Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
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Erik f61f356145 docs: phase 2b design — atlas textures, neighbors, dual cameras, plugin api
Locks the four decisions from brainstorming: full scope (all 8 sketched
tasks in one Phase 2b), GL_TEXTURE_2D_ARRAY for terrain atlas with a
per-vertex flat uint layer attribute, raw cursor capture FlyCamera with
F toggle and Escape release, and WorldEvents.EntitySpawned with
replay-on-subscribe so plugin ordering doesn't matter.

Grows AcDream.Plugin.Abstractions by IGameState + IEvents +
WorldEntitySnapshot. Host-side WorldGameState + WorldEvents implementations
live in AcDream.App.Plugins. AppPluginHost constructor gains two
parameters. Program.cs wiring order keeps Phase 2a's Enable-before-Run,
relying on replay-on-subscribe to make subscription-before-world-load
produce the right observable behavior.

Task 1 expands Vertex struct and LandblockMesh signature — this affects
StaticMeshRenderer's vertex stride too, so Phase 2a's shader bindings
need a matching update.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 20:00:23 +02:00
docs/plans docs: phase 2b design — atlas textures, neighbors, dual cameras, plugin api 2026-04-10 20:00:23 +02:00
src fix: heightmap transpose + solid-color + translucency + clipmap textures 2026-04-10 19:37:06 +02:00
tests fix: heightmap transpose + solid-color + translucency + clipmap textures 2026-04-10 19:37:06 +02:00
.gitignore chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00
AcDream.slnx feat(app): wire plugin host, ship smoke plugin, log lifecycle 2026-04-10 16:46:25 +02:00
README.md chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00

acdream

Experimental modern open-source Asheron's Call client in C# / .NET 10.

Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.

Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).

Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.

Layout

  • src/AcDream.Cli/ — console app that dumps asset counts from a dat directory
  • references/ — local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.

Run

dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"

Or set ACDREAM_DAT_DIR and run without args.