acdream/src/AcDream.Core/Items
2026-08-27 18:57:21 +02:00
..
AetheriaUnlockState.cs fix(paperdoll): port quest-gated Aetheria slots 2026-07-13 09:55:20 +02:00
ClientObject.cs feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
ClientObjectTable.cs feat(mosstank): add VTank-style automation PoC 2026-08-27 18:57:21 +02:00
ExternalContainerState.cs fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
HouseRestrictions.cs feat(runtime): seal dormant SetPosition evaluations 2026-08-01 11:31:58 +02:00
InventoryContainerPlacementPolicy.cs fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
InventoryTransactionState.cs fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
ItemCooldownDisplay.cs feat(items): port retail shared cooldown overlays 2026-07-23 10:41:16 +02:00
ItemInteractionPolicy.cs fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
ItemManaState.cs refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00
ItemWireEnums.cs feat(core): name AmmoType, CombatUse, and ItemUseable 2026-07-29 01:31:01 +02:00
PaperdollSelectionPolicy.cs fix(ui): port exact paperdoll body selection 2026-07-11 11:56:26 +02:00
ShortcutDropPlanner.cs feat(ui): complete retail item drop branches 2026-07-11 09:46:32 +02:00
ShortcutEntry.cs feat(ui): preserve exact retail shortcut records 2026-07-11 09:17:33 +02:00
ShortcutStore.cs refactor(runtime): close canonical gameplay ownership 2026-07-26 09:48:51 +02:00
StackMergePlanner.cs feat(ui): complete retail item drop branches 2026-07-11 09:46:32 +02:00
StackSplitQuantityState.cs fix(ui): port retail partial stack transfers 2026-07-11 10:34:13 +02:00
ToolbarAmmoPolicy.cs feat(ui): port retail toolbar ammo count 2026-07-11 12:29:51 +02:00
VendorPricing.cs fix(runtime/core): Slice 5.3 review corrections — retirement/transit close, per-unit pricing, guarded auto-close dispatch 2026-08-07 16:15:57 +02:00
VendorSellAcceptability.cs fix(vendor): 6b/6c review corrections — pre-send guards, accumulating staging, trade-note exemption, drag-over tab switch, full-stack sells 2026-08-08 12:50:28 +02:00
VendorSplitPolicy.cs fix(vendor): evidence-based pass — max-first stack ceiling; the local player resolves never-animated MoveTo targets 2026-08-08 17:17:04 +02:00
VendorStagingList.cs fix(client): restore retail interaction parity 2026-08-26 20:45:11 +02:00
VendorState.cs fix(vendor): evidence-based pass — max-first stack ceiling; the local player resolves never-animated MoveTo targets 2026-08-08 17:17:04 +02:00