acdream/tests/AcDream.Core.Net.Tests/Messages
Erik fa266aaa03 feat(net): SocialActions — query / fellowship / channel / options outbound
Broad batch of GameActions for features the UI will wire to buttons +
hotkeys: /hp query, ping keepalive, fellowship full lifecycle,
character-options persist, chat channel subscribe/unsubscribe.

Wire layer:
- QueryHealth (0x01BF): u32 targetGuid — server replies UpdateHealth
  (0x01C0, already parsed by Phase F.1 dispatcher + routed to
  CombatState).
- PingRequest (0x01E9): u32 clientId — server echoes PingResponse
  (0x01EA) with matching id. Keepalive use.
- FellowshipCreate (0x00A2): string16L name + 2 u8 bools.
- FellowshipQuit (0x00A3): u8 disband.
- FellowshipDismiss (0x00A4) / FellowshipRecruit (0x00A5): u32 guid.
- FellowshipUpdate (0x00A6): u8 open.
- SetCharacterOptions (0x01A1): u32 options bitmap.
- AddChannel (0x0145) / RemoveChannel (0x0146): string16L channelName.

Tests (10 new): byte-exact wire encoding for each action.

Build green, 182 Core.Net tests pass (up from 172).

Ref: r08 §3 rows 0x01BF / 0x01E9 / 0x00A2-0x00A6 / 0x01A1 / 0x0145 / 0x0146.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 10:26:58 +02:00
..
AllegianceRequestsTests.cs feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
AppraiseInfoParserTests.cs feat(net): AppraiseInfoParser — ArmorProfile/CreatureProfile/WeaponProfile + enchantment bitfields 2026-04-19 10:24:35 +02:00
AppraiseTests.cs feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip 2026-04-18 16:55:36 +02:00
AutonomousPositionTests.cs feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders 2026-04-12 14:28:35 +02:00
CastSpellTests.cs feat(spells): Phase E.5 CastSpellRequest + Spellbook/enchantment state 2026-04-18 17:00:32 +02:00
CharacterActionsTests.cs feat(char): character progression actions — Raise / Train / CombatMode 2026-04-18 17:19:31 +02:00
CharacterEnterWorldTests.cs feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7) 2026-04-11 15:14:31 +02:00
CharacterListTests.cs feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7) 2026-04-11 15:14:31 +02:00
ChatTests.cs feat(chat): Phase H.1 Talk/Tell/ChatChannel + HearSpeech + ChatLog 2026-04-18 17:03:45 +02:00
CombatEventTests.cs feat(combat): Phase E.4 AttackTargetRequest + combat notification pipeline 2026-04-18 16:58:14 +02:00
GameActionLoginCompleteTests.cs feat(net): Phase 4.8 — send GameAction.LoginComplete after EnterWorld 2026-04-11 23:36:19 +02:00
GameEventDispatcherTests.cs feat(net): Phase F.1 GameEvent (0xF7B0) envelope dispatcher 2026-04-18 16:52:46 +02:00
InteractRequestsTests.cs feat(interact): Phase B.4 Use / UseWithTarget / TeleToLifestone outbound 2026-04-18 17:18:36 +02:00
MoveToStateTests.cs feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders 2026-04-12 14:28:35 +02:00
SocialActionsTests.cs feat(net): SocialActions — query / fellowship / channel / options outbound 2026-04-19 10:26:58 +02:00
UpdateMotionTests.cs test(net): UpdateMotion tests updated for corrected 6-byte header 2026-04-19 10:19:44 +02:00
UpdatePositionTests.cs feat(net): Phase 6.7 — parse UpdatePosition (0xF748) into PositionUpdated event 2026-04-11 20:37:32 +02:00