feat(net): PacketCodec.Encode — full outbound datagram assembly
Completes the encode side of the codec so acdream can stop hand-
assembling outbound packets in tests. Given a PacketHeader (with Flags
set, DataSize ignored/overwritten) and a body byte span, Encode:
1. Overwrites header.DataSize with body.Length
2. Parses the optional section out of the body (reusing
PacketHeaderOptional.Parse as a length measurer) and hashes those bytes
3. If BlobFragments is set, walks the body tail as back-to-back
fragments and sums their Hash32s
4. For unencrypted: header.Checksum = headerHash + optionalHash + fragmentHash
5. For EncryptedChecksum: pulls one ISAAC keystream word and computes
header.Checksum = headerHash + (isaacKey XOR payloadHash)
6. Packs header + body into the final datagram
Tests (6 new, 67 total in net project, 144 across both test projects):
- Unencrypted round-trip: Encode then TryDecode recovers the AckSequence
field
- DataSize is overwritten (caller can pass garbage)
- Encrypted round-trip: two ISAACs with same seed, one encoding and
one decoding, both agree on the keystream word
- Encrypted but no ISAAC → throws InvalidOperationException
- LoginRequest end-to-end: LoginRequest.Build → Encode → TryDecode →
LoginRequest.Parse round-trips credentials exactly. This is the
single most important integration test for the outbound side —
every byte this exercises is exactly what acdream will put on the
wire when Phase 4.6 goes live.
- BlobFragments body with one embedded fragment: Encode preserves
the fragment and fragmentHash is correctly folded into the checksum
Codec is now complete end-to-end (decode + encode) and has the
LoginRequest outbound path proven against its own decoder. The next
commit will wire NetClient over real UDP sockets and connect to the
localhost ACE server.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
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2 changed files with 207 additions and 0 deletions
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@ -115,6 +115,104 @@ public static class PacketCodec
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return new PacketDecodeResult(packet, DecodeError.None);
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}
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/// <summary>
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/// Assemble a datagram from a header and an optional-section body.
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/// Computes the checksum (both unencrypted and ISAAC-encrypted forms)
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/// and writes it into the header before packing.
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///
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/// <para>
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/// Callers pass a mutable <paramref name="header"/> because
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/// <c>Checksum</c> and <c>DataSize</c> are filled in by this method.
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/// <paramref name="body"/> is the packet payload that goes after the
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/// 20-byte header — for a LoginRequest packet this is the
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/// <see cref="LoginRequest.Build"/> output; for an AckSequence packet
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/// this is a 4-byte ack sequence number; and so on.
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/// </para>
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///
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/// <para>
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/// For packets with fragments (<see cref="PacketHeaderFlags.BlobFragments"/>),
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/// the caller is responsible for having pre-serialized the fragment
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/// sequence into <paramref name="body"/>. A future phase can add a
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/// higher-level helper that packs fragments for you.
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/// </para>
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/// </summary>
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/// <param name="header">
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/// Header fields the caller wants. The Checksum and DataSize fields
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/// are overwritten by this method — any values the caller set there
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/// are discarded.
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/// </param>
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/// <param name="body">
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/// Bytes that go between the 20-byte header and the end of the
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/// datagram. May be empty.
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/// </param>
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/// <param name="outboundIsaac">
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/// ISAAC keystream used to encrypt the checksum if the header's
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/// <see cref="PacketHeaderFlags.EncryptedChecksum"/> flag is set.
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/// Null means unencrypted; will throw if the flag is set but no ISAAC
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/// is provided.
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/// </param>
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public static byte[] Encode(PacketHeader header, ReadOnlySpan<byte> body, IsaacRandom? outboundIsaac)
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{
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header.DataSize = checked((ushort)body.Length);
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// Parse the optional-section length out of the body so we can hash
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// it separately from any subsequent fragments. Without the BlobFragments
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// flag, the entire body IS the optional section. With BlobFragments,
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// we need to know where the optional section ends.
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//
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// We don't actually need to parse it field-by-field — we just need to
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// know how many bytes the optional section consumed. For encode we
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// cheat: we ask the caller to give us the full body and hash it as
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// (optional = all body bytes that come before the first fragment
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// header). Since the caller built the body, they can tell us.
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//
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// Simpler approach for now: use PacketHeaderOptional.Parse to measure.
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// This is slightly redundant work but correct and lets the existing
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// Packet types stay as the single source of truth on section layout.
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var optional = new PacketHeaderOptional();
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int optionalLen = optional.Parse(body, header.Flags);
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if (optionalLen < 0)
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throw new ArgumentException("body's optional section is malformed", nameof(body));
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uint optionalHash = Hash32.Calculate(body.Slice(0, optionalLen));
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// Hash any fragments in the body tail.
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uint fragmentHash = 0;
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if (header.HasFlag(PacketHeaderFlags.BlobFragments))
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{
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var tail = body.Slice(optionalLen);
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while (tail.Length > 0)
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{
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var (frag, consumed) = MessageFragment.TryParse(tail);
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if (frag is null || consumed == 0)
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throw new ArgumentException("body contains a malformed fragment", nameof(body));
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fragmentHash += CalculateFragmentHash32(frag.Value);
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tail = tail.Slice(consumed);
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}
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}
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uint headerHash = header.CalculateHeaderHash32();
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uint payloadHash = optionalHash + fragmentHash;
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if (header.HasFlag(PacketHeaderFlags.EncryptedChecksum))
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{
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if (outboundIsaac is null)
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throw new InvalidOperationException(
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"EncryptedChecksum flag set but no ISAAC keystream provided");
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uint isaacKey = outboundIsaac.Next();
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header.Checksum = headerHash + (isaacKey ^ payloadHash);
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}
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else
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{
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header.Checksum = headerHash + payloadHash;
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}
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byte[] datagram = new byte[PacketHeader.Size + body.Length];
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header.Pack(datagram);
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body.CopyTo(datagram.AsSpan(PacketHeader.Size));
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return datagram;
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}
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/// <summary>
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/// Hash32 of a single fragment = Hash32(header 16 bytes) + Hash32(payload).
