openDecal/Native/DecalInput/RestoreAction.h
erik d1442e3747 Initial commit: Complete open-source Decal rebuild
All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 18:27:56 +01:00

54 lines
1 KiB
C++

// RestoreAction.h : Declaration of the cRestoreAction
#ifndef __RESTOREACTION_H_
#define __RESTOREACTION_H_
#include "resource.h" // main symbols
#include <DecalInputImpl.h>
/////////////////////////////////////////////////////////////////////////////
// cRestoreAction
class ATL_NO_VTABLE cRestoreAction :
public CComObjectRootEx<CComSingleThreadModel>,
public CComCoClass<cRestoreAction, &CLSID_RestoreAction>,
public IInputActionImpl< cRestoreAction >
{
public:
cRestoreAction()
{
}
POINT m_pt;
// Nothing to load really
DECLARE_REGISTRY_RESOURCEID(IDR_RESTOREACTION)
DECLARE_PROTECT_FINAL_CONSTRUCT()
BEGIN_COM_MAP(cRestoreAction)
COM_INTERFACE_ENTRY(IInputAction)
END_COM_MAP()
// IRestoreAction
public:
STDMETHOD(get_Stackable)(VARIANT_BOOL *pVal)
{
*pVal = VARIANT_TRUE;
return S_OK;
}
STDMETHOD(Push)()
{
::GetCursorPos( &m_pt );
return S_OK;
}
STDMETHOD(Pop)()
{
m_pSite->MoveMouse( m_pt.x, m_pt.y );
return S_OK;
}
};
#endif //__RESTOREACTION_H_