C2 landed at 63c601ff with dual review PASS after two fix rounds. The
plan records the halved allocation result and tightened gate, the
class-wide token-based staleness rework the pooling forced, the
documented residual floor (Core-side ~520 B/op deferred to the C3
activation gate as a possible C2b), and the two review maintenance
notes. Next slice: C3, the spawn-frequency host cutover of routes 1+8.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
8.7 KiB
Placement production cutover — campaign plan (2026-08-02)
The final leg of the remaining physics-divergence campaign before AP-22 and
AD-10: route graphical AND headless production placement through the
residence + continuation-executor owner (38fd4b8d / 30012361 /
5db3de3c), delete the legacy duplicate authorities, and retire AP-1/AD-1
behind connected + user-visual gates.
Inputs (read in order):
2026-08-02-runtime-continuation-executor-handoff.md— the completed dormant mechanism and its cutover notes.2026-08-02-cutover-route-inventory.md— the full 8-route, both-host call-chain inventory with exact file:line for every duplicate authority to remove. THE map for all slices below.2026-07-31-remaining-physics-campaign-handoff.md— the original per-route requirements and prerequisite definitions.
Standing discipline per slice: pinned contract → single implementer → independent retail-conformance + architecture/adversarial reviews (both must PASS on the final diff) → focused + complete Runtime + Release build + complete solution gates → bisectable behavior commit (register rows in the same commit) → docs/handoff commit. No workarounds; no fused slices.
Confirmed pre-cutover gaps (from the inventory)
- The executor publishes only generic entity deltas; nothing bridges its
completion to
RuntimePlacementProjectionChannel, so no host can learn "my initial placement committed" through the built observer seam. - No atomic controller/body publication owner exists (prerequisite C);
App and headless hand-write divergent
PlayerMovementControllerconstruction, andSubmitPreparedPlacementrequires a canonicalPhysicsBodythat nothing currently publishes atomically. - The dormant placement path's 1,880 B/operation (2,048 cap) allocation remains the activation blocker for frame-frequency routes.
Execute's live inputs (UsePositionFromServer,PlayerDistance) are computed by no host; they must derive from Runtime's own character-option and local-player owners.RuntimePortalPlacementAuthorityhas zero producing call sites; the adapter fromRuntimeWorldTransitStatedoes not exist.- The exact-Setup mover chain (
PrepareMover/RuntimeSetPositionMoverPreparer.TryBuild/IPreparedCollisionSource.ReadSetupCollision) exists piecewise, unwired. - Route-6 split-recovery creates need an effect-replay suppression signal;
route-7 needs
TryCommitParent/CommitWithdrawalcancellation-symmetry fixes and host-visible cancellation receipts; headless lacks any parent-realize sequence (pre-existing, adjacent).
Slices
- C0 — Runtime bridge + live inputs — COMPLETE at
67f63e85(2026-08-02, dual reviews PASS). The executor publishes an acknowledge-onlyExecutorCompletedreceipt through the one placement stream (registered before dispatch; correlation reaped on acknowledgement/discard/clear;PendingCompletionReceiptCountinIsConverged); all three production sinks acknowledge-and-ignore the kind via early returns proven behavior-preserving for every other kind (sanctioned seam completion — provably inert, no production publisher);UsePositionFromServerderives retail-exactly fromRuntimeCharacterState.AutonomyLevel != 2andPlayerDistancefrom the live movement controller with null-safe fallback to the caller struct;TryPrepareAndSubmitAuthoredPlacementchains the prepared-collision Setup read throughPrepareMoverto submission with zero validation changes;TryCommitParent/CommitWithdrawalgained the sibling cancellation flow (theLeaveWorldomission inTryCommitParentis retail-REQUIRED perset_parent0x00515A90:283832-283833's single gatedleave_world). Not fully dormant by design: the two cancellation fixes change live Runtime paths production already calls; everything else has no production caller. C3 prerequisites recorded from C0's reviews: (a) the completion receipt/trace surface is internal-only — C3 must define the public host consumption shape when it wires the hosts; (b)PlayerDistanceis resolved once perExecuteentry, not per continuation — a multi-Position FIFO classifies later entries against entry-time distance (documented deferral; refine at C3/C4 if the connected gates show it matters); (c) any future host exposure ofTrySetAutonomyLevelmust carry retail'sSendAutonomyLevelEvent(699550). - C1 — atomic controller/body publication — SATISFIED BY EXISTING
MECHANISM (research finding 2026-08-02, plan amended same session).
