acdream/tests/AcDream.App.Tests
Erik f5ac1742ba feat(ui): Campaign OP slice OP6 — the Config tab
Binds the retail Options panel's Config tab (LayoutDesc 0x21000029, 27
authored rows across 6 sections) through OP2's template mechanism and
OP3's per-page OptionPage model, matching the Character/Chat tab
controllers' established pattern.

The row table is transcribed directly from two decompiled sources —
gmConfigUI::InitOptions @0x0049E400 (row order, widget shape, defaults)
and gmClient::InitUIPreferences @0x004035b0 (the complete
UIPreferences::AttachPreference registration: every label/tooltip key,
every slider's real-unit range, every menu's enum choices) — which
resolves the research docs' own "U4" unverified slider-caption pairing:
retail ships ZERO range captions on this tab (every SetSliderLabel call
passes literal string id 0).

Consumer disposition: LIVE — Sound/Ambient volume-trio sliders and their
toggle halves (AudioSettings.SfxDisabled/AmbientDisabled now gate the
already-live engine write; RuntimeSettingsController.SaveAudio newly
pushes into OpenAlAudioEngine on every change, not just at startup),
Resolution/Full Screen (immediate window resize on save). NEXT-LAUNCH
(pre-existing precedent): Sync To Refresh, Field of View. STORE-ONLY
(register rows AP-198/199/200, TS-74 extended): Sound Features/Interface
trio/Play-Only-When-Active, the nine Graphics/Rendering-Quality rows
(Vulkan has no per-feature render knobs), Camera/Input's six rows and
Use Mouse Turning (no persistent mouse-turning camera mode), Chat Font
Face/Size (distinct new fields from the existing live ChatSettings.FontSize).

AudioSettings/DisplaySettings/CameraTurningSettings/ChatSettings each
gain new fields for their slice of the 27 rows, backed by SettingsStore
round-trips. A real bug caught by testing: the scrollbar scope lookup
used the standalone-layout root id (0x100001FF), which does not survive
base-merge into the host-mounted tree — fixed to scope from the tab
host's own page-slot id (0x10000213), matching Chat's established
pattern for the same shared-scrollbar-id hazard (0x10000201, authored by
both the Chat and Config ListBoxes).

30 new tests (27 authored rows register as 30 IOptionRow instances — the
three toggle+slider trios each register two). Full Release suite:
13,107 passed / 4 skipped / 0 failed (was 13,083/4/0 — net +24, the one
existing RuntimeSettingsControllerTests case updated for SaveAudio's new
live-apply call, not a regression).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 07:16:35 +02:00
..
Audio feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D 2026-08-08 21:58:50 +02:00
Combat fix(ui,runtime): OP4 review fixes — live re-seed, enable-gating, Combat panel re-point, universal timestamps 2026-08-11 05:30:26 +02:00
Composition feat(runtime,net): Campaign OP slice OP1 — full character-option table, dirty model, real 0x01A1 blob builder 2026-08-10 23:31:34 +02:00
Diagnostics fix(diag): resolve the multisampled backbuffer before reading it 2026-07-28 00:54:59 +02:00
Input fix(ui,runtime): OP4 review fixes — live re-seed, enable-gating, Combat panel re-point, universal timestamps 2026-08-11 05:30:26 +02:00
Interaction fix(vendor): evidence-based pass — max-first stack ceiling; the local player resolves never-animated MoveTo targets 2026-08-08 17:17:04 +02:00
Net fix(runtime,net): OP1 review fixes — server-seed gate, tick-wired auto-save/logout flush, fellowship mutual exclusion 2026-08-11 00:39:51 +02:00
Physics refactor(physics): hoist the live-entity collision builder to Runtime (#330 groundwork) 2026-08-07 01:49:13 +02:00
Platform feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend 2026-07-29 02:19:53 +02:00
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering feat(audio): Campaign A slice A3 — the server sound channel (0xF750) 2026-08-08 22:07:23 +02:00
Runtime feat(runtime,net): Campaign OP slice OP1 — full character-option table, dirty model, real 0x01A1 blob builder 2026-08-10 23:31:34 +02:00
Settings feat(ui): Campaign OP slice OP6 — the Config tab 2026-08-11 07:16:35 +02:00
Spells feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Streaming fix(audio): portal cues fire on the sequencer's sound events, not the tunnel visuals 2026-08-09 08:22:48 +02:00
UI feat(ui): Campaign OP slice OP6 — the Config tab 2026-08-11 07:16:35 +02:00
World fix(world): #344 — a mid-teleport world-frame disagreement defers the projection instead of crashing 2026-08-07 10:07:45 +02:00
AcDream.App.Tests.csproj refactor(runtime): own canonical action state 2026-07-26 10:44:09 +02:00
BoundedTestDatCollection.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
GlobalUsings.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
LiveEntityRuntimeFixture.cs test(runtime): restore the world-frame precondition across first-entry fixtures 2026-08-03 13:32:28 +02:00
LiveEntitySpawnFixture.cs feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8) 2026-08-02 18:10:33 +02:00
RuntimeDatAccessArchitectureTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend 2026-07-29 02:19:53 +02:00
RuntimeWorldTransitTestDriver.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
ZeroAllocationProbe.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00