acdream/src/AcDream.App/Physics
2026-07-27 00:03:15 +02:00
..
DeferredLiveEntityMotionRuntimeBindings.cs refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
EntityPhysicsHostComposition.cs refactor(runtime): own per-session physics simulation 2026-07-26 13:39:57 +02:00
ILocalPlayerLandblockSource.cs refactor(streaming): extract the update frame 2026-07-22 01:01:04 +02:00
InboundInterpretedMotionFactory.cs fix(combat): apply server attack motions locally 2026-07-11 13:34:55 +02:00
LiveCollisionAssetPublisher.cs refactor(physics): remove parsed collision graphs 2026-07-25 18:21:19 +02:00
LiveEntityCollisionBuilder.cs refactor(physics): remove parsed collision graphs 2026-07-25 18:21:19 +02:00
LiveEntityDefaultPoseResolver.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
LiveEntityInboundAuthorityGate.cs fix(interaction): restore retail loot placement and world-drop projection 2026-07-27 00:03:15 +02:00
LiveEntityMotionRuntimeController.cs refactor(runtime): own per-session physics simulation 2026-07-26 13:39:57 +02:00
LiveEntityNetworkUpdateController.cs fix(interaction): restore retail loot placement and world-drop projection 2026-07-27 00:03:15 +02:00
LiveEntityOrdinaryPhysicsUpdater.cs refactor(runtime): own per-session physics simulation 2026-07-26 13:39:57 +02:00
LiveEntityShadowPublisher.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
LiveEntityVectorRoute.cs refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
LocalForcePositionTransaction.cs refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
LocalPlayerShadowState.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
LocalPlayerShadowSynchronizer.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
ProjectileController.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
RemoteInboundMotionDispatcher.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RemoteMovementObservationTracker.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
RemotePhysicsUpdater.cs refactor(runtime): own per-session physics simulation 2026-07-26 13:39:57 +02:00
RemoteServerControlledVelocityCycle.cs refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
RemoteShadowPlacementSynchronizer.cs refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
RemoteTeleportController.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00
RemoteTeleportHook.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RemoteTeleportPlacement.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00