Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
Locks the four decisions from brainstorming: full scope (all 8 sketched tasks in one Phase 2b), GL_TEXTURE_2D_ARRAY for terrain atlas with a per-vertex flat uint layer attribute, raw cursor capture FlyCamera with F toggle and Escape release, and WorldEvents.EntitySpawned with replay-on-subscribe so plugin ordering doesn't matter. Grows AcDream.Plugin.Abstractions by IGameState + IEvents + WorldEntitySnapshot. Host-side WorldGameState + WorldEvents implementations live in AcDream.App.Plugins. AppPluginHost constructor gains two parameters. Program.cs wiring order keeps Phase 2a's Enable-before-Run, relying on replay-on-subscribe to make subscription-before-world-load produce the right observable behavior. Task 1 expands Vertex struct and LandblockMesh signature — this affects StaticMeshRenderer's vertex stride too, so Phase 2a's shader bindings need a matching update. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| AcDream.slnx | ||
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acdream
Experimental modern open-source Asheron's Call client in C# / .NET 10.
Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.
Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).
Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.
Layout
src/AcDream.Cli/— console app that dumps asset counts from a dat directoryreferences/— local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.
Run
dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"
Or set ACDREAM_DAT_DIR and run without args.