..
GpuWorldStateActivatorTests.cs
refactor(streaming): compose landblock presentation transaction
2026-07-21 21:45:16 +02:00
GpuWorldStateAnimatedIndexTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
GpuWorldStateCollisionResidencyTests.cs
refactor(physics): remove parsed collision graphs
2026-07-25 18:21:19 +02:00
GpuWorldStateRenderTraversalTests.cs
test(app): put every strict-zero site on the probe ( #250 )
2026-07-29 03:49:13 +02:00
GpuWorldStateVisibilityTests.cs
fix(streaming): stop replaying committed recenter retirements
2026-08-02 20:53:11 +02:00
GraphicalRemotePlacementServiceWindowTests.cs
feat(physics): C4 route 4b-1 — remote placement infrastructure (dormant)
2026-08-04 04:08:19 +02:00
LandblockBuildFactoryTests.cs
test: make prerequisite lanes fail honestly
2026-08-18 12:09:41 +02:00
LandblockBuildOriginTests.cs
test: replace streaming source freezes
2026-08-18 15:14:41 +02:00
LandblockConcretePresentationPipelineTests.cs
perf #418 : publish landblocks under the meter, not one per streaming tick
2026-08-17 20:11:35 +02:00
LandblockPhysicsPublisherTests.cs
test: replace streaming source freezes
2026-08-18 15:14:41 +02:00
LandblockPresentationPipelineTests.cs
fix(streaming): stop replaying committed recenter retirements
2026-08-02 20:53:11 +02:00
LandblockRenderPublisherTests.cs
test: replace streaming source freezes
2026-08-18 15:14:41 +02:00
LandblockRetirementCoordinatorTests.cs
fix(streaming): stop replaying committed recenter retirements
2026-08-02 20:53:11 +02:00
LandblockStaticPresentationPublisherTests.cs
refactor(runtime): own per-session physics simulation
2026-07-26 13:39:57 +02:00
LandblockStreamerPoolTests.cs
test: observe landblock worker joins
2026-08-18 13:03:30 +02:00
LocalPlayerTeleportControllerTests.cs
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
ResidentStreamingWindowFactTests.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
RevealTimingProbeTests.cs
fix(render): harden portal exit handoff
2026-08-25 17:39:44 +02:00
RuntimeTeleportDestinationAdapterTests.cs
refactor(runtime): own teleport destination correlation
2026-07-26 17:52:34 +02:00
StreamingCompletionQueueTests.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
StreamingControllerReadinessTests.cs
fix(test): cover the atlas-tier seam the D-1 fix depends on; correct AP-150's citation
2026-08-06 07:54:03 +02:00
StreamingDiagnosticsTests.cs
fix(render): harden portal exit handoff
2026-08-25 17:39:44 +02:00
StreamingFrameControllerTests.cs
refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
2026-08-05 14:11:31 +02:00
StreamingWorkBudgetTests.cs
test: stabilize load-sensitive release contracts
2026-08-18 11:50:23 +02:00
TeleportLandblockTransitionTests.cs
fix(world): remove non-retail portal exit fade
2026-07-15 23:20:52 +02:00
WorldGenerationQuiescenceTests.cs
refactor(runtime): acknowledge exact world host projections
2026-07-26 18:27:41 +02:00
WorldRevealCoordinatorTests.cs
fix(streaming): derive the portal reveal window from the live streaming radii ( #280 )
2026-08-05 23:54:59 +02:00
WorldRevealDerivedWindowIntegrationTests.cs
fix(streaming): make a demoted landblock render-ready like a published one ( #280 D-1)
2026-08-06 07:27:28 +02:00
WorldRevealReadinessBarrierTests.cs
fix(streaming): make a demoted landblock render-ready like a published one ( #280 D-1)
2026-08-06 07:27:28 +02:00