acdream/tests/AcDream.App.Tests/World
Erik fec0d94148 refactor(settings): own two-phase runtime settings
Move pre-window loading, startup application, live settings mutation, toon context, quality reapply, and SettingsVM loans behind one RuntimeSettingsController. Preserve retail command behavior, ordered target publication, draft semantics, and retryable failure convergence while removing duplicate GameWindow state and feature bodies.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 13:30:22 +02:00
..
CompositeLiveEntityResourceLifecycleTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
DeferredLiveEntityRuntimeComponentLifecycleTests.cs refactor(world): establish live entity composition seams 2026-07-21 13:09:58 +02:00
ExternalContainerLifecycleControllerTests.cs fix(items): finish corpse pickup and combat switching 2026-07-17 18:35:29 +02:00
GameWindowLiveEntityCompositionTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
InboundPhysicsStateControllerTests.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
LiveEntityHydrationControllerTests.cs refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
LiveEntityLifecycleStressTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
LiveEntityLivenessControllerTests.cs fix(streaming): retire stale portal-region entities 2026-07-18 10:02:15 +02:00
LiveEntityPhysicsHostOwnershipTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
LiveEntityPresentationControllerTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
LiveEntityProjectionWithdrawalControllerTests.cs refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
LiveEntityRuntimeTeardownControllerTests.cs refactor(world): extract live entity teardown 2026-07-21 18:25:59 +02:00
LiveEntityRuntimeTests.cs refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
LiveEntitySameGenerationUpdateRouterTests.cs refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
LiveEntityTeardownPlanTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LiveEntityWorldOriginCoordinatorTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
LiveObjectFrameControllerTests.cs refactor(settings): own two-phase runtime settings 2026-07-22 13:30:22 +02:00
LiveWorldOriginStateTests.cs refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
ParentAttachmentStateTests.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
RecallTeleportAnimationTests.cs refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
RetailInboundEventDispatcherTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
UpdateFrameOrchestratorTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
WorldEnvironmentControllerTests.cs refactor(world): own live environment state 2026-07-22 10:54:33 +02:00