CLAUDE.md: Update status to Phase 6 in progress, add new pitfalls and key files discovered during verification. PLAN.md: Mark Steps 1, 2, and 2b complete with results (50/50 CLSIDs, 13/13 DAT tests). Add DecalDat functional test as Step 2b. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
78 lines
3.8 KiB
Markdown
78 lines
3.8 KiB
Markdown
# OpenDecal - Project Context
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## What This Is
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Open-source rebuild of **Decal**, the plugin framework for Asheron's Call.
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The original v2.9.8.3 is closed-source. This project produces a fully open-source
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drop-in replacement with identical COM interfaces and GUIDs for plugin compatibility.
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## Current Status: Phase 6 — Verification In Progress
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The solution compiles with **25 C# projects, 0 errors**. Most COM server methods
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are **stubs** that need real implementations. See `docs/PLAN.md` for the full plan.
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### What's built (Phases 1-5):
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- **Phase 1**: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
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- **Phase 2**: 10 native DLLs rewritten as C# COM servers with matching GUIDs
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- **Phase 3**: C++ shims — Inject.DLL (D3D9 hooking) + LauncherHook.DLL
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- **Phase 4**: DenAgent WinForms tray app replacing the MFC original
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- **Phase 5**: WiX installer + build script
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### Phase 6 Progress:
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- **DecalDat**: WORKING — 13/13 tests pass against real AC DAT files
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- **COM Registration**: PASS — 50/50 CLSIDs register and verify (0 GUID mismatches)
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- **Tools**: `tools/Test-ComRegistration.ps1` — regasm + registry verification
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- **Tests**: `Managed/Decal.DecalDat.Tests/` — console app smoke tests
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### What's next:
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- Smoke test DenAgent tray app
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- Integration test — swap one DLL at a time vs original Decal
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- Plugin compatibility (VTank, Mag-Tools)
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## Key Files
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- `Managed/Decal.sln` — Main solution (25 projects)
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- `Managed/Directory.Build.props` — Shared build settings (net472, x86)
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- `Managed/Decal.Interop.*/` — COM interface contracts (the spec for everything)
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- `Managed/Decal.DecalDat.Tests/` — Smoke tests for DAT file I/O
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- `tools/Test-ComRegistration.ps1` — COM registration verification (regasm + registry check)
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- `Native/InjectModern/` — Inject.DLL C++ source (~530 lines)
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- `Native/LauncherHookModern/` — LauncherHook.DLL C++ source (~330 lines)
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- `Native/` — Old C++ source (reference for algorithms, NOT part of the build)
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- `Installer/Package.wxs` — WiX v5 MSI package
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- `build.cmd` — Top-level build script
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- `docs/PLAN.md` — Full project plan with all phases and next steps
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## Build Commands
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```bash
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# Managed (.NET) — works on Linux/WSL or Windows
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dotnet build Managed/Decal.sln
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# Native C++ — Windows only, requires VS 2022
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cd Native
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cmake -G "Visual Studio 17 2022" -A Win32 -B build
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cmake --build build --config Release
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```
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## Architecture
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- **10 COM servers** (C#): DecalDat, DHS, SpellFilter, DecalInput, DecalNet,
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DecalFilters, Decal.Core, DecalControls, DecalRender, D3DService
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- **2 native DLLs** (C++): Inject.DLL (D3D9 vtable hooking), LauncherHook.DLL
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- **1 tray app** (C# WinForms): DenAgent
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- All COM servers use `[ComVisible]`, `[Guid]`, `[ClassInterface]`, `[ProgId]`
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- Original CLSIDs preserved exactly for plugin compatibility
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## Common Pitfalls
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- `record` types need IsExternalInit — unavailable in net472, use class instead
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- `CollectionsMarshal.AsSpan` unavailable in net472
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- LongValueKey enum: correct names are `keyStackCount`, `keyContainer`
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- tagPOINT defined in Interop.Inject, needed by Interop.Render → add ProjectReference
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- ICommandEvents delegates ambiguous between Interop.Controls and Interop.Inject → use `using` aliases
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- `GenerateAssemblyInfo=False` → use `[assembly: InternalsVisibleTo()]` attribute, not MSBuild items
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- `AppendTargetFrameworkToOutputPath=false` → DLLs at `bin\Release\`, NOT `bin\Release\net472\`
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- 32-bit regasm registers to `WOW6432Node` on 64-bit Windows — check both registry views
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- DAT file BTree root is at offset 0x160, NOT 0x148 (old C++ code was wrong)
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- BTree entries are 24 bytes (not 12) — see `dat-format.md` in memory
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## Goal
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**Pixel-perfect drop-in replacement** for closed-source Decal v2.9.8.3,
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targeting the original AC client.exe. Existing community plugins (VTank,
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Mag-Tools, etc.) should load and work without modification.
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