acdream/docs/research/2026-09-01-overhaul/oh0-baseline.md

22 KiB

Campaign OVERHAUL OH0 baseline

Date: 2026-09-01
Worktree: C:\Users\erikn\source\repos\acdream\.claude\worktrees\peaceful-blackburn-5333f0
Branch: claude/campaign-w-retail-frame-walk
Purpose: preserve and classify the exact pre-overhaul state before any OH production behavior is changed.

Outcome

OH0 found a green but heavily modified renderer state. It is recoverable, but it is not one accepted fix. The dirty tree consists of several coherent candidate mechanisms, diagnostic experiments, tests, and documentation. No unrelated/user-owned semantic change was found. No dirty behavioral hunk is repository-proven user-accepted, so this baseline deliberately calls them candidates or investigation state.

The accepted history anchors remain:

  • b8befded — accepted pre-overhaul rendering anchor named by the campaign.
  • e880860291a79e0cb20454710567d86ad8731675 — OH0 parent HEAD.

Checkpoint b3b7d922 (checkpoint(render): preserve pre-overhaul investigation state) is the recovery anchor for the classified semantic state. It is not a visual or retail-fidelity acceptance claim.

Repository state

Field Value
Branch claude/campaign-w-retail-frame-walk
Parent HEAD e880860291a79e0cb20454710567d86ad8731675
Upstream origin/claude/campaign-w-retail-frame-walk
Upstream relation behind 0, ahead 27
Staged paths 0
Dirty paths before this document 53
Dirty-path composition 45 tracked semantic/intentional diffs, 5 CRLF-normalization-only entries, 3 untracked
Submodule references/WorldBuilder at 34460c44d7fb921afa50ee30288a53236f50f451, clean
Tracked diff size 2,945 insertions, 626 deletions across 45 semantic tracked paths

Five status entries have no filtered semantic diff and differ only by working tree line endings:

  • src/AcDream.App/Rendering/Scene/RenderProjectionRecordFactory.cs
  • src/AcDream.App/Rendering/Scene/RenderSceneContracts.cs
  • src/AcDream.Core/Physics/ShadowPartBox.cs
  • src/AcDream.Core/World/MeshRef.cs
  • src/AcDream.Core/World/WorldEntity.cs

src/AcDream.App/Streaming/LandblockBuildFactory.cs removes one blank line only. Those six paths are excluded from the semantic checkpoint and left untouched.

Complete semantic classification

Plan and documentation

  • docs/plans/2026-09-01-campaign-overhaul-world-solidity.md is the new OH execution plan.
  • docs/plans/2026-08-30-campaign-fw-frame-walk.md records the accepted b8befded allocation closeout and links to OH.
  • docs/architecture/worldbuilder-inventory.md mixes candidate assertions about recipe 7, whole-mesh leaves, and reconstructed render-shadow membership. Those statements are evidence to review, not closed truth.
  • docs/launch-options.md documents cathedral probes, but the dirty version omits ACDREAM_PROBE_FACILITY_STAIRS and the behavior-changing ACDREAM_PROBE_CATHEDRAL_SKIP_PUNCH. It stays with diagnostic quarantine.

Prepared-content recipe 7 candidate

This coherent candidate carries the authored DrawingBSP root sphere into prepared GfxObj records and requires one explicit full rebuild from bake recipe 6 to 7:

  • src/AcDream.Content/MeshExtractor.cs
  • src/AcDream.Content/Pak/PakFormat.cs
  • src/AcDream.Launcher.Core/Installation/ContentMigrationCatalog.cs
  • src/AcDream.Launcher.Core/Installation/LauncherInstallRecordStore.cs
  • tests/AcDream.Content.Tests/MeshExtractorSolidFaceExtractionTests.cs
  • tests/AcDream.Content.Tests/InstalledPreparedCollisionCatalogTests.cs
  • tests/AcDream.Launcher.Core.Tests/Installation/ContentMigrationCatalogTests.cs

This is not yet an accepted OH mechanism. OH2/OH3 must decide which authored bounds and graph owner retail actually uses.

