All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
31 lines
1.3 KiB
Markdown
31 lines
1.3 KiB
Markdown
# DHS.DLL (Decal Hotkey System)
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## Origin
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Factored out of the old **DecalInput.DLL** — the hotkey registration, detection,
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and dispatch logic was extracted into its own COM server.
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## Binary Facts
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- Size: **139 KB**
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- Type: COM in-process server (DLL)
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- Standard 4 COM exports: `DllCanUnloadNow`, `DllGetClassObject`, `DllRegisterServer`, `DllUnregisterServer`
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## What It Does
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Manages hotkey bindings for Decal plugins — registering key combinations, detecting
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when they are pressed, and firing events to the appropriate plugin. This was
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previously part of DecalInput's responsibilities.
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## Reconstruction Notes
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- **COMPARE WITH:** The old source files:
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- `Native/DecalInput/Hotkey.cpp`
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- `Native/DecalInput/Hotkey.h`
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The DHS module almost certainly started as a copy of that hotkey code, then was
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expanded and wrapped in its own COM server.
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- **LOOK AT:** `Managed/Decal.Interop.DHS/` for the COM interface definitions
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this DLL must implement. That directory contains **13 decompiled C# files**.
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- **Strategy:** Start by extracting the hotkey-related classes from the old
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`DecalInput` source, then wrap them in the COM interfaces defined by the
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interop assembly. The delta between old `Hotkey.cpp` and the new interop
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interfaces will show what was added/changed.
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