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AetheriaUnlockState.cs
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fix(paperdoll): port quest-gated Aetheria slots
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2026-07-13 09:55:20 +02:00 |
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ClientObject.cs
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feat(mosstank): add VTank-style automation PoC
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2026-08-27 18:57:21 +02:00 |
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ClientObjectTable.cs
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feat(mosstank): add VTank-style automation PoC
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2026-08-27 18:57:21 +02:00 |
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ExternalContainerState.cs
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fix(client): restore retail interaction parity
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2026-08-26 20:45:11 +02:00 |
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HouseRestrictions.cs
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feat(runtime): seal dormant SetPosition evaluations
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2026-08-01 11:31:58 +02:00 |
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InventoryContainerPlacementPolicy.cs
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fix(client): restore retail interaction parity
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2026-08-26 20:45:11 +02:00 |
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InventoryTransactionState.cs
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fix(client): restore retail interaction parity
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2026-08-26 20:45:11 +02:00 |
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ItemCooldownDisplay.cs
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feat(items): port retail shared cooldown overlays
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2026-07-23 10:41:16 +02:00 |
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ItemInteractionPolicy.cs
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fix(client): restore retail interaction parity
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2026-08-26 20:45:11 +02:00 |
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ItemManaState.cs
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refactor(runtime): expose canonical gameplay state
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2026-07-26 09:12:30 +02:00 |
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ItemWireEnums.cs
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feat(core): name AmmoType, CombatUse, and ItemUseable
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2026-07-29 01:31:01 +02:00 |
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PaperdollSelectionPolicy.cs
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fix(ui): port exact paperdoll body selection
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2026-07-11 11:56:26 +02:00 |
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ShortcutDropPlanner.cs
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feat(ui): complete retail item drop branches
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2026-07-11 09:46:32 +02:00 |
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ShortcutEntry.cs
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feat(ui): preserve exact retail shortcut records
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2026-07-11 09:17:33 +02:00 |
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ShortcutStore.cs
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refactor(runtime): close canonical gameplay ownership
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2026-07-26 09:48:51 +02:00 |
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StackMergePlanner.cs
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feat(ui): complete retail item drop branches
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2026-07-11 09:46:32 +02:00 |
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StackSplitQuantityState.cs
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fix(ui): port retail partial stack transfers
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2026-07-11 10:34:13 +02:00 |
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ToolbarAmmoPolicy.cs
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feat(ui): port retail toolbar ammo count
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2026-07-11 12:29:51 +02:00 |
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VendorPricing.cs
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fix(runtime/core): Slice 5.3 review corrections — retirement/transit close, per-unit pricing, guarded auto-close dispatch
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2026-08-07 16:15:57 +02:00 |
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VendorSellAcceptability.cs
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fix(vendor): 6b/6c review corrections — pre-send guards, accumulating staging, trade-note exemption, drag-over tab switch, full-stack sells
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2026-08-08 12:50:28 +02:00 |
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VendorSplitPolicy.cs
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fix(vendor): evidence-based pass — max-first stack ceiling; the local player resolves never-animated MoveTo targets
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2026-08-08 17:17:04 +02:00 |
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VendorStagingList.cs
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fix(client): restore retail interaction parity
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2026-08-26 20:45:11 +02:00 |
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VendorState.cs
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fix(vendor): evidence-based pass — max-first stack ceiling; the local player resolves never-animated MoveTo targets
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2026-08-08 17:17:04 +02:00 |