Independent lighting-review candidate

This group removes last-frame drawable-cell filtering and selects from every resident light:

  • src/AcDream.Core/Lighting/LightManager.cs
  • src/AcDream.App/Rendering/WorldRenderFrameBuilder.cs
  • tests/AcDream.Core.Tests/Lighting/LightManagerTests.cs
  • tests/AcDream.App.Tests/Rendering/WorldRenderFrameBuilderTests.cs

It is independent of OH0 and is not acceptance-proven. The parallel retail review found that retail separates a seven-light dynamic pool from a separate static bake, inserts the viewer light first, and derives candidates from the current EnvCell plus authored VisibleCells/stab_list. OH must keep this group quarantined unless a later world-ownership slice proves a dependency.

Exact portal depth-state port candidate

This atomic group replaces stencil mark/write plus bias with one ALWAYS/write/no-stencil pass and removes the bias shader/tests:

  • src/AcDream.App/Rendering/Gpu/GpuPipelineDescription.cs
  • src/AcDream.App/Rendering/PortalDepthMaskRenderer.cs
  • src/AcDream.App/Rendering/PortalDepthMaskRenderer.Rhi.cs
  • src/AcDream.App/Rendering/Shaders/portal_depth.vert
  • src/AcDream.App/Rendering/Shaders/spv/portal_depth.vert.spv
  • src/AcDream.App/Rendering/Shaders/spv/shaders.manifest.json
  • deleted tests/AcDream.App.Tests/Rendering/Issue129PunchBiasTests.cs
  • untracked tests/AcDream.App.Tests/Rendering/PortalDepthMaskRetailStateTests.cs

The GPU state may match the isolated retail call, but activating it before the exact painter interleave exists removes the accepted #117 safeguard. Therefore this is preserved as an indivisible candidate, not accepted output.

Walk-owned exit-seal view candidate

The following changes borrow planes from exact walk clip slots and stamp exit seals per captured flood view rather than the legacy assembly/no-clip fallback:

  • src/AcDream.App/Rendering/ClipFrame.cs
  • portions of src/AcDream.App/Rendering/RetailPViewPassExecutor.cs
  • portions of src/AcDream.App/Rendering/RetailPViewRenderer.cs
  • portions of src/AcDream.App/Rendering/Walk/WalkFrameDriver.cs
  • tests/AcDream.App.Tests/Rendering/ClipFrameLayoutTests.cs
  • portions of tests/AcDream.App.Tests/Rendering/Walk/WalkFrameDriverTests.cs

Several of those files also contain unrelated behavior and diagnostics, so future OH work must split by hunk rather than treating the files as one owner.

Reconstructed static/dynamic membership candidate

This group rebuilds static render-cell membership from visual bounds, buckets dynamics by physics CELLARRAY, inherits equipped-child root cells, and removes the static outdoor prune:

  • src/AcDream.App/Composition/FrameRootComposition.cs
  • portions of src/AcDream.App/Rendering/Walk/WalkProductionWorldData.cs
  • src/AcDream.Core/Physics/CellTransit.cs
  • src/AcDream.Core/Physics/ShadowObjectRegistry.cs
  • src/AcDream.Core/Physics/ShadowShapeBuilder.cs
  • tests/AcDream.App.Tests/Rendering/Issue177StairDescentCameraFloodTests.cs
  • tests/AcDream.Core.Tests/Physics/CellTransitFindTransitCellsBoxTests.cs
  • portions of tests/AcDream.App.Tests/Rendering/Walk/WalkProductionWorldDataTests.cs

This is explicitly reconstruction evidence rather than the intended OH3 architecture: WalkProductionWorldData is a competing App-owned world model, and the CellTransit prune removal also changes collision membership. The portal-less building-shell fallback from anchor cell to landscape-position cell is a distinct behavior inside the same production/test files and must be reviewed separately.

Built-mesh, part-stamp, and shell-stamp candidate

This group changes admitted portal-view meshes to coarse sphere admission plus whole-mesh slot 0, adds per-part stamps and a local-player bypass, and rearms shell/part stamps at a mid-frame boundary:

  • portions of src/AcDream.App/Rendering/Wb/WbDrawDispatcher.WalkClassify.cs
  • portions of src/AcDream.App/Rendering/Walk/WalkFrameDriver.cs
  • portions of src/AcDream.App/Rendering/RetailPViewPassExecutor.WalkLeaf.cs
  • tests/AcDream.App.Tests/Rendering/Walk/WalkProductionWorldConformanceTests.cs
  • portions of tests/AcDream.App.Tests/Rendering/Walk/WalkStaticStreamPopulatorTests.cs
  • portions of tests/AcDream.App.Tests/Rendering/Walk/WalkFrameDriverTests.cs

This reverses the mechanism in accepted commit 11e68aad; it is high-risk until OH1 arbitrates retail's built-mesh versus non-built-mesh branches and the retail oracle proves the leaf order.

