acdream/tests/AcDream.Core.Net.Tests
Erik 333a7c197a feat(net): Phase 6.7 — parse UpdatePosition (0xF748) into PositionUpdated event
Companion to the Phase 6.6 UpdateMotion parser. Without this, every
server-spawned entity stays frozen at its CreateObject origin forever
— NPCs don't patrol, creatures don't hunt, other players don't walk
past. UpdatePosition is the per-entity position delta the server sends
on every movement tick.

The wire format is straightforward but fiddly:
  u32 opcode | u32 guid | u32 flags | u32 cellId | 3xf32 pos
  (0..4) conditional f32 rotation components, present iff the
  corresponding OrientationHasNo* flag is CLEAR
  optional 3xf32 velocity iff HasVelocity
  optional u32 placementId iff HasPlacementID
  four u16 sequence numbers (consumed but not used)

Layout ported from references/ACE/Source/ACE.Server/Network/Structure/
PositionPack.cs::Write and ACE.Entity/Enum/PositionFlags.cs.

WorldSession dispatches PositionUpdated(guid, position, velocity) on
a successful parse. GameWindow wiring (guid → WorldEntity lookup and
transform swap) is deferred to the same follow-up commit that lands
Phase 6.6 wiring, after the in-flight Phase 9.1 translucent-pass work
merges so we don't step on GameWindow.cs edits.

96 Core.Net tests (was 89, +7 for UpdatePosition coverage).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 20:37:32 +02:00
..
Cryptography feat(net): PacketHeader + PacketHeaderFlags + Hash32 checksum (Phase 4.2) 2026-04-11 14:17:37 +02:00
Messages feat(net): Phase 6.7 — parse UpdatePosition (0xF748) into PositionUpdated event 2026-04-11 20:37:32 +02:00
Packets feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7) 2026-04-11 15:14:31 +02:00
AcDream.Core.Net.Tests.csproj feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
LiveHandshakeTests.cs feat(net): CreateObject body parser — GUID + Position + SetupId extracted (Phase 4.7d) 2026-04-11 15:18:54 +02:00
NetClientTests.cs feat(net): live ACE handshake verified — ConnectRequest received and parsed (Phase 4.6a/b/c/d) 2026-04-11 14:46:19 +02:00