Initial commit: Complete open-source Decal rebuild

All 5 phases of the open-source Decal rebuild:

Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil)
Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs
  - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters
  - Decal.Core, DecalControls, DecalRender, D3DService
Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL
Phase 4: DenAgent WinForms tray application
Phase 5: WiX installer and build script

25 C# projects building with 0 errors.
Native C++ projects require VS 2022 + Windows SDK (x86).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
erik 2026-02-08 18:27:56 +01:00
commit d1442e3747
1382 changed files with 170725 additions and 0 deletions

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using System.Collections.Generic;
using System.Runtime.InteropServices;
using Decal.Interop.Core;
using Decal.Interop.Inject;
using Decal.Interop.Render;
namespace Decal.DecalRender
{
[ComVisible(true)]
[Guid("FB3C8286-88ED-4B4D-B413-94B40F346239")]
[ClassInterface(ClassInterfaceType.None)]
[ComSourceInterfaces("Decal.Interop.Render.IRenderServiceEvents\0\0")]
[ProgId("DecalRender.RenderService")]
public class RenderServiceImpl : IRenderService, IDecalService, IDecalRender
{
public event IRenderServiceEvents_DeviceLostEventHandler DeviceLost;
private object _device;
private readonly List<HUDViewImpl> _huds = new List<HUDViewImpl>();
// IRenderService
public object Device => _device;
public HUDView CreateHUD(ref tagRECT pRegion)
{
var hud = new HUDViewImpl { Region = pRegion };
_huds.Add(hud);
return (HUDView)(object)hud;
}
public HUDBackground CreateBackground(ref tagRECT pRegion)
{
return (HUDBackground)(object)new HUDBackgroundImpl { Region = pRegion };
}
public HUDView EncapsulateHUD(ref tagPOINT Coords, object pSurface)
{
var region = new tagRECT { left = Coords.x, top = Coords.y };
var hud = new HUDViewImpl { Region = region };
hud.SetSurface(pSurface);
_huds.Add(hud);
return (HUDView)(object)hud;
}
public HUDBackground EncapsulateBackground(ref tagPOINT Coords, object pSurface)
{
var region = new tagRECT { left = Coords.x, top = Coords.y };
var bg = new HUDBackgroundImpl { Region = region };
bg.SetSurface(pSurface);
return (HUDBackground)(object)bg;
}
public void RemoveHUD(HUDView pHUD)
{
var impl = pHUD as HUDViewImpl;
if (impl != null)
_huds.Remove(impl);
}
// IDecalService
public void Initialize(DecalCore pDecal) { }
public void BeforePlugins() { }
public void AfterPlugins() { }
public void Terminate() { _huds.Clear(); }
// IDecalRender
public void Render2D() { }
public void Render3D() { }
public void PreReset() { DeviceLost?.Invoke(); }
public void PostReset() { }
public void ChangeHWND() { }
public void ChangeDirectX() { }
}
}