acdream/docs/README.md
Erik f6275f4501
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docs: reconcile project state and refresh README
2026-07-27 12:53:31 +02:00

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# acdream documentation map
This page is the entry point for project documentation. It distinguishes
current sources of truth from implementation history so an old plan or issue
banner cannot silently override the current program state.
## Current snapshot — 2026-07-27
- **Milestone state:** M3, “Cast a spell,” landed 2026-07-21. M4, “Live in the
world,” is active.
- **M4 gameplay program:** resume the pre-M4
[world-interaction completion program](plans/2026-07-23-world-interaction-completion.md).
Favorite-spell overflow, status Use/Assess, and the complete assessment
surface are user-accepted. Equipped-child picking and vendor
browse/transactions remain Slices 46.
- **Structural/runtime state:** all eight `GameWindow` decomposition slices,
Modern Runtime Slices AJ, and the connected visual/lifecycle gates are
complete. `GameWindow` is a 1,622-line composition/callback shell.
`AcDream.Runtime.GameRuntime` owns canonical session, entity/object,
gameplay, movement, physics, projectile, environment, and portal state;
graphical and no-window hosts borrow the same owner graph.
- **Headless state:** Slice K is complete. `AcDream.Headless` is a
presentation-free Windows/Linux host with deterministic commands/events,
shared immutable content, multi-session isolation, reconnect, resource
telemetry, and 1/5/10/30-session gates. The final two-account native-Linux
soak completed ten minutes, logged out through ACE, and converged every
ownership ledger.
- **Linux graphical state:** Slice L0 and the L1 implementation checkpoint are
complete at `66f114b2` and `11501d52`. Native Windows passes the active
modern-GL/audio/window smoke. WSLg X11/Wayland correctly reject their
missing `GL_ARB_bindless_texture`. Physical-Linux validation and L2L6 are
explicitly deferred; resume at the supported AMD/NVIDIA L1 gate.
- **Completed gameplay gates:** R6 locomotion/collision/projectile/teleport/
radar, two-client portal-out/materialization, indoor prepared collision,
loot ordering, local/remote ground drops, and selection-marker lifetime.
- **Separate visual verification:** issue `#225`, the shared-alpha
lifestone/particle result; its connected resource-lifetime and performance
routes pass.
- **Carried behaviour debt:** issue `#153` (far teleport onto an unstreamed
edge), `#116` (narrowed slide response), `#235` (capped/RDP jump cadence),
and the active temporary-stopgap rows in the divergence register.
- **Divergence audit:** 189 active rows — IA 18, AD 38, AP 91, TS 38, and
UN 4 — plus retained struck/retired historical rows such as TS-37.
- **Latest automated baseline:** the Release build succeeds with the 17
test-project warnings tracked by issue `#228`; 8,826 tests pass and five are
intentionally skipped. App passes 3,763 / 3 skips. The L1 Windows supported
smoke and WSLg X11/Wayland negative-capability reports all end with zero
window/GL/input/audio ownership.
## Sources of truth
Read these in this order when deciding what to do next:
1. [`plans/2026-05-12-milestones.md`](plans/2026-05-12-milestones.md) — the
active playable outcome, freeze boundaries, and visual gates.
2. [`plans/2026-04-11-roadmap.md`](plans/2026-04-11-roadmap.md) — strategic
phase ledger: shipped, active, deferred, and future work.
3. [`ISSUES.md`](ISSUES.md) — tactical defects and small follow-ups. The status
inside an issue is authoritative; physical order is not.
4. [`architecture/retail-divergence-register.md`](architecture/retail-divergence-register.md)
— every known place runtime behavior can differ from retail.
5. [`architecture/acdream-architecture.md`](architecture/acdream-architecture.md)
and [`architecture/code-structure.md`](architecture/code-structure.md) —
ownership, dependency, update-thread, and extraction rules.
6. [`architecture/worldbuilder-inventory.md`](architecture/worldbuilder-inventory.md)
— rendering/DAT code already owned in-tree versus mechanisms still ours to
port.
If these disagree, milestones control the current outcome, the roadmap controls
work ordering, the issue status controls the individual defect, and the
architecture documents control implementation shape. Reconcile the stale
document in the same change; do not leave both claims standing.
## Research and implementation records
- [`research/named-retail/`](research/named-retail/) is the primary retail
oracle: named pseudo-C, headers, symbols, and types from the Sept 2013 build.
- [`research/decompiled/`](research/decompiled/) is the older Ghidra fallback.
- [`research/`](research/) contains focused pseudocode, traces, fixtures, and
gate reports. A dated research note records evidence; it does not become a
new roadmap.
- [`superpowers/specs/`](superpowers/specs/) and
[`superpowers/plans/`](superpowers/plans/) are per-slice design and execution
records. Completed plans remain historical.
- [`audit/`](audit/) contains completion and conformance audits.
- [`reference/ace-commands.md`](reference/ace-commands.md) preserves the local
ACE server's complete in-game command catalog and points to the authoritative
per-command help surface.
## Durable memory
- [`../claude-memory/MEMORY.md`](../claude-memory/MEMORY.md) indexes the live
subsystem memories and the render/physics digests. Read a domain digest
before changing that subsystem, especially its DO-NOT-RETRY table.
- [`../memory/`](../memory/) contains stable engineering references such as the
modern rendering pipeline, two-tier streaming, and toolchain notes.
Memory accelerates recall; it does not outrank the canonical documents above.
When current truth changes, update the relevant canonical document and distill
only the durable lesson into memory.
## Historical and deprecated documents
- [`bugs.md`](bugs.md) is the April 2026 bug snapshot. It is preserved for
archaeology and is not an active ledger.
- Dated plans and specs describe the decision at that time. Their completion
wording is historical unless the current milestone/roadmap explicitly links
the item as active.
- Old `R1→R8` architecture sequencing is superseded. Current execution comes
from the milestones and strategic roadmap.
## Documentation maintenance rules
- Update milestone, roadmap, issue, divergence, architecture, and memory claims
in the same commit when a shipped change affects them.
- Keep one issue ID per defect. Narrow an issue in place; do not reuse another
issue's number as a shorthand.
- Mark automated, connected, and visual gates separately. An automated pass is
not a visual acceptance, and an RDP throughput sample is not a local-display
visual comparison.
- Preserve research history, but remove stale “current/next” claims from living
documents once the state advances.