Send the active character id, drain until the authoritative server confirmation, then emit retail's zero-sequence connection disconnect with the negotiated receiver iteration. The connected gate now waits for ACE to remove the exact UDP session before reconnecting, eliminating fixed-delay races. |
||
|---|---|---|
| .. | ||
| FragmentAssembler.cs | ||
| LoginRequest.cs | ||
| MessageFragment.cs | ||
| MessageFragmentHeader.cs | ||
| Packet.cs | ||
| PacketCodec.cs | ||
| PacketHeader.cs | ||
| PacketHeaderFlags.cs | ||
| PacketHeaderOptional.cs | ||
| PacketWriter.cs | ||
| TransportDisconnect.cs | ||