acdream/docs/superpowers
Erik fe0c76364c docs(specs): Phase B.2 — player movement mode design
Tab-toggled player mode with WASD ground walking, A/D + mouse
turning, Z/X strafing, Shift for run, third-person chase camera,
local walk/run/turn/idle animations, and outbound MoveToState +
AutonomousPosition server messages. Uses PhysicsEngine from B.3
for collision-resolved positions.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 14:05:07 +02:00
..
plans docs(plans): Phase B.3 physics collision engine implementation plan 2026-04-12 09:48:06 +02:00
specs docs(specs): Phase B.2 — player movement mode design 2026-04-12 14:05:07 +02:00