Diagnostic-only apparatus

  • src/AcDream.App/Rendering/Walk/WalkPView.cs
  • src/AcDream.App/Rendering/Wb/WbDrawDispatcher.OrderedStream.cs
  • src/AcDream.App/Rendering/Walk/WalkStaticStreamPopulator.cs
  • untracked src/AcDream.App/Rendering/Wb/WbDrawDispatcher.FacilityStairProbe.cs
  • tools/A8CellAudit/Program.cs

The Facility probe partial is a compile dependency of calls in the other three App files and must travel with them. A8CellAudit mixes DrawingBSP audits with cell/setup diagnostics; it remains evidence tooling.

src/AcDream.Core/Rendering/RenderingDiagnostics.cs and portions of WalkFrameDriver, both pass executors, RetailPViewRenderer, WalkProductionWorldData, and WbDrawDispatcher.WalkClassify mix print-only traces with hard-coded cathedral carrier suppressions and skip switches. They are preserved only as quarantined investigation apparatus and are scheduled for removal in OH10.

High-risk facts carried into OH1

  1. No dirty behavioral change is acceptance-proven.
  2. Whole-mesh slot-0 behavior reverses accepted 11e68aad.
  3. The one-pass far-Z punch removes #117's guard before exact painter interleave is present.
  4. Static membership is reconstructed from AABBs in App, matching the duplicate-owner problem OH3 is meant to eliminate.
  5. The CellTransit outdoor-prune change affects collision as well as render registration.
  6. Dirty architecture documentation overstates unreviewed candidates as shipped truth.

Behavior-changing diagnostic flags

The following variables were checked at Process, User, and Machine scopes. All were absent at OH0, and every implementation tests for the exact string "1" or defaults a requested cell ID to zero. Therefore no probe is enabled in a normal launch from this environment.

Variable Kind OH0 value
ACDREAM_PROBE_CATHEDRAL_SKIP_PUNCH suppresses punch behavior unset
ACDREAM_PROBE_CATHEDRAL_SKIP_SEALS suppresses exit seals unset
ACDREAM_PROBE_CATHEDRAL_SKIP_CELL_SHELLS suppresses cell shells unset
ACDREAM_PROBE_CATHEDRAL_SKIP_SOUTH_LOOKIN_SHELLS scene-specific shell suppression unset
ACDREAM_PROBE_CATHEDRAL_SKIP_LOOKIN_SHELL requested-cell shell suppression unset
ACDREAM_PROBE_CATHEDRAL_SKIP_SOUTH_BUILDING_SHELL scene-specific building suppression unset
ACDREAM_PROBE_CATHEDRAL_SHELL_ORDER print-only shell-order trace unset

Additional Facility trace variables are diagnostic output controls. They do not alter the accepted draw path, but they remain quarantined with the behavior probes until OH10 cleanup.

Build and focused automated baseline

All commands ran from the binding worktree against the uncommitted state classified above.

Gate Result
dotnet build AcDream.slnx -c Release --nologo PASS — 0 warnings, 0 errors, 23.29 s
App walk/depth/frame focused filter PASS — 272 passed, 1 skipped, 0 failed
Content geometry focused filter PASS — 12 passed, 0 skipped, 0 failed
Core membership/light focused filter PASS — 33 passed, 0 skipped, 0 failed
Launcher migration focused filter PASS — 2 passed, 0 skipped, 0 failed

The App filter included Rendering.Walk, PortalDepthMask, Issue177StairDescentCameraFloodTests, ClipFrameLayoutTests, and WorldRenderFrameBuilderTests. Green tests prove the current candidates are internally consistent; they do not prove retail parity or visual acceptance.

