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Selection
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fix(interaction): bind selection to live incarnations
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2026-07-21 07:07:58 +02:00 |
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Shaders
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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Sky
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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Vfx
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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Wb
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fix(interaction): bind selection to live incarnations
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2026-07-21 07:07:58 +02:00 |
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AnimationPresentationDiagnostics.cs
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refactor(animation): extract live PartArray presenter
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2026-07-21 09:37:02 +02:00 |
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AttachmentUpdateOrder.cs
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feat(vfx): bind effects to live animated poses
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2026-07-14 10:56:01 +02:00 |
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BitmapFont.cs
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feat(ui): debug overlay + refined input controls
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2026-04-17 18:45:38 +02:00 |
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BoundedUnownedResourceCache.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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CameraController.cs
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refactor(net): converge live session state reset
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2026-07-21 12:00:48 +02:00 |
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CellVisibility.cs
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fix(streaming): commit EnvCell landblocks atomically (#214)
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2026-07-13 18:45:24 +02:00 |
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ChaseCamera.cs
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fix(render): re-land near plane 0.1m (retail Render::znear) — #110 resolved, closes the §4 corner see-through; close #105/#110
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2026-06-10 12:14:00 +02:00 |
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ClipFrame.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ClipFrameAssembler.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ClipPlaneSet.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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CompositeTextureArrayCache.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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DatLiveEntityProjectionMaterializer.cs
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refactor(world): extract live entity hydration
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2026-07-21 17:32:45 +02:00 |
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DebugLineRenderer.cs
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feat(ui): debug overlay + refined input controls
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2026-04-17 18:45:38 +02:00 |
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DollCamera.cs
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fix(D.2b): Slice 2 — retail-exact doll pose, camera + heading (visual gate)
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2026-06-25 13:16:27 +02:00 |
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DollEntityBuilder.cs
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refactor(world): separate live lifetime from spatial buckets
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2026-07-14 07:47:03 +02:00 |
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DynamicBufferCapacity.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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EquippedChildRenderController.cs
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refactor(world): extract live appearance and parenting
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2026-07-21 18:10:07 +02:00 |
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FixedEntityTextureOwnerLease.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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FlyCamera.cs
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fix(render): re-land near plane 0.1m (retail Render::znear) — #110 resolved, closes the §4 corner see-through; close #105/#110
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2026-06-10 12:14:00 +02:00 |
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FramePacingController.cs
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fix #225: stabilize render pacing and frame CPU
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2026-07-19 06:29:30 +02:00 |
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FramePacingPolicy.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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FrustumCuller.cs
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feat(app): Phase A.2 — FrustumCuller + FrustumPlanes (Gribb-Hartmann)
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2026-04-12 08:49:17 +02:00 |
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GameWindow.cs
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refactor(world): extract live appearance and parenting
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2026-07-21 18:10:07 +02:00 |
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GpuFrameFlightController.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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GpuRetiredTerrainSlotAllocator.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ICamera.cs
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feat(app): extract ICamera interface from OrbitCamera
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2026-04-10 20:24:29 +02:00 |
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ICameraCollisionProbe.cs
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feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks)
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2026-06-05 11:10:32 +02:00 |
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ILiveAnimationPresentationContext.cs
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refactor(animation): extract live PartArray presenter
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2026-07-21 09:37:02 +02:00 |
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ILiveStaticPartFrameSource.cs
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fix(animation): harden presentation phase handoffs
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2026-07-21 10:01:25 +02:00 |
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IndoorDrawPlan.cs
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feat(render): IndoorDrawPlan.ShellPass — every visible cell, no drawable filter (R1)
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2026-06-06 21:59:26 +02:00 |
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InteriorEntityPartition.cs
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perf(pipeline): MP-Alloc Task 3 - pool InteriorEntityPartition.Result
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2026-07-05 23:47:23 +02:00 |
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LiveEntityAnimationPresenter.cs
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fix(animation): harden presentation phase handoffs
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2026-07-21 10:01:25 +02:00 |
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LiveEntityAnimationScheduler.cs
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refactor(physics): extract remote motion runtime
