Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
When closing the acdream window, WorldSession.Dispose now sends CharacterLogOff (game message 0xF653, no payload) followed by a bare DISCONNECT control packet (header flag 0x8000) before closing the UDP socket. This tells ACE to release the character lock immediately instead of waiting for the ~60s network timeout — which was blocking rapid iteration during testing since acdream now does a proper login (Phase 4.8-4.10) and ACE holds the character in-world. Pattern from references/holtburger/.../client/commands.rs lines 879-892 (Quit handler). Best-effort: if the socket is already dead, the exception is eaten and Dispose finishes cleanup normally. 220 tests still green. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.