acdream/docs/research/2026-09-07-campaign-vt-slice7-test-script.md
Erik 615a401994 docs(vt): slice 7 visual gate script (draft, filled from KB 08)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 06:46:39 +02:00

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Campaign VT slice 7 — visual gate script (the nine tabs)

Owner's bar: "looks basically the same" as VTank and behaves the same from the player's seat. Judge arrangement, density, captions, list shapes and the one interaction per tab. Do NOT judge padding pixels, fonts or chrome (ours), or VVS internals.

Setup

  1. Copy C:\Games\VirindiPlugins\VirindiTank\ to a scratch folder (our character-binding file would name .af files real VTank cannot load — register row AD-122). Point acdream at the copy: $env:ACDREAM_VTANK_PROFILE_DIR = "<scratch copy>".
  2. Launch acdream as usual (retail UI, MossTank enabled). Open the MossTank panel from the plugin shelf (the 0x06002C41 icon).
  3. Have retail VTank open on the same character on a second monitor or window for the side-by-side. Its window is 856×210 with nine tabs.

Per tab

For each row: open the tab in both, compare, try the interaction, mark PASS / FAIL with a one-line note. Screenshots from the closeout are in docs/research/2026-09-07-slice7-screenshots/ (UI-probe captures) if you want to pre-screen before launching.

Tab Must look the same Interaction to try
Options Four columns of controls: range fields at left (Monster / Ring / Approach / Follow-Nav), the Force Buff / Cancel buttons and five Enable toggles, the autostack/autocram/dispel/fellow/mana-charge column, the boost/peace/rebuff/fastcast/walls/fallback column, the pets group with the two fields, Advanced Options and Run Macro at bottom right Toggle "Peace Mode When Idle"; it flips in the profile and survives a reopen
Profiles Four rows (Macro Settings / Auto-Navigation / Looting / Meta): label, profile menu, CopyTo/New, Clear, Mine-only, Show Editor; the menus list YOUR real profiles by VTank's names, [Default]/[By char]/[None] first Select a different settings profile; the Options tab reflects it
Vitals Three groups of three sliders (self / top-off / others) with the "NN%" readouts and captions Drag "Heal at:" and watch the percent readout follow
Monsters One wide grid: 14 single-letter flag columns (F B G I Y V A R S WC FC Cp DC Cs) with hover tooltips, then Name, P, Dmg type, Ex. Vuln, Weapon, Offhand, PetDmg, and the two move arrows; Add / Add Sel row below Click a flag to toggle it; click the P cell to cycle priority; click a Name cell to delete that monster (as VTank does)
Items Two-column list (item, hands) with Add / Add (no buffs) Click the hands cell to cycle handedness
Consumables Left list of gems/food/kits with Add and Add All Peas; right list of excluded scarab types with their icons and Add Selected Add a selected component to the excluded list
Buffs Left: Extra Buff Spells with Add…; right: Blacklisted Buff Families with Add…; the Add… picker is a searchable single-column list Type in the picker's search and pick one
Route Waypoint list (text + count) with the nav-type and insert-mode menus and the three small arrow/reset buttons under it; the Add / Open Vendor / Add Portal-NPC / Add NPC Talk / Add Recall (+ recall menu) / Add Pause (+ seconds) / Add Chat (+ text) grid at right Add a pause waypoint; advance the current point with the arrow button
Meta Six-column rules grid (delete / up / down icons, State, Condition, Action), Create, "Current State:" and the state menu Click a rule's Condition to open the editor; move a rule with the arrow

Verdict

Tab-by-tab PASS/FAIL. Anything FAIL: what differs, in one sentence. Layout fixes ride a fix round; behavior findings go to the slice that owns them (26, 8).