Installed source and prepared-package identity

Source directory: C:\Users\erikn\Documents\Asheron's Call

Artifact Bytes SHA-256
client_portal.dat 926,941,184 DC6E500BA22E6B186DB7171E3F3345238B6444C85D798ADC85E550973B8D12E4
client_cell_1.dat 348,127,232 6DB0ABF00FBCEED62C3F1EE842EE7C1F423D732BED77A5B7C102EE89A52AB99E
client_highres.dat 133,169,152 503E0828D14F2F9CCBC31431E1055AC188464BF4B499DE37F4C3D5B2D9F3E727
client_local_English.dat 1,048,576 E85C820280C88FAC7DF6C8043F5E24596E9C8774193AF4123D756546F78FB2BB
acdream.pak 597,144,496 0AD2A24C00579FC40E93E5C73FF800FCE587665D831AACD11DEACBCC59A84D6D
acdream.recipe6.pak 597,229,424 37BC0EA1778F899AF9E3B2397937D373F69D615B15D3E32041BF389D93B624BF

Active acdream.pak header:

Field Value
Magic 0x4B504341
Format 2
Portal iteration 2072
Cell iteration 982
HighRes iteration 497
Language iteration 994
TOC offset 543435712
TOC count 2237866
Bake tool version 7

Compiled shader manifest SHA-256: 65AE59DA995B9FBAA997F50A12B07FEEBB6CDA4121C881C5921BFF9ACE752CCF.

Pre-overhaul file hash manifest

These hashes capture every status path before OH0 added this document. A deleted path is represented by the parent commit plus the explicit deletion.

