Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
9-task TDD plan for the first chunk of Phase A (Foundation): the streaming landblock loader. Covers StreamingRegion (pure data + hysteresis diff), LandblockStreamer (background worker + channels), GpuWorldState (render-thread entity registry), StreamingController (glue), TerrainRenderer.RemoveLandblock, GameWindow wiring (env var, camera/player center switch, Dispose), scenery + interior integration, and the roadmap-shipped-table update. Each task is a full TDD cycle: failing test, run, minimal impl, run, commit. ~16 new unit tests land alongside the implementation. Phase A.2 (frustum culling) and A.3 (net I/O thread) get their own plans once A.1 ships — they're independent subsystems per the brainstorming skill's decomposition guidance. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.