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/// Matches ACE's ClientPacketFragment.CalculateHash32. Public so callers
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109
tests/AcDream.Core.Net.Tests/Packets/PacketCodecEncodeTests.cs
Normal file
109
tests/AcDream.Core.Net.Tests/Packets/PacketCodecEncodeTests.cs
Normal file
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@ -0,0 +1,109 @@
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using AcDream.Core.Net.Cryptography;
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using AcDream.Core.Net.Packets;
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namespace AcDream.Core.Net.Tests.Packets;
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public class PacketCodecEncodeTests
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{
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[Fact]
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public void Encode_Then_TryDecode_UnencryptedChecksum_RoundTrips()
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{
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// 4-byte ack sequence in the optional section, no fragments.
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byte[] body = new byte[4] { 0x78, 0x56, 0x34, 0x12 };
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var header = new PacketHeader
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{
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Sequence = 7,
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Flags = PacketHeaderFlags.AckSequence,
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Id = 1,
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Time = 100,
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};
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byte[] datagram = PacketCodec.Encode(header, body, outboundIsaac: null);
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var result = PacketCodec.TryDecode(datagram, inboundIsaac: null);
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Assert.Equal(PacketCodec.DecodeError.None, result.Error);
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Assert.Equal(0x12345678u, result.Packet!.Optional.AckSequence);
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}
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[Fact]
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public void Encode_DataSizeIsOverwritten_MatchesBodyLength()
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{
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// Caller sets DataSize to garbage; Encode should overwrite it with
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// the actual body length.
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var header = new PacketHeader { Flags = PacketHeaderFlags.AckSequence, DataSize = 9999 };
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byte[] body = new byte[4];
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byte[] datagram = PacketCodec.Encode(header, body, null);
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var parsed = PacketHeader.Unpack(datagram);
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Assert.Equal(4, parsed.DataSize);
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}
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[Fact]
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public void Encode_EncryptedChecksum_PairsWithDecodeUsingSameIsaac()
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{
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var seed = new byte[] { 0xAB, 0xCD, 0xEF, 0x01 };
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var isaacSend = new IsaacRandom(seed);
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var isaacRecv = new IsaacRandom(seed);
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byte[] body = new byte[4] { 1, 2, 3, 4 };
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var header = new PacketHeader
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{
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Flags = PacketHeaderFlags.AckSequence | PacketHeaderFlags.EncryptedChecksum,
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};
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byte[] datagram = PacketCodec.Encode(header, body, isaacSend);
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var result = PacketCodec.TryDecode(datagram, isaacRecv);
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Assert.Equal(PacketCodec.DecodeError.None, result.Error);
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}
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[Fact]
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public void Encode_EncryptedChecksum_WithoutIsaac_Throws()
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{
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var header = new PacketHeader { Flags = PacketHeaderFlags.EncryptedChecksum };
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Assert.Throws<InvalidOperationException>(
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() => PacketCodec.Encode(header, ReadOnlySpan<byte>.Empty, outboundIsaac: null));
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}
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[Fact]
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public void Encode_LoginRequest_DecodableAndBodyRoundTrips()
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{
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// End-to-end that exercises the whole outbound pipeline we care
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// about for integration testing: build LoginRequest body → pack
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// into a Packet with the LoginRequest flag → send through Encode →
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// decode via TryDecode → re-parse the body back to credentials.
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byte[] loginPayload = LoginRequest.Build("testaccount", "testpassword", 42);
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var header = new PacketHeader { Flags = PacketHeaderFlags.LoginRequest };
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byte[] datagram = PacketCodec.Encode(header, loginPayload, outboundIsaac: null);
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var decoded = PacketCodec.TryDecode(datagram, inboundIsaac: null);
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Assert.Equal(PacketCodec.DecodeError.None, decoded.Error);
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var parsed = LoginRequest.Parse(decoded.Packet!.BodyBytes);
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Assert.Equal("testaccount", parsed.Account);
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Assert.Equal("testpassword", parsed.Password);
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}
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[Fact]
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public void Encode_FragmentBodyWithBlobFragmentsFlag_DecodeRebuildsFragment()
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{
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// Build a fragment body (16-byte header + 3-byte payload), set
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// BlobFragments flag, encode, decode, verify fragment is intact.
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var fragHeader = new MessageFragmentHeader
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{
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Sequence = 1, Id = 0x80000001u, Count = 1,
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TotalSize = 19, Index = 0, Queue = 0,
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};
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byte[] body = new byte[19];
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fragHeader.Pack(body);
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body[16] = 0xAA; body[17] = 0xBB; body[18] = 0xCC;
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var header = new PacketHeader { Flags = PacketHeaderFlags.BlobFragments };
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byte[] datagram = PacketCodec.Encode(header, body, null);
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var result = PacketCodec.TryDecode(datagram, null);
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Assert.Equal(PacketCodec.DecodeError.None, result.Error);
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Assert.Single(result.Packet!.Fragments);
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Assert.Equal(new byte[] { 0xAA, 0xBB, 0xCC }, result.Packet.Fragments[0].Payload);
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}
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}
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