docs(pipeline): MP-Alloc safe-batch SHIPPED + user-gated (steadier FPS)
Dense-town before/after (frame profiler + user eyes): frame-time max 20-87ms -> 6-10ms, single-frame alloc spikes (30-75MB) eliminated, gen2 GC 5-11/window -> ~0, user confirms the FPS counter now holds steady instead of swinging. The residual steady ~1.6MB/frame (from the deferred harder sites: EnvCell rebuild gate + physics Transition pooling) is small gen0-only churn that no longer causes swings; those are now an OPTIONAL follow-up that would also lower the median. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -1203,7 +1203,8 @@ hitch and follows.
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| MP0 | Honest frame profiler (`[frame-prof]`) + baseline capture | ✅ SHIPPED 2026-07-05 — gate PASSED (`docs/research/2026-07-05-mp0-baseline.md`); headline: town spikes = GC churn (1.5–3 MB/frame), teleport hitch 211 ms |
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| MP1a | `AcDream.Content` extraction (GL-free MeshExtractor + boundary records out of App) | ✅ SHIPPED 2026-07-05 — user-gated (renders identical, zero tripwires, perf-neutral); 8 commits `651d041e`..`b0758d77` |
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| MP1b | Pak format + `acdream-bake` CLI + mmap zero-copy `PakReader` + equivalence test | 🔵 code + review-fixes done; **full-bake gate found 865 GB → EnvCell dedup slice REQUIRED before shipped** (spec §6.6) |
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| **MP-Alloc** | **Steady-state allocation triage (town GC churn) — PULLED FORWARD** | ⚪ NEXT after MP1b dedup — 30s dotnet-trace to lock fix order, then easy sites first (EnvCell rebuild gate, anim pose reuse, particle draw-list reuse) |
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| **MP-Alloc (safe batch)** | Reuse per-frame buffers: anim pose, particle draw-list, interior partition, animatedIds/drawableCells sets | ✅ SHIPPED + USER-GATED 2026-07-05 — dense-town frame-time spikes 20–87ms → 6–10ms, alloc spikes (30–75MB single-frame) eliminated, gen2 GC 5–11/window → ~0; user confirms FPS steady. 4 commits `b8c05e2b`..`91afea24` |
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| MP-Alloc (hard sites) | EnvCell settled-camera rebuild gate + physics `Transition` pooling — the residual steady ~1.6MB/frame | ⚪ OPTIONAL follow-up — would lower the median too, but the wild-swing complaint is already resolved; each needs its own careful gate (batch correctness / physics faithfulness) |
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| MP1c | Streaming cutover to pak + hitch gate (vs the 211 ms baseline) | ⚪ after MP-Alloc |
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| MP2 | Retail distance-degrade port, hide-only cut (retires a divergence row) | ⚪ |
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| MP3 | Arch ECS render world + delta submission (the 300-FPS lever) | ⚪ — note: does NOT fix the steady-state GC churn (that's MP-Alloc); MP3 is the draw-submission throughput lever |
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