All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
1.4 KiB
SpellFilter.DLL
Origin
Entirely new — no corresponding code in the old source tree. A dedicated module for filtering and managing spell-related game data.
Binary Facts
- Size: 185 KB
- Type: COM in-process server (DLL)
- Standard 4 COM exports:
DllCanUnloadNow,DllGetClassObject,DllRegisterServer,DllUnregisterServer
What It Does
Provides spell filtering functionality for Asheron's Call — likely parsing spell tables from the DAT files, categorizing spells, and letting plugins query/filter spells by school, level, name, or other criteria.
Reconstruction Notes
-
LOOK AT:
Managed/Decal.Interop.SpellFilter/for the COM interface definitions this DLL must implement. That directory contains 20 decompiled C# files — the most of any interop assembly, suggesting a rich API surface. -
There is no old source to reference. This must be reimplemented from:
- The COM interfaces defined in the interop assembly
- Understanding of AC's spell data structures (from the DAT file format)
- Possibly referencing
Native/DecalDat/for how spell data was already being parsed from DAT files - Possibly referencing
Native/DecalFilters/for the general filtering pattern used by Decal
-
The 20 interop files suggest this module exposes multiple interfaces for spell tables, individual spells, spell schools, filtering criteria, etc.