Path Status Bytes SHA-256
docs/architecture/worldbuilder-inventory.md M 40809 275EACBB7AF5C6837558DE95ED0C973038E83E89A2EA1B4B10FCCD11AAC7378B
docs/launch-options.md M 89617 1DEF166EF74A82A9FF4151FF3AB95A46DB03F951BDE44CBCF0415F3D06DE85ED
docs/plans/2026-08-30-campaign-fw-frame-walk.md M 43730 988DACAC01E2367DBBCFD49DC1F146E8EDE2CE96892BCB9C25874D6A752B50F6
src/AcDream.App/Composition/FrameRootComposition.cs M 40619 55BB45148909191BBF4B5EDACAB6273330BCD2AE37B60F4370426A3C14138146
src/AcDream.App/Rendering/ClipFrame.cs M 14769 EA3C52E7FCFA51E4F9C21CDC33D89215F9E9768332DD88E831265E738E06BB01
src/AcDream.App/Rendering/Gpu/GpuPipelineDescription.cs M 16982 108661215FE9DFF414ABFDB050985C3A0946A38EFA509ABB2A93443F8CB06A30
src/AcDream.App/Rendering/PortalDepthMaskRenderer.Rhi.cs M 8820 93B559C8D30773ABB9E7DCA0884A0E6A37A9E16BA9AE13FDA1D4354E68D91022
src/AcDream.App/Rendering/PortalDepthMaskRenderer.cs M 5070 D9C8D245C5CC7CFC96762AAEA28F7D74B3F1B0CFF7C7BA661C5FEF8806CBC62D
src/AcDream.App/Rendering/RetailPViewPassExecutor.WalkLeaf.cs M 12773 81DE87E5687DD79901DC72714BBF21FE5295AEE1E0A4093BCF5A3B91AAAA95DB
src/AcDream.App/Rendering/RetailPViewPassExecutor.cs M 19048 91B688E4ADE207FF016441979537B71C0B4AE6D5C4BF055EC0E0B0E6A6961CCA
src/AcDream.App/Rendering/RetailPViewRenderer.cs M 41456 30193DE518BF3BF1312AC2E1A34CA9AF76FF38E0B9A0E848F15A6628C2A95920
src/AcDream.App/Rendering/Scene/RenderProjectionRecordFactory.cs M 5342 A0C28300F80528BBD63FF034139DB7E353146B27E5782AEAFAF882AA244DD880
src/AcDream.App/Rendering/Scene/RenderSceneContracts.cs M 21927 2D043913905BB45F1E3E24290CEDA96678AAF6EEE89FED17FA8586DFBAA27D8A
src/AcDream.App/Rendering/Shaders/portal_depth.vert M 2632 004B91F8891EF63C3E9051E098F7FD5251537A8FB756FE647C22F5A729561EAE
src/AcDream.App/Rendering/Shaders/spv/portal_depth.vert.spv M 1900 4AC1C452E7AC0D08A32F67FB03F21229AF2D1605BAA81F407240A3626251DFD7
src/AcDream.App/Rendering/Shaders/spv/shaders.manifest.json M 11066 65AE59DA995B9FBAA997F50A12B07FEEBB6CDA4121C881C5921BFF9ACE752CCF
src/AcDream.App/Rendering/Walk/WalkFrameDriver.cs M 80236 9E82A07B0CA77947657221566625ABB6305E476D3EA436E95F8F5006AD6C6F3C
src/AcDream.App/Rendering/Walk/WalkPView.cs M 26293 565FC89767A6910EAB4E81785EB5CCF1D2F272FA37FD77BDB885F9D8135446B7
src/AcDream.App/Rendering/Walk/WalkProductionWorldData.cs M 34723 86F2A43657E884BAE32D166A5C70084559C6D6A900810FD0DD2C76F1D7AC4CF1
src/AcDream.App/Rendering/Walk/WalkStaticStreamPopulator.cs M 8896 FEA240901A82FCBE6B9B2DAED19DCDC985BF460E771F7820D8601F1136043F82
src/AcDream.App/Rendering/Wb/WbDrawDispatcher.OrderedStream.cs M 31069 355FE62DBAA8988E69BD2A468DE44D7A5AE799D0E0649559C885900C7F6F0824
src/AcDream.App/Rendering/Wb/WbDrawDispatcher.WalkClassify.cs M 41357 13A669521266D49396A8C8F3D34DA2064EDBE2BD0613F5112C0D4BCCDE404D87
src/AcDream.App/Rendering/WorldRenderFrameBuilder.cs M 27021 A34C66BEBFF07538EC55BCC65454BEC61811FB5F7E724C749D8351A25741E585
src/AcDream.App/Streaming/LandblockBuildFactory.cs M 37350 8BDDB5A07C32BB083475836A8C3F782F980E30E2D532F214A8A9AA5E80735C48
src/AcDream.Content/MeshExtractor.cs M 72211 5453D06062416A2B04FFC900715C76BDA3E22CD36B68F30514D28FA5E0364C99
src/AcDream.Content/Pak/PakFormat.cs M 8334 F260AB6742A576DDB84AF11A75089AD7645C9CF180456B341C9ECA6B07489757
src/AcDream.Core/Lighting/LightManager.cs M 29182 F58998E7AAE1CC7C2E4D0E8EA76F23E3CBFCE9CE71B55104BD7D6671DCA60A26
src/AcDream.Core/Physics/CellTransit.cs M 76728 74A4DE885A309AA5060DB130B0C13706C93A8B1A51C4C0675D91A777EA85ED91
src/AcDream.Core/Physics/ShadowObjectRegistry.cs M 115614 D297D2CE83EF2341A438E2F697C63A0C27A1C6E4FAE62E18A904D9CB88CA57E7
src/AcDream.Core/Physics/ShadowPartBox.cs M 8694 49F7A142CE8A1AE5EEBCB33E31B81421F84539D2CAD212D75ED5E36829190DF3
src/AcDream.Core/Physics/ShadowShapeBuilder.cs M 23478 9FA4EE057C09B0BF0BBEFA618F1A9768F22A7EE99FF55596B334E32C55EA966F
src/AcDream.Core/Rendering/RenderingDiagnostics.cs M 37557 9A251F8785F7F4256E5D30408178A7B4365B240FF01196E0F3E62C22AC76EAE5
