acdream/tests/AcDream.App.Tests
Erik fec0d94148 refactor(settings): own two-phase runtime settings
Move pre-window loading, startup application, live settings mutation, toon context, quality reapply, and SettingsVM loans behind one RuntimeSettingsController. Preserve retail command behavior, ordered target publication, draft semantics, and retryable failure convergence while removing duplicate GameWindow state and feature bodies.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 13:30:22 +02:00
..
Combat refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
Diagnostics refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
Input refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
Interaction refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
Net refactor(net): own live session composition 2026-07-22 10:36:06 +02:00
Physics refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering refactor(settings): own two-phase runtime settings 2026-07-22 13:30:22 +02:00
Settings refactor(settings): own two-phase runtime settings 2026-07-22 13:30:22 +02:00
Spells fix(spells): load complete retail DAT catalog 2026-07-15 21:17:13 +02:00
Streaming refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
Studio feat(studio): #156 #157 mockup desktop and font resolver 2026-06-26 12:56:05 +02:00
UI refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
World refactor(settings): own two-phase runtime settings 2026-07-22 13:30:22 +02:00
AcDream.App.Tests.csproj fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
BoundedTestDatCollection.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
FramePhaseTestDoubles.cs refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
FrameProfilerReportTests.cs fix #225: stabilize render pacing and frame CPU 2026-07-19 06:29:30 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
RuntimeDatAccessArchitectureTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RuntimeDatCollectionFactoryTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RuntimeOptionsRetailUiTests.cs test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs refactor(render): extract world frame preparation 2026-07-22 05:54:00 +02:00