97 lines
3.8 KiB
Markdown
97 lines
3.8 KiB
Markdown
# Modern Runtime headless continuation
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## Current checkpoint
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Slice J and Slice K are closed. K4 completed through `776482da`.
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K3's production closeout commit is `3f340125`. Its automated predecessors are
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`12b500d3`, `9569dadb`, and `b6547ff3`.
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K4 commits after the telemetry/CPU checkpoint are:
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- `97c174fb`: 1/5/10/30-root content sharing, same-GUID isolation, portal,
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reconnect, and 480,000-frame-per-root two-hour simulated endurance;
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- `bd236ce5`: death during the endurance route plus five randomized
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30-session cancellation-edge runs;
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- `776482da`: committed diagnostic-only 30-session resource ceilings,
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per-sample evaluation, named failures, and exact running/terminal ownership
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checks.
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Windows and native Ubuntu Headless tests pass 67/67; the complete Release
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suite passes 8,784 / 5 skips.
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The Windows visible-terminal host and native Linux/WSL host both connected to
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local ACE without loading presentation assemblies. Linux completed the
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Aerlinthe/Caul/Rynthid/lifestone route, accepted external `teleallto`
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destinations, remained visible to a retail observer, turned and ran smoothly,
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and shut down through ACE-confirmed graceful logout. The user accepted the
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observer movement gate on 2026-07-27.
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## Important connected correction
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`RuntimeLiveEntitySessionController` passes the exact accepted
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`PositionTimestampDisposition` to the direct world projection.
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- Normal `Apply` echoes update canonical state but do not reset the local
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headless movement controller.
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- `ForcePosition` uses `BlipPosition`, preserves active movement semantics, and
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sends an immediate autonomous-position acknowledgement.
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- A real teleport performs one full synchronization from
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`PrepareDestination`.
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Do not reintroduce full local-player synchronization for every accepted
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Position packet; it stops movement and causes retail observers to see repeated
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run/snap-back rubberbanding.
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Collision `[snap]` output is high volume and must remain behind the explicit
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`PhysicsEngine.DiagnosticLog` sink.
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## Automation seam
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Graphical automation and headless policies use `IGameRuntimeView`,
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`IGameRuntimeCommands`, `IRuntimeEventSource`, and the same
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`RuntimeLocalPlayerFrameController`/outbound serializers. The route and
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observer policies are diagnostic consumers, not a second bot world or
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movement implementation.
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The user requires optional direct single-session CLI launch with
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`-user`/`-password` or the long-form aliases. Multi-session configuration
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continues to use credential providers.
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## Final connected closeout
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The exact `776482da` native Linux process ran both available accounts for ten
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minutes. Twenty consecutive periodic samples passed the committed envelope
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with zero fault/reconnect debt. SIGINT produced ACE-confirmed graceful logout
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for both accounts. The final `disposed` sample had two converged Runtime roots,
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zero entities/inventory/host/content leases, disposed shared content, and
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`withinCeilings=true`.
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## Deferred graphical continuation
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Slice L is parked under
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`docs/plans/2026-07-26-modern-runtime-slice-l.md`. L0 completed at
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`66f114b2`, and L1's immutable backend/capability implementation checkpoint
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landed at `11501d52`. Native Windows passes; WSLg correctly rejects its missing
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mandatory bindless-texture capability. By user direction on 2026-07-27,
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physical Linux validation and L2–L6 are deferred. Resume from
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`memory/project_linux_graphical.md` at the physical supported-driver L1 gate;
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do not revisit headless ownership or add a renderer fallback.
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Final K3 automated counts: Runtime 412, Headless 47, App 3,722 / 3 skips,
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complete Release 8,764 / 5 skips.
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K3 connected-closeout rollback:
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```text
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git revert 3f3401257c83bdd9f557eb577ba08cf2e5ec9a06
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```
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K4 rollbacks, newest first:
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```text
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git revert 776482da8225d88a7c6128022d137d26f9266a87
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git revert bd236ce553718cfb1248703f4a2b17b35733b11c
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git revert 97c174fbb2d72fb94e2fe07448bb257989ed8941
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git revert cb512fd0
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```
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