Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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54
Native/DecalInput/RestoreAction.h
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54
Native/DecalInput/RestoreAction.h
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// RestoreAction.h : Declaration of the cRestoreAction
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#ifndef __RESTOREACTION_H_
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#define __RESTOREACTION_H_
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#include "resource.h" // main symbols
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#include <DecalInputImpl.h>
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/////////////////////////////////////////////////////////////////////////////
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// cRestoreAction
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class ATL_NO_VTABLE cRestoreAction :
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public CComObjectRootEx<CComSingleThreadModel>,
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public CComCoClass<cRestoreAction, &CLSID_RestoreAction>,
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public IInputActionImpl< cRestoreAction >
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{
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public:
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cRestoreAction()
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{
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}
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POINT m_pt;
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// Nothing to load really
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DECLARE_REGISTRY_RESOURCEID(IDR_RESTOREACTION)
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DECLARE_PROTECT_FINAL_CONSTRUCT()
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BEGIN_COM_MAP(cRestoreAction)
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COM_INTERFACE_ENTRY(IInputAction)
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END_COM_MAP()
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// IRestoreAction
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public:
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STDMETHOD(get_Stackable)(VARIANT_BOOL *pVal)
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{
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*pVal = VARIANT_TRUE;
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return S_OK;
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}
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STDMETHOD(Push)()
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{
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::GetCursorPos( &m_pt );
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return S_OK;
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}
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STDMETHOD(Pop)()
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{
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m_pSite->MoveMouse( m_pt.x, m_pt.y );
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return S_OK;
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}
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};
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#endif //__RESTOREACTION_H_
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