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Allegiance
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feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
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2026-04-18 17:17:45 +02:00 |
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Audio
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feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
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2026-04-18 16:38:26 +02:00 |
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Chat
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fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template
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2026-04-25 21:22:07 +02:00 |
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Combat
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feat(combat): Phase L.1c wire live attack input
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2026-04-28 11:58:57 +02:00 |
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Conformance
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fix(lighting): A7 Fix D round 2 — outdoor objects get NO torches (retail useSunlight gate) (#140)
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2026-06-19 23:56:49 +02:00 |
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Fixtures
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diag(render): flap re-diagnosed as portal-flood re-clip DRIFT; physics + camera REFUTED
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2026-06-08 11:21:46 +02:00 |
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Input
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fix(phys): #106 gate-2 — bogus-indoor-claim recovery + spawn-ground entry hold
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2026-06-09 23:47:11 +02:00 |
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Items
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test(D.5.4): lock creature Name/Type resolution via ClientObjectTable.Get (spec §8)
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2026-06-18 17:08:19 +02:00 |
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Lighting
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test(lighting): lock the bake contract on golden torches (A7 Fix D oracle)
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2026-06-18 17:26:52 +02:00 |
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Meshing
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fix(render): hide editor-only placement markers in dungeons — port retail's degrade-to-nothing (#136)
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2026-06-14 19:03:08 +02:00 |
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Physics
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test(physics #145): continuous-tracking test — refutes the review staleness claim
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2026-06-21 17:38:47 +02:00 |
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Player
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feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block
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2026-04-25 16:42:24 +02:00 |
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Plugins
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feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost
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2026-06-14 17:46:37 +02:00 |
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Rendering
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refactor(physics #145): Slice 1 — rename Frame->CellFrame to avoid DatReaderWriter.Types.Frame collision
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2026-06-21 10:34:36 +02:00 |
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Selection
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test(picker): Cluster A #86 — screen-rect cell-occlusion tests
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2026-05-19 14:56:51 +02:00 |
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Spells
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fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay
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2026-04-25 18:15:20 +02:00 |
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Streaming
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refactor(physics #145): Slice 1 — rename Frame->CellFrame to avoid DatReaderWriter.Types.Frame collision
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2026-06-21 10:34:36 +02:00 |
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Terrain
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fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull
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2026-06-12 22:05:31 +02:00 |
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Textures
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fix(textures): DecodeSolidColor null-safe against null ColorValue
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2026-06-14 14:36:07 +02:00 |
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Ui
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fix(retail): rotation rate, useability gate, retail toast strings
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2026-05-16 12:17:54 +02:00 |
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Vfx
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fix(vfx #56): ParticleHookSink applies CreateParticleHook.PartIndex transform
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2026-05-11 23:57:20 +02:00 |
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World
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test(core/slice-1): FadeAlpha endpoint + monotonicity + ShowTunnel/ShowPleaseWait coverage
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2026-06-21 19:59:51 +02:00 |
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AcDream.Core.Tests.csproj
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test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
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2026-06-02 15:20:24 +02:00 |
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SmokeTest.cs
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chore: phase 1 — add Core, Abstractions, App, Tests projects
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2026-04-10 09:22:33 +02:00 |
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xunit.runner.json
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test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
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2026-06-02 15:20:24 +02:00 |