src/AcDream.Core/World/MeshRef.cs M 1778 9349926D73AEDC97A95726FAC154B84FC6D4EBF2DB6DD64BE50014291428A221
src/AcDream.Core/World/WorldEntity.cs M 14597 81922AAA930B336ECC4167B7B342D9B65336EEB39ECBF61C1607ED530423CF57
src/AcDream.Launcher.Core/Installation/ContentMigrationCatalog.cs M 4883 5C2CC4B1D6BF3BD6D3BE837E405E969C27235EC3845A449D97C50784E9AB21F4
src/AcDream.Launcher.Core/Installation/LauncherInstallRecordStore.cs M 24440 787360E3D426DE24BB1CFE00CD6FBC69B9AFD86E18E161412EEBFB14861C6990
tests/AcDream.App.Tests/Rendering/ClipFrameLayoutTests.cs M 8033 9C340D45BB703D1107B34C9BE40162D9E6C69C209E326DEA3744C2F870C2B040
tests/AcDream.App.Tests/Rendering/Issue129PunchBiasTests.cs D deleted n/a
tests/AcDream.App.Tests/Rendering/Issue177StairDescentCameraFloodTests.cs M 36493 21AC79E23320F73E377368AB63D2701E05C31708223AFF29D9DCF2C504A99EB9
tests/AcDream.App.Tests/Rendering/Walk/WalkFrameDriverTests.cs M 55621 A68994C420D5F1099C5F86D9FDB2F194B5665A39874179B137CD6AA8504903FF
tests/AcDream.App.Tests/Rendering/Walk/WalkProductionWorldConformanceTests.cs M 19850 F73CC8F494E568133E1C1354D52EE85252C575B26C98948F65BAF5FF522CA57C
tests/AcDream.App.Tests/Rendering/Walk/WalkProductionWorldDataTests.cs M 9231 1FA6B591865C551619FC392F3B8FCD710299094529A8109355484EA3271A5457
tests/AcDream.App.Tests/Rendering/Walk/WalkStaticStreamPopulatorTests.cs M 36223 4A08C37591C1F65A1142B6F8D9361EA2BC70FBE7C77519F17F758418694DF01B
tests/AcDream.App.Tests/Rendering/WorldRenderFrameBuilderTests.cs M 22735 450BF823EAD6D825CDA3AD584634C704F721564F139C08B5EEB96A2228965ED7
tests/AcDream.Content.Tests/InstalledPreparedCollisionCatalogTests.cs M 4208 0549B7C75651B4E3DF1469ED5B451DDA16B71710950A1EC252052419E3723903
tests/AcDream.Content.Tests/MeshExtractorSolidFaceExtractionTests.cs M 20309 48D45135ACED92EFA57982E432CECE7B9ADE6AA50E1B12F0E36DFF347E2EDC35
tests/AcDream.Core.Tests/Lighting/LightManagerTests.cs M 26623 DB009E9DE99AA471C1C8425C3056ED02DEB606B54109A2E76761C5F5A684BD24
tests/AcDream.Core.Tests/Physics/CellTransitFindTransitCellsBoxTests.cs M 25854 09D32BDC9C3AE6F6235D32C560AEE3CA93734AB1D92597D4BD067E84AB5A86DD
tests/AcDream.Launcher.Core.Tests/Installation/ContentMigrationCatalogTests.cs M 1112 69D38F40488702EBD2A6AB87A2B72D992CB07819A9125F13FEEEA31385D34964
tools/A8CellAudit/Program.cs M 39282 D453EFBB7F1D70A3A7D866EDD7AEB166AEA00506AAAD4DB290A431A0BD13CC02
docs/plans/2026-09-01-campaign-overhaul-world-solidity.md ?? 66337 EDFB74CB3600B2DFE00FA789636674A1553C183FFA113115B16D72195B0CDB6D
src/AcDream.App/Rendering/Wb/WbDrawDispatcher.FacilityStairProbe.cs ?? 6536 5D12468429869A07606B3FB9AFE258C4007F85AFB3481C16D0F4882984A29552
tests/AcDream.App.Tests/Rendering/PortalDepthMaskRetailStateTests.cs ?? 2537 2175E30A42F856DD9AE77C8308120386633A0357654F37E56B0DB7E106DD0C9A

Recovery procedure

  1. Never use reset --hard, checkout --, or clean against this worktree.
  2. To inspect the historical accepted state, use detached/read-only inspection of b8befded or e880860291a79e0cb20454710567d86ad8731675 in a separate worktree; do not overwrite this checkout.
  3. To restore the complete pre-overhaul investigation state, revert later OH commits in reverse order, stopping at checkpoint b3b7d922.
  4. To undo the checkpoint itself while retaining history, use git revert b3b7d922; do not rewrite history.
  5. The six excluded normalization/blank-line paths may remain dirty. Compare them with git diff --ignore-space-at-eol -- <path> before treating them as content.
  6. Validate any restored state with the DAT/package/shader identities above, then rerun the Release build and the four focused gate groups.

OH0 review disposition

  • Every pre-existing status path is accounted for.
  • Both required history anchors are recorded.
  • No behavior probe is silently enabled by its default or current environment.
  • No unrelated/user-owned semantic change was found.
  • Production behavior was not edited during OH0.
  • The classified state is safe to preserve as an explicitly unaccepted recovery checkpoint.