hungry!

The fix: Now the elf throws ALL the pizza slices at the same time!
🍕🍕🍕🍕🍕 Everyone gets their pizza at once and nobody has to
wait for Tommy to finish chewing!

Yay! 🎉

Technical details:
- Use asyncio.create_task() to fire-and-forget broadcasts
- Use asyncio.gather() to send to all browsers concurrently
- Plugin receive loop no longer blocks on slow browser clients

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 20:53:59 +00:00
Erik
bb89aaa6bc fix: drop stalled browser websocket clients 2026-03-13 16:55:17 +01:00
Erik
40217572b1 fix: accept burden stats from plugin 2026-03-13 10:55:27 +01:00
Erik
a7e2d4d404 feat: stream live equipment cantrip states 2026-03-13 08:59:43 +01:00
Erik
b204ba8e75 fix: improve mana tracker state matching 2026-03-13 08:25:37 +01:00
erik
fc557ab1d5 feat: update inventory frontend and services to current production state 2026-03-07 08:37:32 +00:00
erik
973c3722bc fix: address code review findings for inventory delta feature
- Fix remaining f-string SQL injection in process_inventory (same pattern
  as single-item endpoints: parameterized ANY(:ids) queries)
- Add null guard for item_id in backend delta remove handler
- Add response status logging for inventory service HTTP calls
- Fix frontend ID fallback consistency in updateInventoryLive
- Replace debug print() with logger.debug()
- Add comment for Decal Slot_Decal magic number

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 15:58:10 +00:00
erik
664bd50388 feat: handle inventory_delta messages and broadcast to browsers
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 15:41:02 +00:00
erik
176fb020ec Redesign character window to match TreeStats layout and style
Replace the AC stone-themed single-scroll character window with a TreeStats-
style tabbed interface. Two side-by-side tab containers: left (Attributes,
Skills, Titles) and right (Augmentations, Ratings, Other), plus an Allegiance
section below. Exact TreeStats color palette (#000022 bg, #af7a30 gold
borders, purple specialized, teal trained). Backend accepts new properties
and titles fields in character_stats message for JSONB storage.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 14:39:20 +00:00
erik
ab9f86d7a6 Add character_stats table for persistent character data storage
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-26 14:59:49 +00:00
erik
e0265e261c Add suitbuilder backend improvements and SSE streaming fix
- Add dedicated streaming proxy endpoint for real-time suitbuilder SSE updates
- Implement stable sorting with character_name and name tiebreakers for deterministic results
- Refactor locked items to locked slots supporting set_id and spell constraints
- Add Mag-SuitBuilder style branch pruning tracking variables
- Enhance search with phase updates and detailed progress logging
- Update design document with SSE streaming proxy fix details

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-05 19:14:07 +00:00
erik
8cae94d87d Add client-side spell column sorting and improve inventory search
- Implement client-side sorting for all columns including spell_names
- Add computed_spell_names CTE for server-side sort fallback
- Add resizable columns with localStorage persistence
- Add Cloak slot detection by name pattern
- Increase items limit to 50000 for full inventory loading
- Increase proxy timeout to 60s for large queries
- Remove pagination (all items loaded at once for sorting)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-28 15:32:54 +00:00
erik
42d5dab319 fixed correct counting of kills 2026-01-20 21:43:21 +00:00
erik
e6db0f094c Fixed error portal insert 2025-09-23 20:13:35 +00:00
erik
6c646719dd reduced duplicate insert errors of portals, still present because of two players disovering the same portal at the same time, other changes to inventory 2025-09-22 18:21:04 +00:00
erik
4d19e29847 major fixes for inventory 2025-07-02 10:29:36 +00:00
erik
00ef1d1f4b Now with sawato life chat 2025-06-25 08:50:08 +00:00
erik
7ff94b59a8 fixed portals 2025-06-24 19:13:31 +00:00
erik
dffd295091 added portals, quest tracking, discord monitor etc etc 2025-06-23 19:26:44 +00:00
erik
72de9b0f7f fixed server status uptime for coldeve 2025-06-21 21:00:23 +00:00
erik
ca12f4807b added server tracking plus server metrics 2025-06-20 07:17:01 +00:00
erik
80a0a16bab Debug and inventory 2025-06-19 17:46:19 +00:00