acdream/docs
Erik ffe0c0e4f3 docs(pipeline): MP-Alloc safe-batch SHIPPED + user-gated (steadier FPS)
Dense-town before/after (frame profiler + user eyes): frame-time max
20-87ms -> 6-10ms, single-frame alloc spikes (30-75MB) eliminated,
gen2 GC 5-11/window -> ~0, user confirms the FPS counter now holds
steady instead of swinging. The residual steady ~1.6MB/frame (from the
deferred harder sites: EnvCell rebuild gate + physics Transition
pooling) is small gen0-only churn that no longer causes swings; those
are now an OPTIONAL follow-up that would also lower the median.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 00:19:54 +02:00
..
architecture fix(pipeline): MP1a - sink delegate restores immediate side-stage enqueue (exception-path faithfulness) 2026-07-05 20:39:42 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(pipeline): MP-Alloc safe-batch SHIPPED + user-gated (steadier FPS) 2026-07-06 00:19:54 +02:00
research docs(pipeline): MP0 baseline captured - gate PASSED, alloc-triage amendment 2026-07-05 19:42:36 +02:00
superpowers docs(pipeline): MP-Alloc safe-batch plan - kill per-frame garbage (frame-time spikes) 2026-07-05 23:34:43 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md feat(physics): R5-V4 behavioral slice — head stance dispatch (all mt) + #164 autonomy bit + mt-0 wire flags 2026-07-05 10:18:26 +02:00