Modern open-source C# .NET 10 Asheron's Call client. Faithful port of retail client behaviour to Silk.NET with a plugin API.
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Erik efcf0c30d0 feat(app): Phase A.1 — wire StreamingController into GameWindow (MVP)
Replaces the one-shot 3×3 preload in OnLoad with
StreamingController + LandblockStreamer. Runtime-configurable
window radius via ACDREAM_STREAM_RADIUS (default 2 → 5×5). OnUpdate
drives StreamingController.Tick once per frame with the current
observer landblock coordinates (camera-offset in offline, player
last-known in live).

_entities flat list replaced by GpuWorldState.Entities. Live
CreateObject handler uses GpuWorldState.AppendLiveEntity instead of
the old list-rebuild-and-replace pattern. Streamer is disposed in
OnClosing before GL teardown so the worker thread is joined before
we release resources.

Terrain build dependencies (heightTable, blendCtx, surfaceCache) are
stored as fields so ApplyLoadedTerrain can call LandblockMesh.Build
on the render thread without re-deriving them per landblock.
ICamera.Position fix: offline observer coordinate uses
_cameraController.Fly.Position (FlyCamera exposes Position; ICamera
does not), which is always up-to-date regardless of active camera mode.

MVP scope: stabs only. Scenery (trees/rocks/bushes) and interior
(EnvCell walls/floors + static objects) will land in Task 8 and
are currently DROPPED from streamed landblocks. The offline view
will show terrain + stabs but no vegetation and no building
interiors until Task 8 lands. Live mode is unaffected since
CreateObject spawns come through a different path.

212 tests green.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 22:34:34 +02:00
docs fix(app): Phase A.1 — separate Visible from Resident in StreamingRegion 2026-04-11 22:08:17 +02:00
src feat(app): Phase A.1 — wire StreamingController into GameWindow (MVP) 2026-04-11 22:34:34 +02:00
tests feat(app): Phase A.1 — StreamingController glue 2026-04-11 22:26:55 +02:00
.gitignore chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00
AcDream.slnx feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
CLAUDE.md docs(claude): tighten operating instructions + roadmap discipline + subagent policy 2026-04-11 21:48:19 +02:00
README.md chore: phase 0 — skeleton + dat asset inventory 2026-04-10 09:02:56 +02:00

acdream

Experimental modern open-source Asheron's Call client in C# / .NET 10.

Status: pre-alpha, not playable. Phase 0 only — dat file asset inventory.

Stack: .NET 10, Chorizite.DatReaderWriter for dat parsing. Silk.NET + Avalonia planned for rendering/UI (not yet wired up).

Requires: A retail Asheron's Call install (Turbine/Microsoft property — supply your own). Set ACDREAM_DAT_DIR environment variable to the directory containing client_portal.dat, client_cell_1.dat, client_highres.dat, and client_local_English.dat, or pass it as the first CLI argument.

Layout

  • src/AcDream.Cli/ — console app that dumps asset counts from a dat directory
  • references/ — local read-only reference material (ACE, ACViewer, WorldBuilder, DatReaderWriter, holtburger, retail AC install). Gitignored.

Run

dotnet run --project src/AcDream.Cli -- "C:\path\to\Asheron's Call"

Or set ACDREAM_DAT_DIR and run without args.