..
DeferredLiveEntityMotionRuntimeBindings.cs
refactor(world): extract live entity network updates
2026-07-21 19:11:49 +02:00
EntityPhysicsHost.cs
refactor(runtime): extract local teleport and player mode
2026-07-22 02:50:15 +02:00
ILocalPlayerLandblockSource.cs
refactor(streaming): extract the update frame
2026-07-22 01:01:04 +02:00
InboundInterpretedMotionFactory.cs
fix(combat): apply server attack motions locally
2026-07-11 13:34:55 +02:00
LiveEntityCollisionBuilder.cs
refactor(world): extract live projection mechanics
2026-07-21 16:17:03 +02:00
LiveEntityDefaultPoseResolver.cs
refactor(world): extract live projection mechanics
2026-07-21 16:17:03 +02:00
LiveEntityInboundAuthorityGate.cs
refactor(world): extract live entity network updates
2026-07-21 19:11:49 +02:00
LiveEntityMotionRuntimeController.cs
refactor(world): extract live entity network updates
2026-07-21 19:11:49 +02:00
LiveEntityNetworkUpdateController.cs
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
LiveEntityOrdinaryPhysicsUpdater.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
LiveEntityShadowPublisher.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
LiveEntityVectorRoute.cs
refactor(world): extract live entity network updates
2026-07-21 19:11:49 +02:00
LocalForcePositionTransaction.cs
refactor(world): extract live entity network updates
2026-07-21 19:11:49 +02:00
LocalPlayerShadowState.cs
refactor(world): extract live projection mechanics
2026-07-21 16:17:03 +02:00
LocalPlayerShadowSynchronizer.cs
refactor(runtime): extract local teleport and player mode
2026-07-22 02:50:15 +02:00
ProjectileController.cs
refactor(runtime): extract the live object frame
2026-07-22 00:42:26 +02:00
RemoteInboundMotionDispatcher.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
RemoteMotion.cs
refactor(world): canonicalize live physics host ownership
2026-07-21 14:05:34 +02:00
RemoteMovementObservationTracker.cs
refactor(world): extract live entity teardown
2026-07-21 18:25:59 +02:00
RemotePhysicsBodyInitializer.cs
feat(physics): integrate live projectile runtime
2026-07-14 12:51:42 +02:00
RemotePhysicsUpdater.cs
refactor(world): extract live entity network updates
2026-07-21 19:11:49 +02:00
RemoteServerControlledVelocityCycle.cs
refactor(world): extract live entity network updates
2026-07-21 19:11:49 +02:00
RemoteShadowPlacementSynchronizer.cs
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
RemoteTeleportController.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
RemoteTeleportHook.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
RemoteTeleportPlacement.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
ShadowPositionSynchronizer.cs
fix(combat): escape occupied login positions
2026-07-12 22:20:17 +02:00