All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
21 lines
590 B
C++
21 lines
590 B
C++
// FilterAdapterV1.cpp
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// Implementation of class cFilterAdapterV1
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#include "Stdafx.h"
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#include "FilterAdapterV1.h"
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HRESULT cFilterAdapterV1::init ( REFCLSID clsid )
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{
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HRESULT hRes = ::CoCreateInstance ( clsid, NULL, CLSCTX_INPROC_SERVER, IID_IUnknown,
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reinterpret_cast< LPVOID * > ( &m_pV1 ) );
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_ASSERTE( SUCCEEDED ( hRes ) );
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return hRes;
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}
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STDMETHODIMP cFilterAdapterV1::DispatchServer ( IMessage2 *pMessage )
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{
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CComPtr<INetworkFilter> pNF;
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HRESULT hRes = m_pV1->QueryInterface ( &pNF );
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_ASSERTE( SUCCEEDED ( hRes ) );
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return pNF->Dispatch ( pMessage );
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}
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