Initial commit: Complete open-source Decal rebuild

All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
erik 2026-02-08 18:27:56 +01:00
commit d1442e3747
1382 changed files with 170725 additions and 0 deletions

View file

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// FilterAdapterV1.cpp
// Implementation of class cFilterAdapterV1
#include "Stdafx.h"
#include "FilterAdapterV1.h"
HRESULT cFilterAdapterV1::init ( REFCLSID clsid )
{
HRESULT hRes = ::CoCreateInstance ( clsid, NULL, CLSCTX_INPROC_SERVER, IID_IUnknown,
reinterpret_cast< LPVOID * > ( &m_pV1 ) );
_ASSERTE( SUCCEEDED ( hRes ) );
return hRes;
}
STDMETHODIMP cFilterAdapterV1::DispatchServer ( IMessage2 *pMessage )
{
CComPtr<INetworkFilter> pNF;
HRESULT hRes = m_pV1->QueryInterface ( &pNF );
_ASSERTE( SUCCEEDED ( hRes ) );
return pNF->Dispatch ( pMessage );
}