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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 18:31:04 +01:00

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OpenDecal - Project Context

What This Is

Open-source rebuild of Decal, the plugin framework for Asheron's Call. The original v2.9.8.3 is closed-source. This project produces a fully open-source drop-in replacement with identical COM interfaces and GUIDs for plugin compatibility.

Current Status: All 5 Phases Complete (Skeleton)

The solution compiles with 25 C# projects, 0 errors. Most COM server methods are stubs that need real implementations. See docs/PLAN.md for the full plan.

What's built:

  • Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
  • Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  • Phase 3: C++ shims — Inject.DLL (D3D9 hooking) + LauncherHook.DLL
  • Phase 4: DenAgent WinForms tray app replacing the MFC original
  • Phase 5: WiX installer + build script

What's next (Phase 6):

Bottom-up verification — swap one original DLL at a time with our C# version, test against a running AC client, fix what breaks. See docs/PLAN.md "Phase 6".

Key Files

  • Managed/Decal.sln — Main solution (25 projects)
  • Managed/Directory.Build.props — Shared build settings (net472, x86)
  • Managed/Decal.Interop.*/ — COM interface contracts (the spec for everything)
  • Native/InjectModern/ — Inject.DLL C++ source (~530 lines)
  • Native/LauncherHookModern/ — LauncherHook.DLL C++ source (~330 lines)
  • Native/ — Old C++ source (reference for algorithms, NOT part of the build)
  • Installer/Package.wxs — WiX v5 MSI package
  • build.cmd — Top-level build script
  • docs/PLAN.md — Full project plan with all phases and next steps

Build Commands

# Managed (.NET) — works on Linux/WSL or Windows
dotnet build Managed/Decal.sln

# Native C++ — Windows only, requires VS 2022
cd Native
cmake -G "Visual Studio 17 2022" -A Win32 -B build
cmake --build build --config Release

Architecture

  • 10 COM servers (C#): DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters, Decal.Core, DecalControls, DecalRender, D3DService
  • 2 native DLLs (C++): Inject.DLL (D3D9 vtable hooking), LauncherHook.DLL
  • 1 tray app (C# WinForms): DenAgent
  • All COM servers use [ComVisible], [Guid], [ClassInterface], [ProgId]
  • Original CLSIDs preserved exactly for plugin compatibility

Common Pitfalls

  • record types need IsExternalInit — unavailable in net472, use class instead
  • CollectionsMarshal.AsSpan unavailable in net472
  • LongValueKey enum: correct names are keyStackCount, keyContainer
  • tagPOINT defined in Interop.Inject, needed by Interop.Render → add ProjectReference
  • ICommandEvents delegates ambiguous between Interop.Controls and Interop.Inject → use using aliases

Goal

Pixel-perfect drop-in replacement for closed-source Decal v2.9.8.3, targeting the original AC client.exe. Existing community plugins (VTank, Mag-Tools, etc.) should load and work without modification.