..
Allegiance
feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
2026-04-18 17:17:45 +02:00
Audio
feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
2026-04-18 16:38:26 +02:00
Chat
feat(chat): Phase H.1 Talk/Tell/ChatChannel + HearSpeech + ChatLog
2026-04-18 17:03:45 +02:00
Combat
feat(combat): Phase E.4 AttackTargetRequest + combat notification pipeline
2026-04-18 16:58:14 +02:00
Input
feat(movement): spacebar charged jump with skill-based height
2026-04-13 23:20:52 +02:00
Items
feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip
2026-04-18 16:55:36 +02:00
Lighting
feat(lighting): Phase G.2 LightSource + LightManager (data + selection)
2026-04-18 17:09:51 +02:00
Meshing
feat(net): Phase 6.6 — parse UpdateMotion (0xF74C) into MotionUpdated event
2026-04-11 20:33:26 +02:00
Physics
test(anim): CurrentOmega — speedMod scaling for TurnRight cycles
2026-04-19 10:48:01 +02:00
Plugins
feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe
2026-04-10 20:29:29 +02:00
Rendering
feat(app): Phase B.2 — ChaseCamera (third-person follow camera)
2026-04-12 14:26:20 +02:00
Spells
feat(spells): Phase E.5 CastSpellRequest + Spellbook/enchantment state
2026-04-18 17:00:32 +02:00
Streaming
fix(app): Phase A.1 — pending-spawn list in GpuWorldState (proper fix)
2026-04-11 23:19:40 +02:00
Terrain
test: port ACME ClientReference + conformance tests
2026-04-12 22:45:20 +02:00
Textures
feat(core): SurfaceDecoder — add PFID_P8, PFID_R8G8B8, and PFID_X8R8G8B8
2026-04-11 19:23:57 +02:00
Vfx
feat(vfx): Phase E.3 particle system + hook wiring + registry
2026-04-18 16:48:17 +02:00
World
feat(world): Phase G.1 DerethDateTime + SkyStateProvider + WorldTimeService
2026-04-18 17:07:26 +02:00
AcDream.Core.Tests.csproj
feat(app): Phase A.1 — StreamingRegion (window set + diff with hysteresis)
2026-04-11 22:01:45 +02:00
SmokeTest.cs
chore: phase 1 — add Core, Abstractions, App, Tests projects
2026-04-10 09:22:33 +02:00