| .. |
|
DeferredLiveEntityMotionRuntimeBindings.cs
|
refactor(app): compose live presentation startup
|
2026-07-22 17:55:15 +02:00 |
|
EntityPhysicsHostComposition.cs
|
refactor(runtime): own per-session physics simulation
|
2026-07-26 13:39:57 +02:00 |
|
ILocalPlayerLandblockSource.cs
|
refactor(streaming): extract the update frame
|
2026-07-22 01:01:04 +02:00 |
|
InboundInterpretedMotionFactory.cs
|
fix(combat): apply server attack motions locally
|
2026-07-11 13:34:55 +02:00 |
|
LiveCollisionAssetPublisher.cs
|
refactor(physics): remove parsed collision graphs
|
2026-07-25 18:21:19 +02:00 |
|
LiveEntityCollisionBuilder.cs
|
refactor(physics): remove parsed collision graphs
|
2026-07-25 18:21:19 +02:00 |
|
LiveEntityDefaultPoseResolver.cs
|
refactor(world): extract live projection mechanics
|
2026-07-21 16:17:03 +02:00 |
|
LiveEntityInboundAuthorityGate.cs
|
fix(interaction): restore retail loot placement and world-drop projection
|
2026-07-27 00:03:15 +02:00 |
|
LiveEntityMotionRuntimeController.cs
|
refactor(runtime): own per-session physics simulation
|
2026-07-26 13:39:57 +02:00 |
|
LiveEntityNetworkUpdateController.cs
|
fix(interaction): restore retail loot placement and world-drop projection
|
2026-07-27 00:03:15 +02:00 |
|
LiveEntityOrdinaryPhysicsUpdater.cs
|
refactor(runtime): own per-session physics simulation
|
2026-07-26 13:39:57 +02:00 |
|
LiveEntityShadowPublisher.cs
|
refactor(runtime): close simulation ownership
|
2026-07-26 15:53:31 +02:00 |
|
LiveEntityVectorRoute.cs
|
refactor(world): extract live entity network updates
|
2026-07-21 19:11:49 +02:00 |
|
LocalForcePositionTransaction.cs
|
refactor(world): extract live entity network updates
|
2026-07-21 19:11:49 +02:00 |
|
LocalPlayerShadowState.cs
|
refactor(world): extract live projection mechanics
|
2026-07-21 16:17:03 +02:00 |
|
LocalPlayerShadowSynchronizer.cs
|
refactor(runtime): extract local teleport and player mode
|
2026-07-22 02:50:15 +02:00 |
|
ProjectileController.cs
|
refactor(runtime): close simulation ownership
|
2026-07-26 15:53:31 +02:00 |
|
RemoteInboundMotionDispatcher.cs
|
feat(physics): port retail complete object frame pipeline
|
2026-07-20 09:10:31 +02:00 |
|
RemoteMovementObservationTracker.cs
|
refactor(app): key live projections by runtime identity
|
2026-07-25 21:50:58 +02:00 |
|
RemotePhysicsUpdater.cs
|
refactor(runtime): own per-session physics simulation
|
2026-07-26 13:39:57 +02:00 |
|
RemoteServerControlledVelocityCycle.cs
|
refactor(world): extract live entity network updates
|
2026-07-21 19:11:49 +02:00 |
|
RemoteShadowPlacementSynchronizer.cs
|
refactor(update): cut over the frame orchestrator
|
2026-07-22 03:31:38 +02:00 |
|
RemoteTeleportController.cs
|
refactor(runtime): close simulation ownership
|
2026-07-26 15:53:31 +02:00 |
|
RemoteTeleportHook.cs
|
feat(physics): port retail complete object frame pipeline
|
2026-07-20 09:10:31 +02:00 |
|
RemoteTeleportPlacement.cs
|
refactor(runtime): close simulation ownership
|
2026-07-26 15:53:31 +02:00 |