Five bugs identified and patched in retail Asheron's Call client: - v3b: palette refcount over-increment (3-byte NOP at two sites) - v5: RenderSurface PurgeResource no-op stub (vtable slot 2 thunk) - v11: two dangling-pointer crash guards (NULL-check + reorder) - v14: CEnvCell::Destroy ClipPlaneList leak (18-byte JMP to cleanup thunk) - v22: unpacker stale-pointer SEH guard (whole-function __try/__except) All five ship in leakfix.dll (117 KB, SHA d282f23c…) which is loaded by acclient.exe at process start via PE import table patching by tools/install_leakfix.py. Controlled 15-client fleet soak: unpatched control died at 26h with palette exhaustion; all 14 patched clients survived past that point and reached ≥5-day uptime. Residual ~15 MB/h growth traced to d3d9.dll's internal slab allocator (260KB surface backing buffers retained after Release). See REPORT.md §10 for the full investigation; conclusion is that it's unfixable from outside d3d9. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
111 lines
4.5 KiB
Python
111 lines
4.5 KiB
Python
"""find_mesh_holders.py <pid>
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Find what classes hold D3DXMesh (vtable 0x007ed3b0) references in a
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live process.
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Method:
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1. Enumerate D3DXMesh instances (DWORDs equal to vtable 0x007ed3b0)
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2. Scan all committed RW memory for DWORDs equal to a D3DXMesh
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instance address — those are pointers TO meshes
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3. For each pointer hit, walk backwards up to 0x100 bytes within
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the same region to find the containing object's vtable
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4. Histogram by (owner_vtable, offset_of_mesh_pointer_within_owner)
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"""
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import ctypes, ctypes.wintypes as wt, struct, sys
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from collections import Counter
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VTABLE = 0x007ed3b0
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PROCESS_VM_READ=0x10; PROCESS_QUERY_INFORMATION=0x400
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MEM_COMMIT=0x1000; MEM_PRIVATE=0x20000; MEM_IMAGE=0x1000000
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class MBI(ctypes.Structure):
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_fields_ = [('BaseAddress',ctypes.c_void_p),('AllocationBase',ctypes.c_void_p),
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('AllocationProtect',wt.DWORD),('PartitionId',wt.WORD),('RegionSize',ctypes.c_size_t),
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('State',wt.DWORD),('Protect',wt.DWORD),('Type',wt.DWORD)]
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k = ctypes.windll.kernel32
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k.OpenProcess.argtypes=[wt.DWORD,wt.BOOL,wt.DWORD]; k.OpenProcess.restype=wt.HANDLE
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k.ReadProcessMemory.argtypes=[wt.HANDLE,wt.LPCVOID,wt.LPVOID,ctypes.c_size_t,ctypes.POINTER(ctypes.c_size_t)]
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k.ReadProcessMemory.restype=wt.BOOL
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k.VirtualQueryEx.argtypes=[wt.HANDLE,ctypes.c_void_p,ctypes.POINTER(MBI),ctypes.c_size_t]
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k.VirtualQueryEx.restype=ctypes.c_size_t
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pid = int(sys.argv[1])
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h = k.OpenProcess(PROCESS_VM_READ|PROCESS_QUERY_INFORMATION, False, pid)
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if not h: print('open fail'); sys.exit(1)
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# Pass 1: enumerate regions and snapshot RW + image
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rw_regions = [] # (base, data)
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image_ranges = []
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mbi=MBI(); addr=0
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while k.VirtualQueryEx(h, addr, ctypes.byref(mbi), ctypes.sizeof(mbi)):
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if mbi.State==MEM_COMMIT and (mbi.Protect&0xff) != 0x01:
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if mbi.Type==MEM_IMAGE:
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image_ranges.append((mbi.BaseAddress, mbi.BaseAddress+mbi.RegionSize))
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elif mbi.Type==MEM_PRIVATE and (mbi.Protect&0xff) in (0x04, 0x40):
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buf=(ctypes.c_ubyte*mbi.RegionSize)(); sz=ctypes.c_size_t(0)
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if k.ReadProcessMemory(h, mbi.BaseAddress, buf, mbi.RegionSize, ctypes.byref(sz)) and sz.value:
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rw_regions.append((mbi.BaseAddress, bytes(buf[:sz.value])))
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addr=(mbi.BaseAddress or 0)+mbi.RegionSize
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if addr>=0x80000000: break
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def is_image(p):
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for lo, hi in image_ranges:
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if lo <= p < hi: return True
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return False
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# Pass 2: find all D3DXMesh instance addresses
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mesh_addrs = set()
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for base, data in rw_regions:
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end = (len(data)//4)*4
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for off in range(0, end-4, 4):
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if struct.unpack_from('<I', data, off)[0] == VTABLE:
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mesh_addrs.add(base + off)
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print(f'D3DXMesh instances: {len(mesh_addrs)}')
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# Pass 3: scan all RW memory for DWORDs equal to a mesh address (= pointer to a mesh)
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hits = [] # list of (referring_addr, mesh_addr)
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mesh_addr_set = mesh_addrs
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for base, data in rw_regions:
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end = (len(data)//4)*4
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for off in range(0, end-4, 4):
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v = struct.unpack_from('<I', data, off)[0]
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if v in mesh_addr_set:
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# exclude self-references (vtable slot inside the mesh's own object data)
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if base + off in mesh_addr_set: continue
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hits.append((base + off, v, base, off, data))
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print(f'pointers TO meshes: {len(hits)}')
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# Pass 4: for each hit, look backwards within same region for vtable (image-resident DWORD)
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LOOKBACK = 0x100
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vtable_hits = Counter()
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field_offsets = Counter()
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examples = {}
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no_vt = 0
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for hit_va, ptr_val, base, off, data in hits:
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found = False
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start = max(0, off - LOOKBACK)
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for back in range(off - 4, start - 4, -4):
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if back < 0: break
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v = struct.unpack_from('<I', data, back)[0]
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if 0x00400000 <= v < 0x10000000 and is_image(v):
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field_off = off - back
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vtable_hits[(v, field_off)] += 1
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field_offsets[v] += 1
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ex = examples.setdefault((v, field_off), [])
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if len(ex) < 2:
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ex.append((hit_va, ptr_val))
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found = True
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break
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if not found:
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no_vt += 1
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print(f'pointers with no preceding vtable in 0x100 lookback: {no_vt}')
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print()
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print('=== Top owner vtables (D3DXMesh refs) ===')
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for vt, cnt in field_offsets.most_common(15):
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print(f' 0x{vt:08x} total refs: {cnt}')
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print()
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print('=== Top (vtable, field_offset) pairs ===')
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for (vt, fo), cnt in vtable_hits.most_common(20):
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ex = examples[(vt, fo)][0]
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print(f' 0x{vt:08x} +0x{fo:03x} count={cnt} e.g. hit@0x{ex[0]:08x} -> mesh@0x{ex[1]:08x}')
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