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2026-07-21 13:17:58 +02:00 |
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LiveEntityAnimationState.cs
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fix(animation): harden presentation phase handoffs
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2026-07-21 10:01:25 +02:00 |
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LiveEntityAppearanceBinding.cs
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refactor(world): extract live projection mechanics
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2026-07-21 16:17:03 +02:00 |
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LiveEntityCreateSupersessionRecovery.cs
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refactor(world): extract live entity hydration
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2026-07-21 17:32:45 +02:00 |
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NdcScissorRect.cs
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fix #130: doorway-slice scissor cut the aperture's top/right pixel row
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2026-06-12 13:31:43 +02:00 |
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OrbitCamera.cs
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fix(render): re-land near plane 0.1m (retail Render::znear) — #110 resolved, closes the §4 corner see-through; close #105/#110
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2026-06-10 12:14:00 +02:00 |
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OrderedResourceTeardown.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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OutdoorCellNode.cs
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feat(render): R-A2 — per-building floods (the flap fix)
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2026-06-08 18:44:43 +02:00 |
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OwnerScopedResourceRegistry.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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PaperdollViewportRenderer.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ParticleEmitterRetirementTracker.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ParticleRenderer.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ParticleSubmissionOrdering.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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PhysicsCameraCollisionProbe.cs
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diag(camera): add F6 in/out eye to [flap-sweep] probe
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2026-06-09 08:09:10 +02:00 |
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PortalDepthMaskRenderer.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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PortalMeshReferenceOwner.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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PortalProjection.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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PortalTunnelCamera.cs
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fix(runtime): align portal and movement presentation
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2026-07-17 08:48:27 +02:00 |
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PortalTunnelPresentation.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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PortalView.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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PortalVisibilityBuilder.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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QuadClipper.cs
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fix(ui): render live component counts
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2026-07-15 18:11:02 +02:00 |
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RenderBootstrap.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ResourceShutdownTransaction.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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RetailAlphaQueue.cs
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fix #225: stabilize render pacing and frame CPU
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2026-07-19 06:29:30 +02:00 |
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RetailChaseCamera.cs
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fix(world): match retail portal passage and exit warp
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2026-07-15 22:14:21 +02:00 |
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RetailCursorManager.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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RetailCursorResolver.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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RetailParticleGeometryClassifier.cs
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fix(ui): restore radar, retail wield switching, and protection meshes
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2026-07-14 20:52:45 +02:00 |
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RetailPViewRenderer.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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RetailStaticAnimatingObjectScheduler.cs
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fix(animation): harden presentation phase handoffs
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2026-07-21 10:01:25 +02:00 |
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SamplerCache.cs
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refactor(sky): replace per-frame wrap-mode mutation with persistent samplers
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2026-04-29 08:08:26 +02:00 |
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SceneLightingUboBinding.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ScreenPolygonClip.cs
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feat(render): Phase A8.F — ScreenPolygonClip 2D convex-polygon intersection
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2026-05-29 11:37:30 +02:00 |
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Shader.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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SpawnMotionInitializer.cs
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refactor(world): extract live entity hydration
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2026-07-21 17:32:45 +02:00 |
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StandaloneBindlessTextureCache.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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StaticLiveRootCommitter.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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TeleportViewPlaneController.cs
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fix(world): remove non-retail portal exit fade
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2026-07-15 23:20:52 +02:00 |
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TerrainAtlas.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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TerrainModernRenderer.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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TerrainTextureTilingTable.cs
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fix(rendering): restore retail terrain texture tiling
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2026-07-13 21:04:22 +02:00 |
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TextRenderer.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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TextureCache.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ViewconeCuller.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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WindowsHighResolutionFramePacingWaiter.cs
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fix #225: stabilize render pacing and frame CPU
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2026-07-19 06:29:30 +02:00 |