All 5 phases of the open-source Decal rebuild: Phase 1: 14 decompiled .NET projects (Interop.*, Adapter, FileService, DecalUtil) Phase 2: 10 native DLLs rewritten as C# COM servers with matching GUIDs - DecalDat, DHS, SpellFilter, DecalInput, DecalNet, DecalFilters - Decal.Core, DecalControls, DecalRender, D3DService Phase 3: C++ shims for Inject.DLL (D3D9 hooking) and LauncherHook.DLL Phase 4: DenAgent WinForms tray application Phase 5: WiX installer and build script 25 C# projects building with 0 errors. Native C++ projects require VS 2022 + Windows SDK (x86). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
74 lines
2.4 KiB
C#
74 lines
2.4 KiB
C#
using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Decal.Interop.Core;
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using Decal.Interop.Inject;
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using Decal.Interop.Render;
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namespace Decal.DecalRender
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{
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[ComVisible(true)]
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[Guid("FB3C8286-88ED-4B4D-B413-94B40F346239")]
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[ClassInterface(ClassInterfaceType.None)]
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[ComSourceInterfaces("Decal.Interop.Render.IRenderServiceEvents\0\0")]
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[ProgId("DecalRender.RenderService")]
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public class RenderServiceImpl : IRenderService, IDecalService, IDecalRender
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{
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public event IRenderServiceEvents_DeviceLostEventHandler DeviceLost;
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private object _device;
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private readonly List<HUDViewImpl> _huds = new List<HUDViewImpl>();
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// IRenderService
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public object Device => _device;
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public HUDView CreateHUD(ref tagRECT pRegion)
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{
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var hud = new HUDViewImpl { Region = pRegion };
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_huds.Add(hud);
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return (HUDView)(object)hud;
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}
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public HUDBackground CreateBackground(ref tagRECT pRegion)
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{
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return (HUDBackground)(object)new HUDBackgroundImpl { Region = pRegion };
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}
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public HUDView EncapsulateHUD(ref tagPOINT Coords, object pSurface)
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{
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var region = new tagRECT { left = Coords.x, top = Coords.y };
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var hud = new HUDViewImpl { Region = region };
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hud.SetSurface(pSurface);
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_huds.Add(hud);
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return (HUDView)(object)hud;
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}
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public HUDBackground EncapsulateBackground(ref tagPOINT Coords, object pSurface)
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{
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var region = new tagRECT { left = Coords.x, top = Coords.y };
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var bg = new HUDBackgroundImpl { Region = region };
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bg.SetSurface(pSurface);
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return (HUDBackground)(object)bg;
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}
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public void RemoveHUD(HUDView pHUD)
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{
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var impl = pHUD as HUDViewImpl;
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if (impl != null)
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_huds.Remove(impl);
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}
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// IDecalService
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public void Initialize(DecalCore pDecal) { }
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public void BeforePlugins() { }
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public void AfterPlugins() { }
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public void Terminate() { _huds.Clear(); }
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// IDecalRender
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public void Render2D() { }
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public void Render3D() { }
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public void PreReset() { DeviceLost?.Invoke(); }
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public void PostReset() { }
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public void ChangeHWND() { }
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public void ChangeDirectX() { }
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}
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}
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