test(lighting): lock the bake contract on golden torches (A7 Fix D oracle)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-18 17:26:52 +02:00
parent 180b4af2a9
commit 39c70f00aa

View file

@ -0,0 +1,78 @@
using System.Collections.Generic;
using System.Numerics;
using AcDream.Core.Lighting;
using Xunit;
namespace AcDream.Core.Tests.Lighting;
/// <summary>
/// Golden conformance for the retail bake (calc_point_light + the [0,1] clamp),
/// driven by the live-cdb-captured Holtburg wall torches. Pins the contract that
/// mesh_modern.vert's pointContribution + the new pointAcc clamp (A7 Fix D, D-1)
/// must mirror line-for-line. See docs/research/2026-06-18-lighting-a7-fixABC-shipped-fixD-handoff.md.
/// </summary>
public class LightBakeConformanceTests
{
private static LightSource OrangeTorch(Vector3 pos) => new()
{
Kind = LightKind.Point,
WorldPosition = pos,
ColorLinear = new Vector3(1.0f, 0.588f, 0.314f), // captured orange
Intensity = 100f,
Range = 4f * 1.3f, // falloff 4 × static_light_factor
IsLit = true,
};
[Theory]
[InlineData(1f)]
[InlineData(2f)]
[InlineData(3f)]
[InlineData(4f)]
[InlineData(5f)]
public void SingleOrangeTorch_IsWarmAndBounded_NeverWhite(float dist)
{
var vtx = Vector3.Zero;
var normal = Vector3.UnitX;
var torch = OrangeTorch(new Vector3(dist, 0f, 0f));
var c = LightBake.ComputeVertexColor(vtx, normal, new[] { torch });
Assert.InRange(c.X, 0f, 1f);
Assert.InRange(c.Y, 0f, 1f);
Assert.InRange(c.Z, 0f, 1f);
if (c.X > 0f)
{
Assert.True(c.X >= c.Y, $"R({c.X}) >= G({c.Y}) at d={dist}");
Assert.True(c.Y >= c.Z, $"G({c.Y}) >= B({c.Z}) at d={dist}");
}
}
[Fact]
public void BeyondRange_ContributesNothing()
{
var torch = OrangeTorch(new Vector3(100f, 0f, 0f));
var c = LightBake.ComputeVertexColor(Vector3.Zero, Vector3.UnitX, new[] { torch });
Assert.Equal(Vector3.Zero, c);
}
[Fact]
public void ManyOverlappingIntenseTorches_StillClampToOne()
{
var lights = new List<LightSource>();
for (int i = 0; i < 8; i++)
lights.Add(new LightSource
{
Kind = LightKind.Point,
WorldPosition = new Vector3(1.5f, 0.1f * i, 0f),
ColorLinear = new Vector3(0.98f, 0.95f, 0.9f),
Intensity = 100f,
Range = 5.2f,
IsLit = true,
});
var c = LightBake.ComputeVertexColor(Vector3.Zero, Vector3.UnitX, lights);
Assert.InRange(c.X, 0f, 1f);
Assert.InRange(c.Y, 0f, 1f);
Assert.InRange(c.Z, 0f, 1f);
}
}