RuntimeLocalPlayerPhysicsPublicationState(1,033 lines) plus the ~15-method dormant local-activation family onRuntimeSetPositionStatealready implement the full sanctioned option-2 transaction: off-canonical preparation against a scratch quantum clock and a sealed candidate controller, one validated atomic Commit, and a staged Evaluate/Commit/FinalizeActivation chain re-validated against PhysicsOwnershipEpoch/ObjectClockEpoch/ControllerOwnershipEpoch/session identity at every entry — with zero production callers. See2026-08-02-canonical-body-writer-map.md(6 canonical body writers; the two host escape hatches; both hosts' divergences). The remaining work — routing both hosts' local-player construction through the publication lifecycle, sealing the publicRuntimeLocalPlayerMovementState.Controllersetter, retiring App's direct object-clock bypasses, and containing headless's uncaught prepared-collisionInvalidDataException— IS the C3 route-1 flip and moves there. No separate C1 commit. - C2 — placement allocation budget — COMPLETE at
63c601ff(2026-08-02, dual reviews PASS after two fix rounds). 2,032 → 944 B/op via pooled operation envelopes (bounded, reset-at-rent, double- retire guarded, reset/dispose-cleared, ledger-visible), a cached collision-callback delegate over an explicit context stack, and a non-boxing pending-head read; gate tightened to 1,536. The pooling forced a class-wide staleness rework: captured-token-vs-fresh-lookup at every reentrancy-spanning frame (26-site audit), hoisted stack locals for retail's handle_all_collisions bits, token-gated bookkeeping writes, and a deliberately identity-agnostic settle path (retail's SetPositionInternal completes unconditionally even for displaced operations). Residual floor (documented at the gate, decision deferred to the C3 activation gate where the user is in the loop): ~520 B/op inside Core'sPhysicsEngine.SetPosition(transition init / query-footprint materialization — a potential C2b if C3's connected profile shows it matters) and ~208 B/op of sorted-tree node per pending receipt. Maintenance notes from review (no action): the no-reentrancy proofs on the 15 surviving reference-based currency checks are comment-enforced;IsCurrent(Operation)remains available and a new reentrancy-spanning call site would silently inherit the tautology — its doc comment warns. - C3 — spawn-frequency cutover: routes 1 + 8. Flip graphical AND
headless initial Create/login registration to
RegisterEntityWithInitialResidence+ executor + placement receipts together;MaterializeProjection/BuildControllerAndCamera/SynchronizeLocalPlayerbecome projection + acknowledgement only; presentation-only rebucketing (RebucketLiveEntitylosesCommitRebucket). Gates add the exact lifecycle/reconnect connected route. - C4 — remaining routes: 2 (ForcePosition), 3 (portal, with the
RuntimeWorldTransitState→RuntimePortalPlacementAuthorityadapter), 4 (remote Create/Position; deleteRemoteTeleportController/Placementand the inline MoveOrTeleport duplicate), 5 (projectile authoritative), 6 (drops + split-recovery marking), 7 (residual pickup/parent/delete polish). May land as more than one commit if a route proves large; each sub-landing keeps the full review discipline. - C5 — legacy deletion + closeout gates. Delete every superseded legacy path; parity tests; exact lifecycle/reconnect + canonical nine-stop connected routes; two-client observation; user visual matrix (the campaign's stopping point for user acceptance). Retire AP-1, AD-1, AP-131, AD-60's legacy half, and close #275. Update register/roadmap/ milestones/architecture/memory + successor handoff.
After C5: AP-22 (authored collision shapes), then AD-10 (remote contact-plane projection), then the campaign's final matrix and ledger closeout; vendor Slice 5 resumes.